mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-10-02 00:19:12 +02:00
misc: chore: Use collection expressions
This commit is contained in:
@@ -1242,11 +1242,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (hasDerivatives)
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{
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derivatives = new[]
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{
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derivatives =
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[
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AssembleDerivativesVector(coordsCount), // dPdx
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AssembleDerivativesVector(coordsCount), // dPdy
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};
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AssembleDerivativesVector(coordsCount) // dPdy
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];
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}
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SpvInstruction sample = null;
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@@ -1286,17 +1286,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (hasOffset)
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{
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offsets = new[] { AssembleOffsetVector(coordsCount) };
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offsets = [AssembleOffsetVector(coordsCount)];
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}
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else if (hasOffsets)
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{
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offsets = new[]
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{
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offsets =
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[
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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AssembleOffsetVector(coordsCount),
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};
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AssembleOffsetVector(coordsCount)
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];
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}
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SpvInstruction lodBias = null;
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@@ -107,11 +107,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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ushort low = (ushort)(immH0 << 6);
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ushort high = (ushort)(immH1 << 6);
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return new Operand[]
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{
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return
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[
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ConstF((float)Unsafe.As<ushort, Half>(ref low)),
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ConstF((float)Unsafe.As<ushort, Half>(ref high)),
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};
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ConstF((float)Unsafe.As<ushort, Half>(ref high))
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];
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}
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public static Operand[] GetHalfSrc(EmitterContext context, int imm32)
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@@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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ushort low = (ushort)imm32;
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ushort high = (ushort)(imm32 >> 16);
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return new Operand[]
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{
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return
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[
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ConstF((float)Unsafe.As<ushort, Half>(ref low)),
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ConstF((float)Unsafe.As<ushort, Half>(ref high)),
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};
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ConstF((float)Unsafe.As<ushort, Half>(ref high))
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];
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}
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public static Operand[] FPAbsNeg(EmitterContext context, Operand[] operands, bool abs, bool neg)
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@@ -140,22 +140,22 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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return swizzle switch
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{
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HalfSwizzle.F16 => new Operand[]
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{
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context.UnpackHalf2x16Low (src),
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context.UnpackHalf2x16High(src),
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},
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HalfSwizzle.F32 => new Operand[] { src, src },
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HalfSwizzle.H0H0 => new Operand[]
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{
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context.UnpackHalf2x16Low(src),
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context.UnpackHalf2x16Low(src),
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},
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HalfSwizzle.H1H1 => new Operand[]
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{
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context.UnpackHalf2x16High(src),
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context.UnpackHalf2x16High(src),
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},
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HalfSwizzle.F16 =>
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[
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context.UnpackHalf2x16Low (src),
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context.UnpackHalf2x16High(src)
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],
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HalfSwizzle.F32 => [src, src],
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HalfSwizzle.H0H0 =>
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[
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context.UnpackHalf2x16Low(src),
