Update SDL2 to SDL3

- Fix: Crash when connecting a JoyCon

- Fix: Make controller GUIDs match old SDL2 GUIDs

- Fix: Detect face button layout for gamepads

Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
This commit is contained in:
KeatonTheBot
2026-05-16 18:25:16 -05:00
co-authored by Maki
parent f3a87af51d
commit e7c720fd2c
58 changed files with 940 additions and 877 deletions
@@ -3,7 +3,7 @@ using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SDL3;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
@@ -248,7 +248,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDebug { get; set; }
public bool IsOpenAlEnabled { get; set; }
public bool IsSoundIoEnabled { get; set; }
public bool IsSDL2Enabled { get; set; }
public bool IsSDL3Enabled { get; set; }
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
@@ -427,13 +427,13 @@ namespace Ryujinx.Ava.UI.ViewModels
{
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
IsSDL3Enabled = SDL3HardwareDeviceDriver.IsSupported;
await Dispatcher.UIThread.InvokeAsync(() =>
{
OnPropertyChanged(nameof(IsOpenAlEnabled));
OnPropertyChanged(nameof(IsSoundIoEnabled));
OnPropertyChanged(nameof(IsSDL2Enabled));
OnPropertyChanged(nameof(IsSDL3Enabled));
});
}