mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-11 23:59:59 +02:00
Move solution and projects to src
This commit is contained in:
@@ -0,0 +1,540 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types;
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using Ryujinx.HLE.HOS.Services.Nv.Types;
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using Ryujinx.HLE.HOS.Services.Settings;
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using Ryujinx.Memory;
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using System;
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using System.Text;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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{
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internal class NvHostCtrlDeviceFile : NvDeviceFile
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{
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public const int EventsCount = 64;
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private bool _isProductionMode;
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private Switch _device;
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private NvHostEvent[] _events;
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public NvHostCtrlDeviceFile(ServiceCtx context, IVirtualMemoryManager memory, ulong owner) : base(context, owner)
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{
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if (NxSettings.Settings.TryGetValue("nv!rmos_set_production_mode", out object productionModeSetting))
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{
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_isProductionMode = ((string)productionModeSetting) != "0"; // Default value is ""
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}
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else
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{
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_isProductionMode = true;
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}
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_device = context.Device;
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_events = new NvHostEvent[EventsCount];
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}
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public override NvInternalResult Ioctl(NvIoctl command, Span<byte> arguments)
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{
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NvInternalResult result = NvInternalResult.NotImplemented;
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if (command.Type == NvIoctl.NvHostCustomMagic)
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{
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switch (command.Number)
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{
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case 0x14:
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result = CallIoctlMethod<NvFence>(SyncptRead, arguments);
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break;
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case 0x15:
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result = CallIoctlMethod<uint>(SyncptIncr, arguments);
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break;
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case 0x16:
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result = CallIoctlMethod<SyncptWaitArguments>(SyncptWait, arguments);
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break;
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case 0x19:
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result = CallIoctlMethod<SyncptWaitExArguments>(SyncptWaitEx, arguments);
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break;
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case 0x1a:
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result = CallIoctlMethod<NvFence>(SyncptReadMax, arguments);
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break;
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case 0x1b:
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// As Marshal cannot handle unaligned arrays, we do everything by hand here.
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GetConfigurationArguments configArgument = GetConfigurationArguments.FromSpan(arguments);
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result = GetConfig(configArgument);
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if (result == NvInternalResult.Success)
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{
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configArgument.CopyTo(arguments);
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}
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break;
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case 0x1c:
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result = CallIoctlMethod<uint>(EventSignal, arguments);
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break;
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case 0x1d:
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result = CallIoctlMethod<EventWaitArguments>(EventWait, arguments);
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break;
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case 0x1e:
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result = CallIoctlMethod<EventWaitArguments>(EventWaitAsync, arguments);
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break;
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case 0x1f:
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result = CallIoctlMethod<uint>(EventRegister, arguments);
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break;
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case 0x20:
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result = CallIoctlMethod<uint>(EventUnregister, arguments);
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break;
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case 0x21:
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result = CallIoctlMethod<ulong>(EventKill, arguments);
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break;
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}
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}
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return result;
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}
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private int QueryEvent(uint eventId)
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{
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lock (_events)
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{
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uint eventSlot;
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uint syncpointId;
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if ((eventId >> 28) == 1)
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{
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eventSlot = eventId & 0xFFFF;
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syncpointId = (eventId >> 16) & 0xFFF;
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}
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else