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context.UnpackHalf2x16Low(src)
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],
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HalfSwizzle.H1H1 =>
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[
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context.UnpackHalf2x16High(src),
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context.UnpackHalf2x16High(src)
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],
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_ => throw new ArgumentException($"Invalid swizzle \"{swizzle}\"."),
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};
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}
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@@ -12,8 +12,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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private static readonly int[][] _maskLut = new int[][]
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{
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new int[] { 0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100 },
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new int[] { 0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000 },
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[0b0001, 0b0010, 0b0100, 0b1000, 0b0011, 0b1001, 0b1010, 0b1100], [0b0111, 0b1011, 0b1101, 0b1110, 0b1111, 0b0000, 0b0000, 0b0000
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],
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};
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public const bool Sample1DAs2D = true;
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@@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return;
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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Operand Ra()
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{
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@@ -605,8 +605,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand[] sources = sourcesList.ToArray();
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Operand[] rd0 = new Operand[2] { ConstF(0), ConstF(0) };
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Operand[] rd1 = new Operand[2] { ConstF(0), ConstF(0) };
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Operand[] rd0 = [ConstF(0), ConstF(0)];
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Operand[] rd1 = [ConstF(0), ConstF(0)];
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int handle = imm;
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int componentMask = _maskLut[dest2 == RegisterConsts.RegisterZeroIndex ? 0 : 1][writeMask];
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@@ -701,7 +701,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand arrayIndex = isArray ? Ra() : null;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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SamplerType type = ConvertSamplerType(dimensions);
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TextureFlags flags = TextureFlags.Gather;
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@@ -835,7 +835,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.None;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@@ -963,7 +963,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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TextureFlags flags = TextureFlags.Derivatives;
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@@ -1076,7 +1076,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new();
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List<Operand> sourcesList = [];
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if (isBindless)
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{
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@@ -27,11 +27,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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value.AsgOp = this;
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}
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_dests = new[] { value };
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_dests = [value];
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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}
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@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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@@ -94,11 +94,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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dest.AsgOp = this;
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_dests = new[] { dest };
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_dests = [dest];
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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@@ -111,11 +111,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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dest.AsgOp = this;
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_dests = new[] { dest };
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_dests = [dest];
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}
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else
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{
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_dests = Array.Empty<Operand>();
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_dests = [];
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}
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}
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@@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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source.UseOps.Add(this);
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}
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_sources = new Operand[] { source };
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_sources = [source];
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}
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public void TurnDoubleIntoFloat()
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@@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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AggregateType[] inArguments,
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AggregateType[] outArguments)
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{
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_loopTails = new HashSet<BasicBlock>();
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_loopTails = [];
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_blockStack = new Stack<(AstBlock, int, int)>();
