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PPTC Profiles
Added functionality that allows ExeFS mods to compile to their own PPTC Profile and therefore store PTC data between sessions. The feature calculates the hash of the currently loaded ExeFS mods and stores the PPTC data in a profile that matches said hash, so you can have multiple ExeFS loadouts without causing issues. This includes different versions of the same mod as their hashes will be different. Using this PR should be seamless as the JIT Sparse PR already laid the groundwork for PPTC Profiles and this PR just allows ExeFS mods to load and store their own profiles besides the `default` profile. ❗❗❗ **WARNING!** ❗❗❗ **This will update your PPTC profile version, which means the PPTC profile will be invalidated if you try to run a PR/Build/Branch that does not include this change!** **This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
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@@ -75,6 +75,8 @@
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"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Abre o diretório contendo os arquivos do cache PPTC",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Abrir diretório do cache de Shader",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Abre o diretório contendo os arquivos do cache de Shader",
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"GameListContextMenuCacheManagementNukePptc": "Purge PPTC cache",
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"GameListContextMenuCacheManagementNukePptcToolTip": "Deletes all PPTC cache files for the Application",
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"GameListContextMenuExtractData": "Extrair dados",
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"GameListContextMenuExtractDataExeFS": "ExeFS",
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"GameListContextMenuExtractDataExeFSToolTip": "Extrai a seção ExeFS do jogo (incluindo atualizações)",
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@@ -487,6 +489,7 @@
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"DialogWarning": "Alerta",
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"DialogPPTCDeletionMessage": "Você está prestes a apagar o cache PPTC para :\n\n{0}\n\nTem certeza que deseja continuar?",
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"DialogPPTCDeletionErrorMessage": "Erro apagando cache PPTC em {0}: {1}",
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"DialogPPTCNukeMessage": "You are about to purge all PPTC data from:\n\n{0}\n\nAre you sure you want to proceed?",
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"DialogShaderDeletionMessage": "Você está prestes a apagar o cache de Shader para :\n\n{0}\n\nTem certeza que deseja continuar?",
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"DialogShaderDeletionErrorMessage": "Erro apagando o cache de Shader em {0}: {1}",
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"DialogRyujinxErrorMessage": "Ryujinx encontrou um erro",
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