feature: Turbo Mode

Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.

More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456

Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
This commit is contained in:
GreemDev
2025-09-04 23:49:32 -05:00
committed by KeatonTheBot
co-authored by KeatonTheBot
parent 5c6175cebf
commit c56d04a9a9
23 changed files with 325 additions and 43 deletions
+5 -1
View File
@@ -6,6 +6,8 @@ namespace Ryujinx.HLE
{
public class PerformanceStatistics
{
private readonly Switch _device;
private const int FrameTypeGame = 0;
private const int PercentTypeFifo = 0;
@@ -28,8 +30,10 @@ namespace Ryujinx.HLE
private readonly System.Timers.Timer _resetTimer;
public PerformanceStatistics()
public PerformanceStatistics(Switch device)
{
_device = device;
_frameRate = new double[1];
_accumulatedFrameTime = new double[1];
_previousFrameTime = new double[1];