Shader: skip initialization of all clip distances on macOS.

This commit is contained in:
V380-Ori
2026-02-25 17:15:47 -06:00
committed by KeatonTheBot
parent b16f74ffd9
commit f764ae2d58
6 changed files with 22 additions and 3 deletions
@@ -201,6 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
public bool QueryHostHasClipDistanceInitBug() => _context.Capabilities.HasClipDistanceInitBug;
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
public int QueryHostSubgroupSize() => _context.Capabilities.ShaderSubgroupSize;