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{
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eventSlot = eventId & 0xFF;
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syncpointId = eventId >> 4;
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}
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if (eventSlot >= EventsCount || _events[eventSlot] == null || _events[eventSlot].Fence.Id != syncpointId)
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{
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return 0;
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}
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return _events[eventSlot].EventHandle;
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}
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}
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public override NvInternalResult QueryEvent(out int eventHandle, uint eventId)
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{
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eventHandle = QueryEvent(eventId);
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return eventHandle != 0 ? NvInternalResult.Success : NvInternalResult.InvalidInput;
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}
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private NvInternalResult SyncptRead(ref NvFence arguments)
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{
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return SyncptReadMinOrMax(ref arguments, max: false);
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}
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private NvInternalResult SyncptIncr(ref uint id)
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{
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if (id >= SynchronizationManager.MaxHardwareSyncpoints)
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{
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return NvInternalResult.InvalidInput;
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}
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_device.System.HostSyncpoint.Increment(id);
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return NvInternalResult.Success;
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}
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private NvInternalResult SyncptWait(ref SyncptWaitArguments arguments)
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{
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uint dummyValue = 0;
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return EventWait(ref arguments.Fence, ref dummyValue, arguments.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: false);
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}
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private NvInternalResult SyncptWaitEx(ref SyncptWaitExArguments arguments)
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{
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return EventWait(ref arguments.Input.Fence, ref arguments.Value, arguments.Input.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: false);
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}
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private NvInternalResult SyncptReadMax(ref NvFence arguments)
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{
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return SyncptReadMinOrMax(ref arguments, max: true);
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}
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private NvInternalResult GetConfig(GetConfigurationArguments arguments)
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{
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if (!_isProductionMode && NxSettings.Settings.TryGetValue($"{arguments.Domain}!{arguments.Parameter}".ToLower(), out object nvSetting))
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{
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byte[] settingBuffer = new byte[0x101];
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if (nvSetting is string stringValue)
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{
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if (stringValue.Length > 0x100)
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{
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Logger.Error?.Print(LogClass.ServiceNv, $"{arguments.Domain}!{arguments.Parameter} String value size is too big!");
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}
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else
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{
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settingBuffer = Encoding.ASCII.GetBytes(stringValue + "\0");
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}
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}
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else if (nvSetting is int intValue)
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{
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settingBuffer = BitConverter.GetBytes(intValue);
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}
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else if (nvSetting is bool boolValue)
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{
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settingBuffer[0] = boolValue ? (byte)1 : (byte)0;
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}
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else
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{
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throw new NotImplementedException(nvSetting.GetType().Name);
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}
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Logger.Debug?.Print(LogClass.ServiceNv, $"Got setting {arguments.Domain}!{arguments.Parameter}");
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arguments.Configuration = settingBuffer;
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return NvInternalResult.Success;
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}
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// NOTE: This actually return NotAvailableInProduction but this is directly translated as a InvalidInput before returning the ioctl.
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//return NvInternalResult.NotAvailableInProduction;
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return NvInternalResult.InvalidInput;
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}
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private NvInternalResult EventWait(ref EventWaitArguments arguments)
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{
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return EventWait(ref arguments.Fence, ref arguments.Value, arguments.Timeout, isWaitEventAsyncCmd: false, isWaitEventCmd: true);
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}
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private NvInternalResult EventWaitAsync(ref EventWaitArguments arguments)
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{
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return EventWait(ref arguments.Fence, ref arguments.Value, arguments.Timeout, isWaitEventAsyncCmd: true, isWaitEventCmd: false);
