Shader: skip initialization of all clip distances on macOS.

This commit is contained in:
V380-Ori
2026-02-25 17:15:47 -06:00
committed by KeatonTheBot
parent b16f74ffd9
commit f764ae2d58
6 changed files with 22 additions and 3 deletions
@@ -152,6 +152,7 @@ namespace Ryujinx.Graphics.OpenGL
memoryType: SystemMemoryType.BackendManaged,
hasFrontFacingBug: intelWindows,
hasVectorIndexingBug: amdWindows,
hasClipDistanceInitBug: false,
needsFragmentOutputSpecialization: false,
reduceShaderPrecision: false,
supportsAstcCompression: HwCapabilities.SupportsAstcCompression,