Vulkan: Restrict feedback loop detection to AMD Radeon RX GPUs + Qualcomm SoCs

This commit is contained in:
KeatonTheBot
2025-04-21 22:18:59 -05:00
parent 0e810e1e96
commit d46a6bfed5
@@ -1,6 +1,7 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT; using Silk.NET.Vulkan.Extensions.EXT;
using System;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Vulkan
public uint ViewportsCount; public uint ViewportsCount;
public Array16<Viewport> Viewports; public Array16<Viewport> Viewports;
[Flags]
private enum DirtyFlags private enum DirtyFlags
{ {
None = 0, None = 0,
@@ -146,7 +148,7 @@ namespace Ryujinx.Graphics.Vulkan
if (_dirty.HasFlag(DirtyFlags.FeedbackLoop) && gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop) if (_dirty.HasFlag(DirtyFlags.FeedbackLoop) && gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
{ {
RecordFeedbackLoop(gd.DynamicFeedbackLoopApi, commandBuffer); RecordFeedbackLoop(gd.DynamicFeedbackLoopApi, commandBuffer, gd);
} }
_dirty = DirtyFlags.None; _dirty = DirtyFlags.None;
@@ -188,7 +190,10 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
private readonly void RecordFeedbackLoop(ExtAttachmentFeedbackLoopDynamicState api, CommandBuffer commandBuffer) private readonly void RecordFeedbackLoop(ExtAttachmentFeedbackLoopDynamicState api, CommandBuffer commandBuffer, VulkanRenderer gd)
{
// AMD Radeon RX GPUs + Qualcomm SoCs only
if ((gd.Vendor == Vendor.Amd && gd.GpuRenderer.Contains("RX")) || gd.Vendor == Vendor.Qualcomm)
{ {
ImageAspectFlags aspects = (_feedbackLoopAspects & FeedbackLoopAspects.Color) != 0 ? ImageAspectFlags.ColorBit : 0; ImageAspectFlags aspects = (_feedbackLoopAspects & FeedbackLoopAspects.Color) != 0 ? ImageAspectFlags.ColorBit : 0;
@@ -200,4 +205,5 @@ namespace Ryujinx.Graphics.Vulkan
api.CmdSetAttachmentFeedbackLoopEnable(commandBuffer, aspects); api.CmdSetAttachmentFeedbackLoopEnable(commandBuffer, aspects);
} }
} }
}
} }