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}
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private NvInternalResult EventRegister(ref uint userEventId)
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{
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lock (_events)
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{
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NvInternalResult result = EventUnregister(ref userEventId);
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if (result == NvInternalResult.Success)
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{
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_events[userEventId] = new NvHostEvent(_device.System.HostSyncpoint, userEventId, _device.System);
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}
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return result;
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}
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}
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private NvInternalResult EventUnregister(ref uint userEventId)
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{
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lock (_events)
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{
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if (userEventId >= EventsCount)
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{
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return NvInternalResult.InvalidInput;
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}
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NvHostEvent hostEvent = _events[userEventId];
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if (hostEvent == null)
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{
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return NvInternalResult.Success;
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}
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if (hostEvent.State == NvHostEventState.Available ||
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hostEvent.State == NvHostEventState.Cancelled ||
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hostEvent.State == NvHostEventState.Signaled)
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{
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_events[userEventId].CloseEvent(Context);
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_events[userEventId] = null;
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return NvInternalResult.Success;
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}
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return NvInternalResult.Busy;
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}
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}
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private NvInternalResult EventKill(ref ulong eventMask)
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{
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lock (_events)
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{
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NvInternalResult result = NvInternalResult.Success;
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for (uint eventId = 0; eventId < EventsCount; eventId++)
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{
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if ((eventMask & (1UL << (int)eventId)) != 0)
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{
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NvInternalResult tmp = EventUnregister(ref eventId);
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if (tmp != NvInternalResult.Success)
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{
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result = tmp;
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}
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}
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}
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return result;
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}
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}
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private NvInternalResult EventSignal(ref uint userEventId)
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{
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uint eventId = userEventId & ushort.MaxValue;
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if (eventId >= EventsCount)
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{
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return NvInternalResult.InvalidInput;
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}
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lock (_events)
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{
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NvHostEvent hostEvent = _events[eventId];
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if (hostEvent == null)
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{
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return NvInternalResult.InvalidInput;
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}
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hostEvent.Cancel(_device.Gpu);
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_device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
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return NvInternalResult.Success;
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}
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}
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private NvInternalResult SyncptReadMinOrMax(ref NvFence arguments, bool max)
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{
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if (arguments.Id >= SynchronizationManager.MaxHardwareSyncpoints)
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{
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return NvInternalResult.InvalidInput;
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}
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if (max)
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{
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arguments.Value = _device.System.HostSyncpoint.ReadSyncpointMaxValue(arguments.Id);
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}
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else
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{
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arguments.Value = _device.System.HostSyncpoint.ReadSyncpointValue(arguments.Id);
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}
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return NvInternalResult.Success;
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}
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private NvInternalResult EventWait(ref NvFence fence, ref uint value, int timeout, bool isWaitEventAsyncCmd, bool isWaitEventCmd)
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{
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if (fence.Id >= SynchronizationManager.MaxHardwareSyncpoints)
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{
