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https://git.ryujinx.app/projects/Kenji-NX.git
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Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address
* Make global memory emulation work on OpenGL again * Shader cache version bump
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@@ -20,7 +20,8 @@ namespace Ryujinx.Graphics.Shader
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FragmentIsBgra,
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ViewportInverse,
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FragmentRenderScaleCount,
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RenderScale
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RenderScale,
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PageTableBasePointer
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}
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public struct SupportBuffer
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@@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.Shader
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public static int FragmentRenderScaleCountOffset;
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public static int GraphicsRenderScaleOffset;
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public static int ComputeRenderScaleOffset;
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public static int PageTableBasePointerOffset;
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public const int FragmentIsBgraCount = 8;
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// One for the render target, 64 for the textures, and 8 for the images.
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@@ -59,6 +61,7 @@ namespace Ryujinx.Graphics.Shader
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FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
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GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
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ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
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PageTableBasePointerOffset = OffsetOf(ref instance, ref instance.PageTableBasePointer);
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}
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internal static StructureType GetStructureType()
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@@ -69,7 +72,8 @@ namespace Ryujinx.Graphics.Shader
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new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
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new StructureField(AggregateType.S32, "s_frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
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new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
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new StructureField(AggregateType.Vector4 | AggregateType.U32, "s_page_table")
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});
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}
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@@ -80,5 +84,6 @@ namespace Ryujinx.Graphics.Shader
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// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
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public Array73<Vector4<float>> RenderScale;
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public Vector4<uint> PageTableBasePointer;
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}
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}
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