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PPTC Profiles
Added functionality that allows ExeFS mods to compile to their own PPTC Profile and therefore store PTC data between sessions. The feature calculates the hash of the currently loaded ExeFS mods and stores the PPTC data in a profile that matches said hash, so you can have multiple ExeFS loadouts without causing issues. This includes different versions of the same mod as their hashes will be different. Using this PR should be seamless as the JIT Sparse PR already laid the groundwork for PPTC Profiles and this PR just allows ExeFS mods to load and store their own profiles besides the `default` profile. ❗❗❗ **WARNING!** ❗❗❗ **This will update your PPTC profile version, which means the PPTC profile will be invalidated if you try to run a PR/Build/Branch that does not include this change!** **This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
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@@ -75,6 +75,8 @@
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"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "開啟此應用程式的 PPTC 快取資料夾",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "開啟著色器快取資料夾",
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"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "開啟此應用程式的著色器快取資料夾",
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"GameListContextMenuCacheManagementNukePptc": "Purge PPTC cache",
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"GameListContextMenuCacheManagementNukePptcToolTip": "Deletes all PPTC cache files for the Application",
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"GameListContextMenuExtractData": "提取資料",
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"GameListContextMenuExtractDataExeFS": "ExeFS",
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"GameListContextMenuExtractDataExeFSToolTip": "從應用程式的目前配置中提取 ExeFS 分區 (包含更新)",
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@@ -487,6 +489,7 @@
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"DialogWarning": "警告",
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"DialogPPTCDeletionMessage": "您將在下一次啟動時佇列重建以下遊戲的 PPTC:\n\n{0}\n\n您確定要繼續嗎?",
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"DialogPPTCDeletionErrorMessage": "在 {0} 清除 PPTC 快取時出錯: {1}",
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"DialogPPTCNukeMessage": "You are about to purge all PPTC data from:\n\n{0}\n\nAre you sure you want to proceed?",
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"DialogShaderDeletionMessage": "您將刪除以下遊戲的著色器快取:\n\n{0}\n\n您確定要繼續嗎?",
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"DialogShaderDeletionErrorMessage": "在 {0} 清除著色器快取時出錯: {1}",
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"DialogRyujinxErrorMessage": "Ryujinx 遇到錯誤",
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