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Implement buffer texture alignment
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@@ -174,6 +174,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsGeometryShader: true,
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supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
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supportsTransformFeedback: true,
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supportsImageBufferPixelAlignment: false,
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supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
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supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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@@ -185,6 +186,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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supportsShaderFloat64: true,
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supportsShaderNonUniformIndexing: false,
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supportsTextureBufferPixelAlignment: false,
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supportsTextureGatherOffsets: true,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsVertexStoreAndAtomics: true,
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