Allow shader language and target API to be specified on the shader translator (#2402)

This commit is contained in:
gdkchan
2021-07-06 21:20:06 +02:00
committed by GitHub
parent b0ac1ade7f
commit d125fce3e8
11 changed files with 87 additions and 27 deletions
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
if ((config.Flags & TranslationFlags.Feedback) != 0)
if ((config.Options.Flags & TranslationFlags.Feedback) != 0)
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";