misc: chore: Merge into pattern

This commit is contained in:
KeatonTheBot
2025-09-24 13:51:15 -05:00
parent 503dea74c2
commit fa682d406e
157 changed files with 470 additions and 546 deletions
+5 -5
View File
@@ -1343,7 +1343,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if anisotropic filtering can be forced, false otherwise</returns>
private bool CanTextureForceAnisotropy()
{
if (!(Target == Target.Texture2D || Target == Target.Texture2DArray))
if (!(Target is Target.Texture2D or Target.Texture2DArray))
{
return false;
}
@@ -1367,16 +1367,16 @@ namespace Ryujinx.Graphics.Gpu.Image
{
case Target.Texture1D:
case Target.Texture1DArray:
return target == Target.Texture1D || target == Target.Texture1DArray;
return target is Target.Texture1D or Target.Texture1DArray;
case Target.Texture2D:
case Target.Texture2DArray:
return target == Target.Texture2D || target == Target.Texture2DArray;
return target is Target.Texture2D or Target.Texture2DArray;
case Target.Cubemap:
case Target.CubemapArray:
return target == Target.Cubemap || target == Target.CubemapArray;
return target is Target.Cubemap or Target.CubemapArray;
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
return target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray;
case Target.Texture3D:
return target == Target.Texture3D;
default: