feature: Turbo Mode

Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.

More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456

Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
This commit is contained in:
GreemDev
2025-09-04 23:49:32 -05:00
committed by KeatonTheBot
co-authored by KeatonTheBot
parent 5c6175cebf
commit c56d04a9a9
23 changed files with 325 additions and 43 deletions
+27 -2
View File
@@ -14,12 +14,37 @@ namespace Ryujinx.Cpu
/// <inheritdoc/>
public ulong Counter => (ulong)(ElapsedSeconds * Frequency);
public long TickScalar { get; set; }
private static long _acumElapsedTicks;
private static long _lastElapsedTicks;
private long ElapsedTicks
{
get
{
long elapsedTicks = _tickCounter.ElapsedTicks;
_acumElapsedTicks += (elapsedTicks - _lastElapsedTicks) * TickScalar / 100;
_lastElapsedTicks = elapsedTicks;
return _acumElapsedTicks;
}
}
/// <inheritdoc/>
public TimeSpan ElapsedTime => _tickCounter.Elapsed;
public TimeSpan ElapsedTime => Stopwatch.GetElapsedTime(0, ElapsedTicks);
/// <inheritdoc/>
public double ElapsedSeconds => _tickCounter.ElapsedTicks * _hostTickFreq;
public double ElapsedSeconds => ElapsedTicks * _hostTickFreq;
public TickSource(ulong frequency)
{