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@@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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_gotoTempAsgs = new Dictionary<int, AstAssignment>();
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_gotos = new List<GotoStatement>();
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_gotos = [];
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_currBlock = new AstBlock(AstBlockType.Main);
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@@ -313,13 +313,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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ResourceManager.SetUsedConstantBufferBinding(binding);
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IAstNode[] sources = new IAstNode[]
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{
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IAstNode[] sources =
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[
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new AstOperand(OperandType.Constant, binding),
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new AstOperand(OperandType.Constant, 0),
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new AstOperand(OperandType.Constant, vecIndex),
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new AstOperand(OperandType.Constant, elemIndex),
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};
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new AstOperand(OperandType.Constant, elemIndex)
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];
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return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
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}
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@@ -72,8 +72,7 @@ namespace Ryujinx.Graphics.Shader
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internal static StructureType GetStructureType()
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{
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return new StructureType(new[]
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{
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return new StructureType([
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new StructureField(AggregateType.U32, "alpha_test"),
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new StructureField(AggregateType.Array | AggregateType.U32, "is_bgra", FragmentIsBgraCount),
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new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_inverse"),
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@@ -81,8 +80,8 @@ namespace Ryujinx.Graphics.Shader
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new StructureField(AggregateType.S32, "frag_scale_count"),
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new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
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new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
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new StructureField(AggregateType.S32, "tfe_vertex_count"),
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});
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new StructureField(AggregateType.S32, "tfe_vertex_count")
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]);
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}
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public Vector4<int> FragmentAlphaTest;
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@@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public EmitterContext()
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{
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_operations = new List<Operation>();
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_operations = [];
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_labels = new Dictionary<ulong, BlockLabel>();
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}
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@@ -126,8 +126,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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TextureFlags.IntCoords,
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ResourceManager.Reservations.GetIndexBufferTextureSetAndBinding(),
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1,
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new[] { vertexIndexVr },
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new[] { this.IAdd(ibBaseOffset, outputVertexOffset) });
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[vertexIndexVr],
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[this.IAdd(ibBaseOffset, outputVertexOffset)]);
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this.Store(StorageKind.LocalMemory, ResourceManager.LocalVertexIndexVertexRateMemoryId, this.IAdd(firstVertex, vertexIndexVr));
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this.Store(StorageKind.LocalMemory, ResourceManager.LocalVertexIndexInstanceRateMemoryId, this.IAdd(firstInstance, outputInstanceOffset));
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@@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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TextureFlags.IntCoords,
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ResourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding(),
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1,
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new[] { vertexIndex },
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new[] { this.IAdd(baseVertex, Const(index)) });
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[vertexIndex],
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[this.IAdd(baseVertex, Const(index))]);
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this.Store(StorageKind.LocalMemory, ResourceManager.LocalTopologyRemapMemoryId, Const(index), vertexIndex);
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}
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@@ -186,7 +186,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
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{
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Operand[] dests = new[] { dest.Item1, dest.Item2 };
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Operand[] dests = [dest.Item1, dest.Item2];
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Operation operation = new(inst, 0, dests, sources);
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@@ -631,7 +631,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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setAndBinding.SetIndex,
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setAndBinding.Binding,
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0,
