2 unmerged PRs from original Ryujinx:

Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
This commit is contained in:
Evan Husted
2025-01-01 00:42:48 -06:00
committed by KeatonTheBot
parent da0b784679
commit e9dea85064
9 changed files with 99 additions and 31 deletions
@@ -325,6 +325,19 @@
IsVisible="{Binding !ShowLoadProgress}"
Text="{Binding GpuNameText}"
TextAlignment="Start" />
<Border
Width="2"
Height="12"
Margin="0"
BorderBrush="Gray"
BorderThickness="1"
IsVisible="{Binding ShowRightmostSeparator}" />
<TextBlock
Name="ShaderCount"
Margin="5,0,5,0"
HorizontalAlignment="Left"
VerticalAlignment="Center"
Text="{Binding ShaderCountText}" />
</StackPanel>
<StackPanel
Grid.Column="3"