Fix for duplicate controller names under Ava when two controllers of the same type are attached

This commit is contained in:
TheToid
2025-01-01 00:29:19 -06:00
committed by KeatonTheBot
parent ab1eb8168b
commit da0b784679
2 changed files with 50 additions and 24 deletions
+31 -15
View File
@@ -314,6 +314,24 @@ namespace Ryujinx.Input.SDL2
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId> GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick == Common.Configuration.Hid.Controller.StickInputId.Left)
return _configuration.RightJoyconStick;
else
return _configuration.LeftJoyconStick;
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick == Common.Configuration.Hid.Controller.StickInputId.Right)
return _configuration.LeftJoyconStick;
else
return _configuration.RightJoyconStick;
}
return null;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
@@ -328,24 +346,22 @@ namespace Ryujinx.Input.SDL2
if (HasConfiguration)
{
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickX) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickX))
{
resultX = -resultX;
}
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.InvertStickY) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.InvertStickY))
if (joyconStickConfig != null)
{
resultY = -resultY;
}
if (joyconStickConfig.InvertStickX)
resultX = -resultX;
if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
(inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
if (joyconStickConfig.InvertStickY)
resultY = -resultY;
if (joyconStickConfig.Rotate90CW)
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
}