Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address

* Make global memory emulation work on OpenGL again

* Shader cache version bump
This commit is contained in:
gdkchan
2026-09-07 04:10:47 -05:00
committed by KeatonTheBot
parent 81c9052847
commit dbf78ba55e
52 changed files with 1013 additions and 53 deletions
@@ -124,6 +124,11 @@ namespace Ryujinx.Graphics.OpenGL
return Buffer.GetData(this, buffer, offset, size);
}
public ulong GetBufferGpuAddress(BufferHandle buffer)
{
return Buffer.GetGpuAddress(buffer);
}
public Capabilities GetCapabilities()
{
bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;