Global memory emulation using NV_shader_buffer_store and VK_EXT_buffer_device_address

* Make global memory emulation work on OpenGL again

* Shader cache version bump
This commit is contained in:
gdkchan
2026-09-07 04:10:47 -05:00
committed by KeatonTheBot
parent 81c9052847
commit dbf78ba55e
52 changed files with 1013 additions and 53 deletions
+7 -2
View File
@@ -20,7 +20,8 @@ namespace Ryujinx.Graphics.Shader
FragmentIsBgra,
ViewportInverse,
FragmentRenderScaleCount,
RenderScale
RenderScale,
PageTableBasePointer
}
public struct SupportBuffer
@@ -36,6 +37,7 @@ namespace Ryujinx.Graphics.Shader
public static int FragmentRenderScaleCountOffset;
public static int GraphicsRenderScaleOffset;
public static int ComputeRenderScaleOffset;
public static int PageTableBasePointerOffset;
public const int FragmentIsBgraCount = 8;
// One for the render target, 64 for the textures, and 8 for the images.
@@ -59,6 +61,7 @@ namespace Ryujinx.Graphics.Shader
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
PageTableBasePointerOffset = OffsetOf(ref instance, ref instance.PageTableBasePointer);
}
internal static StructureType GetStructureType()
@@ -69,7 +72,8 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
new StructureField(AggregateType.Vector4 | AggregateType.U32, "s_page_table")
});
}
@@ -80,5 +84,6 @@ namespace Ryujinx.Graphics.Shader
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
public Array73<Vector4<float>> RenderScale;
public Vector4<uint> PageTableBasePointer;
}
}