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return NvInternalResult.InvalidInput;
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}
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// First try to check if the syncpoint is already expired on the CPU side
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if (_device.System.HostSyncpoint.IsSyncpointExpired(fence.Id, fence.Value))
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{
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value = _device.System.HostSyncpoint.ReadSyncpointMinValue(fence.Id);
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return NvInternalResult.Success;
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}
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// Try to invalidate the CPU cache and check for expiration again.
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uint newCachedSyncpointValue = _device.System.HostSyncpoint.UpdateMin(fence.Id);
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// Has the fence already expired?
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if (_device.System.HostSyncpoint.IsSyncpointExpired(fence.Id, fence.Value))
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{
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value = newCachedSyncpointValue;
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return NvInternalResult.Success;
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}
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// If the timeout is 0, directly return.
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if (timeout == 0)
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{
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return NvInternalResult.TryAgain;
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}
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// The syncpoint value isn't at the fence yet, we need to wait.
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if (!isWaitEventAsyncCmd)
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{
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value = 0;
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}
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NvHostEvent hostEvent;
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NvInternalResult result;
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uint eventIndex;
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lock (_events)
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{
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if (isWaitEventAsyncCmd)
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{
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eventIndex = value;
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if (eventIndex >= EventsCount)
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{
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return NvInternalResult.InvalidInput;
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}
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hostEvent = _events[eventIndex];
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}
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else
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{
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hostEvent = GetFreeEventLocked(fence.Id, out eventIndex);
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}
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if (hostEvent != null)
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{
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lock (hostEvent.Lock)
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{
|
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if (hostEvent.State == NvHostEventState.Available ||
|
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hostEvent.State == NvHostEventState.Signaled ||
|
||||
hostEvent.State == NvHostEventState.Cancelled)
|
||||
{
|
||||
bool timedOut = hostEvent.Wait(_device.Gpu, fence);
|
||||
|
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if (timedOut)
|
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{
|
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if (isWaitEventCmd)
|
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{
|
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value = ((fence.Id & 0xfff) << 16) | 0x10000000;
|
||||
}
|
||||
else
|
||||
{
|
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value = fence.Id << 4;
|
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}
|
||||
|
||||
value |= eventIndex;
|
||||
|
||||
result = NvInternalResult.TryAgain;
|
||||
}
|
||||
else
|
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{
|
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value = fence.Value;
|
||||
|
||||
return NvInternalResult.Success;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
||||
|
||||
if (hostEvent != null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceNv, hostEvent.DumpState(_device.Gpu));
|
||||
}
|
||||
|
||||
result = NvInternalResult.InvalidInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Error?.Print(LogClass.ServiceNv, $"Invalid Event at index {eventIndex} (isWaitEventAsyncCmd: {isWaitEventAsyncCmd}, isWaitEventCmd: {isWaitEventCmd})");
|
||||
|
||||
result = NvInternalResult.InvalidInput;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private NvHostEvent GetFreeEventLocked(uint id, out uint eventIndex)
|
||||
{
|
||||
eventIndex = EventsCount;
|
||||
|
||||
uint nullIndex = EventsCount;
|
||||
|
||||
for (uint index = 0; index < EventsCount; index++)
|
||||
{
|
||||
NvHostEvent Event = _events[index];
|
||||
|
||||
if (Event != null)
|
||||
{
|
||||
if (Event.State == NvHostEventState.Available ||
|
||||
Event.State == NvHostEventState.Signaled ||
|
||||
Event.State == NvHostEventState.Cancelled)
|
||||
{
|
||||
eventIndex = index;
|
||||
|
||||
if (Event.Fence.Id == id)
|
||||
{
|
||||
return Event;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (nullIndex == EventsCount)
|
||||
{
|
||||
nullIndex = index;
|
||||
}
|
||||
}
|
||||
|
||||
if (nullIndex < EventsCount)
|
||||
{
|
||||
eventIndex = nullIndex;
|
||||
|
||||
EventRegister(ref eventIndex);
|
||||
|
||||
return _events[nullIndex];
|
||||
}
|
||||
|
||||
if (eventIndex < EventsCount)
|
||||
{
|
||||
return _events[eventIndex];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, "Closing channel");
|
||||
|
||||
lock (_events)
|
||||
{
|
||||
// If the device file need to be closed, cancel all user events and dispose events.
|
||||
for (int i = 0; i < _events.Length; i++)
|
||||
{
|
||||
NvHostEvent evnt = _events[i];
|
||||
|
||||
if (evnt != null)
|
||||
{
|
||||
lock (evnt.Lock)
|
||||
{
|
||||
if (evnt.State == NvHostEventState.Waiting)
|
||||
{
|
||||
evnt.State = NvHostEventState.Cancelling;
|
||||
|
||||
evnt.Cancel(_device.Gpu);
|
||||
}
|
||||
else if (evnt.State == NvHostEventState.Signaling)
|
||||
{
|
||||
// Wait at max 9ms if the guest app is trying to signal the event while closing it..
|
||||
int retryCount = 0;
|
||||
do
|
||||
{
|
||||
if (retryCount++ > 9)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO: This should be handled by the kernel (reschedule the current thread ect), waiting for Kernel decoupling work.
