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https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-23 23:00:04 +02:00
misc: chore: Fix numerous NullReferenceExceptions, InvalidOperationExceptions
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@@ -177,8 +177,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
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_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
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_areaTexture.SetData(areaTexture);
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_searchTexture.SetData(searchTexture);
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_areaTexture?.SetData(areaTexture);
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_searchTexture?.SetData(searchTexture);
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}
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public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
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@@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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buffer.Holder.SetDataUnchecked(buffer.Offset, resolutionBuffer);
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_pipeline.SetUniformBuffers([new BufferAssignment(2, buffer.Range)]);
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_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
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_pipeline.SetImage(ShaderStage.Compute, 0, _edgeOutputTexture?.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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@@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
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_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
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_pipeline.SetImage(ShaderStage.Compute, 0, _blendOutputTexture?.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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@@ -235,7 +235,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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_pipeline.Specialize(_specConstants);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
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_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
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_pipeline.SetImage(ShaderStage.Compute, 0, _outputTexture?.GetView(FormatTable.ConvertRgba8SrgbToUnorm(view.Info.Format)));
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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_pipeline.ComputeBarrier();
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