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Implement buffer texture alignment
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@@ -784,6 +784,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsGeometryShader: Capabilities.SupportsGeometryShader,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsTransformFeedback: Capabilities.SupportsTransformFeedback,
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supportsImageBufferPixelAlignment: false,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
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supportsMismatchingViewFormat: true,
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@@ -797,6 +798,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsShaderNonUniformIndexing:
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featuresVk12.ShaderSampledImageArrayNonUniformIndexing &&
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featuresVk12.ShaderStorageImageArrayNonUniformIndexing,
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supportsTextureBufferPixelAlignment: false,
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supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended,
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supportsTextureShadowLod: false,
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supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
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