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Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address
* Make global memory emulation work on OpenGL again * Shader cache version bump
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@@ -464,6 +464,18 @@ namespace Ryujinx.Memory.Range
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return ~left;
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}
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public T[] ToArray()
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{
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T[] output = new T[Count];
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for (int i = 0; i < output.Length; i++)
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{
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output[i] = _items[i].Value;
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}
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return output;
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = 0; i < Count; i++)
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