|
||||
Thread.Sleep(1);
|
||||
} while (evnt.State != NvHostEventState.Signaled);
|
||||
}
|
||||
|
||||
evnt.CloseEvent(Context);
|
||||
|
||||
_events[i] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct EventWaitArguments
|
||||
{
|
||||
public NvFence Fence;
|
||||
public int Timeout;
|
||||
public uint Value;
|
||||
}
|
||||
}
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
||||
{
|
||||
class GetConfigurationArguments
|
||||
{
|
||||
public string Domain;
|
||||
public string Parameter;
|
||||
public byte[] Configuration;
|
||||
|
||||
public static GetConfigurationArguments FromSpan(Span<byte> span)
|
||||
{
|
||||
string domain = Encoding.ASCII.GetString(span.Slice(0, 0x41));
|
||||
string parameter = Encoding.ASCII.GetString(span.Slice(0x41, 0x41));
|
||||
|
||||
GetConfigurationArguments result = new GetConfigurationArguments
|
||||
{
|
||||
Domain = domain.Substring(0, domain.IndexOf('\0')),
|
||||
Parameter = parameter.Substring(0, parameter.IndexOf('\0')),
|
||||
Configuration = span.Slice(0x82, 0x101).ToArray()
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void CopyTo(Span<byte> span)
|
||||
{
|
||||
Encoding.ASCII.GetBytes(Domain + '\0').CopyTo(span.Slice(0, 0x41));
|
||||
Encoding.ASCII.GetBytes(Parameter + '\0').CopyTo(span.Slice(0x41, 0x41));
|
||||
Configuration.CopyTo(span.Slice(0x82, 0x101));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Kernel.Threading;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using Ryujinx.Horizon.Common;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||
{
|
||||
class NvHostEvent
|
||||
{
|
||||
public NvFence Fence;
|
||||
public NvHostEventState State;
|
||||
public KEvent Event;
|
||||
public int EventHandle;
|
||||
|
||||
private uint _eventId;
|
||||
private NvHostSyncpt _syncpointManager;
|
||||
private SyncpointWaiterHandle _waiterInformation;
|
||||
|
||||
private NvFence _previousFailingFence;
|
||||
private uint _failingCount;
|
||||
|
||||
public readonly object Lock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// Max failing count until waiting on CPU.
|
||||
/// FIXME: This seems enough for most of the cases, reduce if needed.
|
||||
/// </summary>
|
||||
private const uint FailingCountMax = 2;
|
||||
|
||||
public NvHostEvent(NvHostSyncpt syncpointManager, uint eventId, Horizon system)
|
||||
{
|
||||
Fence.Id = 0;
|
||||
|
||||
State = NvHostEventState.Available;
|
||||
|
||||
Event = new KEvent(system.KernelContext);
|
||||
|
||||
if (KernelStatic.GetCurrentProcess().HandleTable.GenerateHandle(Event.ReadableEvent, out EventHandle) != Result.Success)
|
||||
{
|
||||
throw new InvalidOperationException("Out of handles!");
|
||||
}
|
||||
|
||||
_eventId = eventId;
|
||||
|
||||
_syncpointManager = syncpointManager;
|
||||
|
||||
ResetFailingState();
|
||||
}
|
||||
|
||||
private void ResetFailingState()
|
||||
{
|
||||
_previousFailingFence.Id = NvFence.InvalidSyncPointId;
|
||||
_previousFailingFence.Value = 0;
|
||||
_failingCount = 0;
|
||||
}
|
||||
|
||||
private void Signal()
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
NvHostEventState oldState = State;
|
||||
|
||||
State = NvHostEventState.Signaling;
|
||||
|
||||
if (oldState == NvHostEventState.Waiting)
|
||||
{
|
||||
Event.WritableEvent.Signal();
|
||||
}
|
||||
|
||||
State = NvHostEventState.Signaled;
|
||||
}
|
||||
}
|
||||
|
||||
private void GpuSignaled(SyncpointWaiterHandle waiterInformation)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
// If the signal does not match our current waiter,
|
||||
// then it is from a past fence and we should just ignore it.
|
||||
if (waiterInformation != null && waiterInformation != _waiterInformation)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ResetFailingState();
|
||||
|
||||
Signal();
|
||||
}
|
||||
}
|
||||
|
||||
public void Cancel(GpuContext gpuContext)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
NvHostEventState oldState = State;
|
||||
|
||||
State = NvHostEventState.Cancelling;
|
||||
|
||||
if (oldState == NvHostEventState.Waiting && _waiterInformation != null)
|
||||
{
|
||||
gpuContext.Synchronization.UnregisterCallback(Fence.Id, _waiterInformation);
|
||||
_waiterInformation = null;
|
||||
|
||||
if (_previousFailingFence.Id == Fence.Id && _previousFailingFence.Value == Fence.Value)
|
||||
{
|
||||
_failingCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
_failingCount = 1;
|
||||
|
||||
_previousFailingFence = Fence;
|
||||
}
|
||||
}
|
||||
|
||||
State = NvHostEventState.Cancelled;
|
||||
|
||||
Event.WritableEvent.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Wait(GpuContext gpuContext, NvFence fence)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
// NOTE: nvservices code should always wait on the GPU side.
