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https://git.ryujinx.app/projects/Kenji-NX.git
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Accurate Service Names
- Services now use their actual names when creating processes instead of the generic "Service".
- Services now use their names encapsulated in curly brackets for threads, e.g. {HID}, instead of the default "HLE.OsThread", making it easier to see what is actually happening behind the scenes. Client threads should use <> and host threads should use {}.
- Fixed a bug where initiating services would create extra unneeded servers.
This is part 1 of a series of service and Horizon changes i'm working on. More will follow at a later date.
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@@ -78,9 +78,15 @@ namespace Ryujinx.HLE.HOS.Services
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ProcessCreationFlags.Is64Bit |
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ProcessCreationFlags.PoolPartitionSystem;
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ProcessCreationInfo creationInfo = new("Service", 1, 0, 0x8000000, 1, Flags, 0, 0);
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ProcessCreationInfo creationInfo = new(Name, 1, 0, 0x8000000, 1, Flags, 0, 0);
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KernelStatic.StartInitialProcess(context, creationInfo, _defaultCapabilities, 44, Main);
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KernelStatic.StartInitialProcess(context, creationInfo, _defaultCapabilities, 44, () =>
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{
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var currentThread = KernelStatic.GetCurrentThread();
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currentThread.HostThread.Name = $"{{{Name}}}";
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Main();
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});
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}
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private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
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@@ -17,13 +17,12 @@ namespace Ryujinx.HLE.HOS.Services.Sm
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private static readonly Dictionary<string, Type> _services;
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private readonly SmRegistry _registry;
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private readonly ServerBase _commonServer;
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private ServerBase _commonServer;
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private bool _isInitialized;
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public IUserInterface(KernelContext context, SmRegistry registry)
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{
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_commonServer = new ServerBase(context, "CommonServer");
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_registry = registry;
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}
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@@ -97,6 +96,11 @@ namespace Ryujinx.HLE.HOS.Services.Sm
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IpcService service = GetServiceInstance(type, context, serviceAttribute.Parameter);
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if (_commonServer is null)
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{
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_commonServer = new ServerBase(context.Device.System.KernelContext, "Common");
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}
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service?.TrySetServer(_commonServer);
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service?.Server.AddSessionObj(session.ServerSession, service);
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}
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@@ -253,7 +257,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm
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public override void DestroyAtExit()
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{
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_commonServer.Dispose();
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_commonServer?.Dispose();
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base.DestroyAtExit();
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}
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