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new[] { dest },
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[dest],
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sources));
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return dest;
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@@ -759,7 +759,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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setAndBinding.SetIndex,
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setAndBinding.Binding,
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compIndex,
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new[] { dest },
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[dest],
|
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sources));
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return dest;
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@@ -959,7 +959,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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setAndBinding.SetIndex,
|
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setAndBinding.Binding,
|
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0,
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new[] { dest },
|
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[dest],
|
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sources));
|
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|
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return dest;
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@@ -983,7 +983,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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setAndBinding.SetIndex,
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setAndBinding.Binding,
|
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compIndex,
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new[] { dest },
|
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[dest],
|
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sources));
|
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|
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return dest;
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@@ -132,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public TreeNode(InstOp op, byte order)
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{
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Op = op;
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Uses = new List<TreeNodeUse>();
|
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Uses = [];
|
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Type = TreeNodeType.Op;
|
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Order = order;
|
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}
|
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@@ -150,7 +150,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
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|
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private static TreeNode[] BuildTree(Block[] blocks)
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{
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List<TreeNode> nodes = new();
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List<TreeNode> nodes = [];
|
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|
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Dictionary<ulong, TreeNode> labels = new();
|
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|
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@@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
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Type = type;
|
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Order = order;
|
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IsImm = isImm;
|
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Uses = new List<PatternTreeNodeUse>();
|
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Uses = [];
|
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}
|
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|
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public PatternTreeNode<T> Use(PatternTreeNodeUse use)
|
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@@ -527,8 +527,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
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var affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
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var orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
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|
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return new IPatternTreeNode[]
|
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{
|
||||
return
|
||||
[
|
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Iscadd(cc: true, 2, 0, 404)
|
||||
.Use(PT)
|
||||
.Use(Iscadd(cc: false, 8)
|
||||
@@ -548,8 +548,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
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.Use(PT)
|
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.Use(orderingTicketValue).Out),
|
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Iadd(x: true, 0, 405).Use(PT).Use(RZ),
|
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Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiGetAddressV2()
|
||||
@@ -557,8 +557,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
var affinityValue = S2r(SReg.Affinity).Use(PT).Out;
|
||||
var orderingTicketValue = S2r(SReg.OrderingTicket).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
ShrU32W(16)
|
||||
.Use(PT)
|
||||
.Use(orderingTicketValue),
|
||||
@@ -576,8 +576,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
.Use(PT)
|
||||
.Use(orderingTicketValue).Out).Out),
|
||||
Iadd(x: true, 0, 405).Use(PT).Use(RZ),
|
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Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiIsLastWarpThread()
|
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@@ -585,8 +585,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
var threadKillValue = S2r(SReg.ThreadKill).Use(PT).Out;
|
||||
var laneIdValue = S2r(SReg.LaneId).Use(PT).Out;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
IsetpU32(IComp.Eq)
|
||||
.Use(PT)
|
||||
.Use(PT)
|
||||
@@ -603,8 +603,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
.Use(threadKillValue).OutAt(1))
|
||||
.Use(RZ).Out).OutAt(1)).Out)
|
||||
.Use(laneIdValue),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiBeginPattern()
|
||||
@@ -624,8 +624,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
PatternTreeNode<byte> label;
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
Cal(),
|
||||
Ret().Use(CallArg(0).Inv),
|
||||
Ret()
|
||||
@@ -638,8 +638,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
