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Shader: skip initialization of all clip distances on macOS.
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@@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool HasFrontFacingBug;
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public readonly bool HasVectorIndexingBug;
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public readonly bool HasClipDistanceInitBug;
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public readonly bool NeedsFragmentOutputSpecialization;
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public readonly bool ReduceShaderPrecision;
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@@ -80,6 +81,7 @@ namespace Ryujinx.Graphics.GAL
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SystemMemoryType memoryType,
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bool hasFrontFacingBug,
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bool hasVectorIndexingBug,
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bool hasClipDistanceInitBug,
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bool needsFragmentOutputSpecialization,
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bool reduceShaderPrecision,
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bool supportsAstcCompression,
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@@ -143,6 +145,7 @@ namespace Ryujinx.Graphics.GAL
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MemoryType = memoryType;
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HasFrontFacingBug = hasFrontFacingBug;
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HasVectorIndexingBug = hasVectorIndexingBug;
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HasClipDistanceInitBug = hasClipDistanceInitBug;
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NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
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ReduceShaderPrecision = reduceShaderPrecision;
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SupportsAstcCompression = supportsAstcCompression;
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