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Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address
* Make global memory emulation work on OpenGL again * Shader cache version bump
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@@ -12,7 +12,7 @@
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public const int MaxStorageBuffersPerStage = 16;
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public const int MaxTexturesPerStage = 64;
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public const int MaxImagesPerStage = 16;
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public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages;
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public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages + 1;
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public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
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