Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address

* Make global memory emulation work on OpenGL again

* Shader cache version bump
This commit is contained in:
gdkchan
2026-09-07 04:10:47 -05:00
committed by KeatonTheBot
parent 81c9052847
commit dbf78ba55e
52 changed files with 1013 additions and 53 deletions
@@ -7,15 +7,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AtomicMinMaxS32Shared = 1 << 0,
AtomicMinMaxS32Storage = 1 << 1,
MultiplyHighS32 = 1 << 2,
MultiplyHighU32 = 1 << 3,
Shuffle = 1 << 4,
ShuffleDown = 1 << 5,
ShuffleUp = 1 << 6,
ShuffleXor = 1 << 7,
StoreSharedSmallInt = 1 << 8,
StoreStorageSmallInt = 1 << 9,
SwizzleAdd = 1 << 10,
FSI = 1 << 11
GlobalMemory = 1 << 2,
MultiplyHighS32 = 1 << 3,
MultiplyHighU32 = 1 << 4,
Shuffle = 1 << 5,
ShuffleDown = 1 << 6,
ShuffleUp = 1 << 7,
ShuffleXor = 1 << 8,
StoreSharedSmallInt = 1 << 9,
StoreStorageSmallInt = 1 << 10,
SwizzleAdd = 1 << 11,
FSI = 1 << 12
}
}