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Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address
* Make global memory emulation work on OpenGL again * Shader cache version bump
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@@ -124,6 +124,11 @@ namespace Ryujinx.Graphics.OpenGL
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return Buffer.GetData(this, buffer, offset, size);
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}
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public ulong GetBufferGpuAddress(BufferHandle buffer)
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{
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return Buffer.GetGpuAddress(buffer);
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}
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public Capabilities GetCapabilities()
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{
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bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
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