Memory changes 2.2

A few more internal changes to the RangeList systems.

* No longer using a QuickAccess dictionary.

  * The performance of the dictionary wasn't much faster than just doing binary searches.

  * Using just binary searches allows us to take advantage of span and array returns as they're are faster than linked lists when iterating or copying the overlaps.

Small code optimizations.

Fixes a few leftover crashes.
This commit is contained in:
LotP
2025-09-06 12:26:08 -05:00
committed by KeatonTheBot
parent c2f54d0a5c
commit dae7ae7eaf
14 changed files with 242 additions and 239 deletions
@@ -873,7 +873,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
{
lock (_threadingLock)
{
thread.ProcessListNode = _threads.AddLast(thread);
_threads.AddLast(thread.ProcessListNode);
}
}
@@ -1235,7 +1235,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
{
thread.Suspend(ThreadSchedState.ThreadPauseFlag);
thread.Context.RequestInterrupt();
if (!thread.DebugHalt.WaitOne(TimeSpan.FromMilliseconds(50)))
if (!thread.DebugHalt.Wait(TimeSpan.FromMilliseconds(50)))
{
Logger.Warning?.Print(LogClass.Kernel, $"Failed to suspend thread {thread.ThreadUid} in time.");
}