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https://git.ryujinx.app/projects/Kenji-NX.git
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Add GDB Stub
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@@ -64,6 +64,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _ldnPassphrase;
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private string _LdnServer;
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private bool _enableGDBStub;
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private ushort _gdbStubPort;
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private bool _debuggerSuspendOnStart;
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public int ResolutionScale
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{
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get => _resolutionScale;
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@@ -384,6 +388,36 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public bool EnableGdbStub
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{
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get => _enableGDBStub;
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set
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{
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_enableGDBStub = value;
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ConfigurationState.Instance.Debug.EnableGdbStub.Value = _enableGDBStub;
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}
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}
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public ushort GDBStubPort
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{
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get => _gdbStubPort;
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set
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{
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_gdbStubPort = value;
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ConfigurationState.Instance.Debug.GdbStubPort.Value = _gdbStubPort;
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}
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}
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public bool DebuggerSuspendOnStart
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{
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get => _debuggerSuspendOnStart;
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set
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{
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_debuggerSuspendOnStart = value;
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ConfigurationState.Instance.Debug.DebuggerSuspendOnStart.Value = _debuggerSuspendOnStart;
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}
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}
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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@@ -612,10 +646,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
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OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
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// Multiplayer
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MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
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DisableP2P = config.Multiplayer.DisableP2p.Value;
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LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
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LdnServer = config.Multiplayer.LdnServer.Value;
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// Debug
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EnableGdbStub = config.Debug.EnableGdbStub.Value;
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GDBStubPort = config.Debug.GdbStubPort.Value;
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DebuggerSuspendOnStart = config.Debug.DebuggerSuspendOnStart.Value;
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}
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public void SaveSettings()
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@@ -732,12 +772,18 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
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config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
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// Multiplayer
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config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
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config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
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config.Multiplayer.DisableP2p.Value = DisableP2P;
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config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
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config.Multiplayer.LdnServer.Value = LdnServer;
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// Debug
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config.Debug.EnableGdbStub.Value = EnableGdbStub;
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config.Debug.GdbStubPort.Value = GDBStubPort;
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config.Debug.DebuggerSuspendOnStart.Value = DebuggerSuspendOnStart;
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config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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MainWindow.UpdateGraphicsConfig();
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