|
||||
// If we do this, we may get an abort or undefined behaviour when the GPU processing thread is blocked for a long period (for example, during shader compilation).
|
||||
// The reason for this is that the NVN code will try to wait until giving up.
|
||||
// This is done by trying to wait and signal multiple times until aborting after you are past the timeout.
|
||||
// As such, if it fails too many time, we enforce a wait on the CPU side indefinitely.
|
||||
// This allows to keep GPU and CPU in sync when we are slow.
|
||||
if (_failingCount == FailingCountMax)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceNv, "GPU processing thread is too slow, waiting on CPU...");
|
||||
|
||||
Fence.Wait(gpuContext, Timeout.InfiniteTimeSpan);
|
||||
|
||||
ResetFailingState();
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Fence = fence;
|
||||
State = NvHostEventState.Waiting;
|
||||
|
||||
_waiterInformation = gpuContext.Synchronization.RegisterCallbackOnSyncpoint(Fence.Id, Fence.Value, GpuSignaled);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string DumpState(GpuContext gpuContext)
|
||||
{
|
||||
string res = $"\nNvHostEvent {_eventId}:\n";
|
||||
res += $"\tState: {State}\n";
|
||||
|
||||
if (State == NvHostEventState.Waiting)
|
||||
{
|
||||
res += "\tFence:\n";
|
||||
res += $"\t\tId : {Fence.Id}\n";
|
||||
res += $"\t\tThreshold : {Fence.Value}\n";
|
||||
res += $"\t\tCurrent Value : {gpuContext.Synchronization.GetSyncpointValue(Fence.Id)}\n";
|
||||
res += $"\t\tWaiter Valid : {_waiterInformation != null}\n";
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public void CloseEvent(ServiceCtx context)
|
||||
{
|
||||
if (EventHandle != 0)
|
||||
{
|
||||
context.Process.HandleTable.CloseHandle(EventHandle);
|
||||
EventHandle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||
{
|
||||
enum NvHostEventState
|
||||
{
|
||||
Available = 0,
|
||||
Waiting = 1,
|
||||
Cancelling = 2,
|
||||
Signaling = 3,
|
||||
Signaled = 4,
|
||||
Cancelled = 5
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
|
||||
{
|
||||
class NvHostSyncpt
|
||||
{
|
||||
public const int VBlank0SyncpointId = 26;
|
||||
public const int VBlank1SyncpointId = 27;
|
||||
|
||||
private int[] _counterMin;
|
||||
private int[] _counterMax;
|
||||
private bool[] _clientManaged;
|
||||
private bool[] _assigned;
|
||||
|
||||
private Switch _device;
|
||||
|
||||
private object _syncpointAllocatorLock = new object();
|
||||
|
||||
public NvHostSyncpt(Switch device)
|
||||
{
|
||||
_device = device;
|
||||
_counterMin = new int[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
_counterMax = new int[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
_clientManaged = new bool[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
_assigned = new bool[SynchronizationManager.MaxHardwareSyncpoints];
|
||||
|
||||
// Reserve VBLANK syncpoints
|
||||
ReserveSyncpointLocked(VBlank0SyncpointId, true);
|
||||
ReserveSyncpointLocked(VBlank1SyncpointId, true);
|
||||
}
|
||||
|
||||
private void ReserveSyncpointLocked(uint id, bool isClientManaged)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints || _assigned[id])
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
_assigned[id] = true;
|
||||
_clientManaged[id] = isClientManaged;
|
||||
}
|
||||
|
||||
public uint AllocateSyncpoint(bool isClientManaged)
|
||||
{
|
||||
lock (_syncpointAllocatorLock)
|
||||
{
|
||||
for (uint i = 1; i < SynchronizationManager.MaxHardwareSyncpoints; i++)
|
||||
{
|
||||
if (!_assigned[i])
|
||||
{
|
||||
