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Shader: skip initialization of all clip distances on macOS.
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@@ -202,6 +202,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries host about the presence of the clip distance initialization bug.
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/// </summary>
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/// <returns>True if the bug is present on the host device used, false otherwise</returns>
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bool QueryHostHasClipDistanceInitBug()
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{
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return false;
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}
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/// <summary>
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/// Queries host storage buffer alignment required.
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/// </summary>
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