.Use(PT)
|
||||
.Use(addressLowValue).Out).Inv)
|
||||
.Use(label.Out),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
public static IPatternTreeNode[] GetFsiEndPattern()
|
||||
@@ -652,8 +652,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
var addressLowValue = CallArg(1);
|
||||
var incrementValue = CallArg(2);
|
||||
|
||||
return new IPatternTreeNode[]
|
||||
{
|
||||
return
|
||||
[
|
||||
Cal(),
|
||||
Ret().Use(CallArg(0).Inv),
|
||||
Membar(Decoders.Membar.Vc).Use(PT),
|
||||
@@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
.Use(incrementValue)
|
||||
.Use(popcResult)
|
||||
.Use(RZ).Out).Out),
|
||||
Ret().Use(PT),
|
||||
};
|
||||
Ret().Use(PT)
|
||||
];
|
||||
}
|
||||
|
||||
private static PatternTreeNode<InstBfiI> Bfi(int imm)
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
|
||||
Operand[] callArgs = [Const(functionId), operation.GetSource(0), operation.GetSource(1)];
|
||||
|
||||
Operand floatValue = operation.Dest;
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
operation.Dest = null;
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
|
||||
Operand[] callArgs = [Const(functionId), operation.GetSource(0), resultLow, resultHigh];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
public GtsContext(HelperFunctionManager hfm)
|
||||
{
|
||||
_entries = new List<Entry>();
|
||||
_entries = [];
|
||||
_sharedEntries = new Dictionary<LsKey, Dictionary<uint, SearchResult>>();
|
||||
_hfm = hfm;
|
||||
}
|
||||
@@ -420,22 +420,22 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (operation.Inst == Instruction.AtomicCompareAndSwap)
|
||||
{
|
||||
sources = new[]
|
||||
{
|
||||
sources =
|
||||
[
|
||||
Const(binding),
|
||||
Const(0),
|
||||
wordOffset,
|
||||
operation.GetSource(operation.SourcesCount - 2),
|
||||
operation.GetSource(operation.SourcesCount - 1),
|
||||
};
|
||||
operation.GetSource(operation.SourcesCount - 1)
|
||||
];
|
||||
}
|
||||
else if (isStore)
|
||||
{
|
||||
sources = new[] { Const(binding), Const(0), wordOffset, operation.GetSource(operation.SourcesCount - 1) };
|
||||
sources = [Const(binding), Const(0), wordOffset, operation.GetSource(operation.SourcesCount - 1)];
|
||||
}
|
||||
else
|
||||
{
|
||||
sources = new[] { Const(binding), Const(0), wordOffset };
|
||||
sources = [Const(binding), Const(0), wordOffset];
|
||||
}
|
||||
|
||||
Operation shiftOp = new(Instruction.ShiftRightU32, wordOffset, offset, Const(2));
|
||||
@@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
SearchResult result,
|
||||
out int functionId)
|
||||
{
|
||||
List<uint> targetCbs = new() { PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset) };
|
||||
List<uint> targetCbs = [PackCbSlotAndOffset(result.SbCbSlot, result.SbCbOffset)];
|
||||
|
||||
if (gtsContext.TryGetFunctionId(operation, isMultiTarget: false, targetCbs, out functionId))
|
||||
{
|
||||
@@ -592,8 +592,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
out int functionId)
|
||||
{
|
||||
Queue<PhiNode> phis = new();
|
||||
HashSet<PhiNode> visited = new();
|
||||
List<uint> targetCbs = new();
|
||||
HashSet<PhiNode> visited = [];
|
||||
List<uint> targetCbs = [];
|
||||
|
||||
Operand globalAddress = operation.GetSource(0);
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
private const int DefaultLocalMemorySize = 128;
|
||||
private const int DefaultSharedMemorySize = 4096;
|
||||
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
private static readonly string[] _stagePrefixes = ["cp", "vp", "tcp", "tep", "gp", "fp"];
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
private readonly ShaderStage _stage;
|
||||
@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_sbSlots = new();
|
||||
_sbSlotsReverse = new();
|
||||
|
||||
_usedConstantBufferBindings = new();
|
||||
_usedConstantBufferBindings = [];
|
||||
|
||||
_usedTextures = new();
|
||||
_usedImages = new();
|
||||
@@ -514,7 +514,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
|
||||
{
|
||||
List<TextureDescriptor> descriptors = new();
|
||||
List<TextureDescriptor> descriptors = [];
|
||||
|
||||
bool hasAnyArray = false;
|
||||
|
||||
@@ -611,20 +611,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
private void AddNewConstantBuffer(int setIndex, int binding, string name)
|
||||
{
|
||||
StructureType type = new(new[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16),
|
||||
});
|
||||
StructureType type = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
|
||||
]);
|
||||
|
||||
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, setIndex, binding, name, type));
|
||||
}
|
||||
|
||||
private void AddNewStorageBuffer(int setIndex, int binding, string name)
|
||||
{
|
||||
StructureType type = new(new[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0),
|
||||
});
|
||||
StructureType type = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
]);
|
||||
|
||||
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
Operand[] callArgs = [Const(functionId), byteOffset, value];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
|
||||
Operand[] callArgs = [Const(functionId), byteOffset, value];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
operation.Dest = null;
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), value, index, mask, valid };
|
||||
Operand[] callArgs = [Const(functionId), value, index, mask, valid];
|
||||
|
||||
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
|
||||
|
||||
|
||||
@@ -71,11 +71,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index) };
|
||||
callArgs = [Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex), Const(index)
|
||||
];
|
||||
}
|
||||
else
|
||||
{
|
||||
callArgs = new Operand[] { Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex) };
|
||||
callArgs = [Const(functionId), texOp.GetSource(coordsIndex + index), Const(samplerIndex)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.Call, 0, scaledCoord, callArgs));
|
||||
@@ -127,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
}
|
||||
}
|
||||
|
||||
Operand[] callArgs = new Operand[] { Const(functionId), dest, Const(samplerIndex) };
|
||||
Operand[] callArgs = [Const(functionId), dest, Const(samplerIndex)];
|
||||
|
||||
node.List.AddAfter(node, new Operation(Instruction.Call, 0, unscaledSize, callArgs));
|
||||
}
|
||||
@@ -175,7 +176,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
{
|
||||
Operand coordSize = Local();
|
||||
|
||||
Operand[] texSizeSources = new Operand[] { Const(0) };
|
||||
Operand[] texSizeSources = [Const(0)];
|
||||
|
||||
LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureQuerySize,
|
||||
@@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
[coordSize],
|
||||
texSizeSources));
|
||||
|
||||
resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
|
||||