ReserveSyncpointLocked(i, isClientManaged);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Error?.Print(LogClass.ServiceNv, "Cannot allocate a new syncpoint!");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void ReleaseSyncpoint(uint id)
|
||||
{
|
||||
if (id == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_syncpointAllocatorLock)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints || !_assigned[id])
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
_assigned[id] = false;
|
||||
_clientManaged[id] = false;
|
||||
|
||||
SetSyncpointMinEqualSyncpointMax(id);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSyncpointMinEqualSyncpointMax(uint id)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(id));
|
||||
}
|
||||
|
||||
int value = (int)ReadSyncpointValue(id);
|
||||
|
||||
Interlocked.Exchange(ref _counterMax[id], value);
|
||||
}
|
||||
|
||||
public uint ReadSyncpointValue(uint id)
|
||||
{
|
||||
return UpdateMin(id);
|
||||
}
|
||||
|
||||
public uint ReadSyncpointMinValue(uint id)
|
||||
{
|
||||
return (uint)_counterMin[id];
|
||||
}
|
||||
|
||||
public uint ReadSyncpointMaxValue(uint id)
|
||||
{
|
||||
return (uint)_counterMax[id];
|
||||
}
|
||||
|
||||
private bool IsClientManaged(uint id)
|
||||
{
|
||||
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _clientManaged[id];
|
||||
}
|
||||
|
||||
public void Increment(uint id)
|
||||
{
|
||||
if (IsClientManaged(id))
|
||||
{
|
||||
IncrementSyncpointMax(id);
|
||||
}
|
||||
|
||||
IncrementSyncpointGPU(id);
|
||||
}
|
||||
|
||||
public uint UpdateMin(uint id)
|
||||
{
|
||||
uint newValue = _device.Gpu.Synchronization.GetSyncpointValue(id);
|
||||
|
||||
Interlocked.Exchange(ref _counterMin[id], (int)newValue);
|
||||
|
||||
return newValue;
|
||||
}
|
||||
|
||||
private void IncrementSyncpointGPU(uint id)
|
||||
{
|
||||
_device.Gpu.Synchronization.IncrementSyncpoint(id);
|
||||
}
|
||||
|
||||
public void IncrementSyncpointMin(uint id)
|
||||
{
|
||||
Interlocked.Increment(ref _counterMin[id]);
|
||||
}
|
||||
|
||||
public uint IncrementSyncpointMaxExt(uint id, int count)
|
||||
{
|
||||
if (count == 0)
|
||||
{
|
||||
return ReadSyncpointMaxValue(id);
|
||||
}
|
||||
|
||||
uint result = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
result = IncrementSyncpointMax(id);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private uint IncrementSyncpointMax(uint id)
|
||||
{
|
||||
return (uint)Interlocked.Increment(ref _counterMax[id]);
|
||||
}
|
||||
|
||||
public uint IncrementSyncpointMax(uint id, uint incrs)
|
||||
{
|
||||
return (uint)Interlocked.Add(ref _counterMax[id], (int)incrs);
|
||||
}
|
||||
|
||||
public bool IsSyncpointExpired(uint id, uint threshold)
|
||||
{
|
||||
return MinCompare(id, _counterMin[id], _counterMax[id], (int)threshold);
|
||||
}
|
||||
|
||||
private bool MinCompare(uint id, int min, int max, int threshold)
|
||||
{
|
||||
int minDiff = min - threshold;
|
||||
int maxDiff = max - threshold;
|
||||
|
||||
if (IsClientManaged(id))
|
||||
{
|
||||
return minDiff >= 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (uint)maxDiff >= (uint)minDiff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using Ryujinx.HLE.HOS.Services.Nv.Types;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct SyncptWaitArguments
|
||||
{
|
||||
public NvFence Fence;
|
||||
public int Timeout;
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
struct SyncptWaitExArguments
|
||||
{
|
||||
public SyncptWaitArguments Input;
|
||||
public uint Value;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user