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Make sure attributes used on subsequent shader stages are initialized (#2538)
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@@ -2,9 +2,10 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeIpa : OpCodeAluReg
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class OpCodeIpa : OpCodeAluReg, IOpCodeAttribute
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{
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public int AttributeOffset { get; }
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public int Count => 1;
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public InterpolationMode Mode { get; }
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