@@ -240,11 +241,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
if (isBindless || isIndexed)
|
||||
{
|
||||
texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
|
||||
texSizeSources = [texOp.GetSource(0), Const(0)];
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
texSizeSources = [Const(0)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
@@ -255,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { coordSize },
|
||||
[coordSize],
|
||||
texSizeSources));
|
||||
|
||||
node.List.AddBefore(node, new Operation(
|
||||
@@ -476,7 +477,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
texOp.Set,
|
||||
texOp.Binding,
|
||||
1 << 3, // W component: i=0, j=0
|
||||
new[] { dests[destIndex++] },
|
||||
[dests[destIndex++]],
|
||||
newSources);
|
||||
|
||||
node = node.List.AddBefore(node, newTexOp);
|
||||
@@ -565,11 +566,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, Const(0) };
|
||||
texSizeSources = [bindlessHandle, Const(0)];
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { Const(0) };
|
||||
texSizeSources = [Const(0)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
@@ -580,7 +581,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { texSizes[index] },
|
||||
[texSizes[index]],
|
||||
texSizeSources));
|
||||
}
|
||||
|
||||
@@ -611,7 +612,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
texOp.Set,
|
||||
texOp.Binding,
|
||||
0,
|
||||
new[] { lod },
|
||||
[lod],
|
||||
lodSources));
|
||||
}
|
||||
else
|
||||
@@ -627,11 +628,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
if (bindlessHandle != null)
|
||||
{
|
||||
texSizeSources = new Operand[] { bindlessHandle, GenerateF2i(node, lod) };
|
||||
texSizeSources = [bindlessHandle, GenerateF2i(node, lod)];
|
||||
}
|
||||
else
|
||||
{
|
||||
texSizeSources = new Operand[] { GenerateF2i(node, lod) };
|
||||
texSizeSources = [GenerateF2i(node, lod)];
|
||||
}
|
||||
|
||||
node.List.AddBefore(node, new TextureOperation(
|
||||
@@ -642,7 +643,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
texOp.Set,
|
||||
texOp.Binding,
|
||||
index,
|
||||
new[] { texSizes[index] },
|
||||
[texSizes[index]],
|
||||
texSizeSources));
|
||||
}
|
||||
|
||||
|
||||
@@ -66,8 +66,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
1 << component,
|
||||
new[] { temp },
|
||||
new[] { vertexElemOffset }));
|
||||
[temp],
|
||||
[vertexElemOffset]));
|
||||
|
||||
if (needsSextNorm)
|
||||
{
|
||||
@@ -89,8 +89,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
setAndBinding.SetIndex,
|
||||
setAndBinding.Binding,
|
||||
1,
|
||||
new[] { temp },
|
||||
new[] { vertexElemOffset }));
|
||||
[temp],
|
||||
[vertexElemOffset]));
|
||||
|
||||
if (component > 0)
|
||||
{
|
||||
@@ -312,21 +312,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
|
||||
|
||||
private static LinkedListNode<INode> GenerateVertexIdVertexRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
|
||||
{
|
||||
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexVertexRateMemoryId) };
|
||||
Operand[] sources = [Const(resourceManager.LocalVertexIndexVertexRateMemoryId)];
|
||||
|
||||
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> GenerateVertexIdInstanceRateLoad(ResourceManager resourceManager, LinkedListNode<INode> node, Operand dest)
|
||||
{
|
||||
Operand[] sources = new Operand[] { Const(resourceManager.LocalVertexIndexInstanceRateMemoryId) };
|
||||
Operand[] sources = [Const(resourceManager.LocalVertexIndexInstanceRateMemoryId)];
|
||||
|
||||
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.LocalMemory, dest, sources));
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> GenerateInstanceIdLoad(LinkedListNode<INode> node, Operand dest)
|
||||
{
|
||||
Operand[] sources = new Operand[] { Const((int)IoVariable.GlobalId), Const(1) };
|
||||
Operand[] sources = [Const((int)IoVariable.GlobalId), Const(1)];
|
||||
|
||||
return node.List.AddBefore(node, new Operation(Instruction.Load, StorageKind.Input, dest, sources));
|
||||
}
|
||||
|
||||
@@ -383,10 +383,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
if (IsTransformFeedbackEmulated)
|
||||
{
|
||||
StructureType tfeDataStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType tfeDataStruct = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
for (int i = 0; i < ResourceReservations.TfeBuffersCount; i++)
|
||||
{
|
||||
@@ -402,10 +401,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
|
||||
resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
|
||||
|
||||
StructureType vertexOutputStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType vertexOutputStruct = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
|
||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
|
||||
@@ -439,10 +437,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
|
||||
resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer);
|
||||
|
||||
StructureType geometryIbOutputStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType geometryIbOutputStruct = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
|
||||
BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
|
||||
@@ -499,10 +496,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
|
||||
}
|
||||
|
||||
StructureType vertexInputStruct = new(new StructureField[]
|
||||
{
|
||||
StructureType vertexInputStruct = new([
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
|
||||
});
|
||||
]);
|
||||
|
||||
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
|
||||
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
|
||||
@@ -565,7 +561,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
};
|
||||
|
||||
return Generate(
|
||||
new[] { function },
|
||||
[function],
|
||||
attributeUsage,
|
||||
definitions,
|
||||
definitions,
|
||||
@@ -661,7 +657,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
maxOutputVertices);
|
||||
|
||||
return Generate(
|
||||
new[] { function },
|
||||
[function],
|
||||
attributeUsage,
|
||||
definitions,
|
||||
definitions,
|
||||
|
||||
@@ -42,13 +42,12 @@ namespace Ryujinx.Graphics.Shader
|
||||
|
||||
internal static StructureType GetStructureType()
|
||||
{
|
||||
return new StructureType(new[]
|
||||
{
|
||||
return new StructureType([
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.U32, "vertex_counts"),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.U32, "geometry_counts"),
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_strides", ResourceReservations.MaxVertexBufferTextures),
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_offsets", ResourceReservations.MaxVertexBufferTextures),
|
||||
});
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.U32, "vertex_offsets", ResourceReservations.MaxVertexBufferTextures)
|
||||
]);
|
||||
}
|
||||
|
||||
public Vector4<int> VertexCounts;
|
||||
|
||||
Reference in New Issue
Block a user