mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-08 22:28:52 +02:00
misc: Use nint/nuint instead of IntPtr/UIntPtr
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@@ -69,11 +69,11 @@ namespace Ryujinx.Input.SDL2
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public GamepadFeaturesFlag Features { get; }
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private IntPtr _gamepadHandle;
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private nint _gamepadHandle;
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private float _triggerThreshold;
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public SDL2Gamepad(IntPtr gamepadHandle, string driverId)
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public SDL2Gamepad(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(20);
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@@ -125,11 +125,11 @@ namespace Ryujinx.Input.SDL2
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _gamepadHandle != IntPtr.Zero)
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = IntPtr.Zero;
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_gamepadHandle = nint.Zero;
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}
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}
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@@ -192,7 +192,7 @@ namespace Ryujinx.Input.SDL2
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{
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float* values = stackalloc float[ElementCount];
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int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
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int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
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if (result == 0)
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{
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@@ -210,9 +210,9 @@ namespace Ryujinx.Input.SDL2
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return null;
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}
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IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == IntPtr.Zero)
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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@@ -226,7 +226,7 @@ namespace Ryujinx.Input.SDL2
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unsafe
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{
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IntPtr statePtr = SDL_GetKeyboardState(out int numKeys);
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nint statePtr = SDL_GetKeyboardState(out int numKeys);
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rawKeyboardState = new ReadOnlySpan<byte>((byte*)statePtr, numKeys);
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}
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