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PPTC Profiles
Added functionality that allows ExeFS mods to compile to their own PPTC Profile and therefore store PTC data between sessions. The feature calculates the hash of the currently loaded ExeFS mods and stores the PPTC data in a profile that matches said hash, so you can have multiple ExeFS loadouts without causing issues. This includes different versions of the same mod as their hashes will be different. Using this PR should be seamless as the JIT Sparse PR already laid the groundwork for PPTC Profiles and this PR just allows ExeFS mods to load and store their own profiles besides the `default` profile. ❗❗❗ **WARNING!** ❗❗❗ **This will update your PPTC profile version, which means the PPTC profile will be invalidated if you try to run a PR/Build/Branch that does not include this change!** **This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
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@@ -75,6 +75,8 @@
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"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "打开储存游戏 PPTC 缓存文件的目录",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "打开着色器缓存目录",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "打开储存游戏着色器缓存文件的目录",
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"GameListContextMenuCacheManagementNukePptc": "Purge PPTC cache",
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"GameListContextMenuCacheManagementNukePptcToolTip": "Deletes all PPTC cache files for the Application",
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"GameListContextMenuExtractData": "提取数据",
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"GameListContextMenuExtractDataExeFS": "ExeFS",
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"GameListContextMenuExtractDataExeFSToolTip": "从游戏的当前状态中提取 ExeFS 分区 (包括更新)",
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@@ -487,6 +489,7 @@
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"DialogWarning": "警告",
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"DialogPPTCDeletionMessage": "您即将删除:\n\n{0} 的 PPTC 缓存文件\n\n确定吗?",
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"DialogPPTCDeletionErrorMessage": "清除 {0} 的 PPTC 缓存文件时出错:{1}",
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"DialogPPTCNukeMessage": "You are about to purge all PPTC data from:\n\n{0}\n\nAre you sure you want to proceed?",
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"DialogShaderDeletionMessage": "您即将删除:\n\n{0} 的着色器缓存文件\n\n确定吗?",
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"DialogShaderDeletionErrorMessage": "清除 {0} 的着色器缓存文件时出错:{1}",
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"DialogRyujinxErrorMessage": "Ryujinx 模拟器发生错误",
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