Replace 'Expand DRAM' option with dropdown menu

This commit is contained in:
KeatonTheBot
2024-10-22 18:13:26 -05:00
parent 2d36a23252
commit e221f7dbfc
30 changed files with 174 additions and 61 deletions
+6 -2
View File
@@ -145,7 +145,11 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": "May cause instability",
"SettingsTabSystemExpandDramSize": "Expand DRAM to 8GiB",
"SettingsTabSystemDramSize": "DRAM size:",
"SettingsTabSystemDramSize4GiB": "4GiB",
"SettingsTabSystemDramSize6GiB": "6GiB",
"SettingsTabSystemDramSize8GiB": "8GiB",
"SettingsTabSystemDramSize12GiB": "12GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
@@ -575,7 +579,7 @@
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
"DRamTooltip": "Utilizes an alternative memory mode with 8GiB of DRAM to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"DRamTooltip": "Utilizes alternative memory modes from 4GiB to 12GiB of DRAM.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",