misc: Use nint/nuint instead of IntPtr/UIntPtr

This commit is contained in:
KeatonTheBot
2025-11-23 13:42:38 -06:00
parent 2d720fea03
commit c1e24961f9
163 changed files with 845 additions and 845 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
// Take this lock when using them.
private static readonly Lock _shaderOptionsLock = new();
private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
private static readonly nint _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
private readonly Vk _api;
private readonly Device _device;