misc: chore: Merge into pattern

This commit is contained in:
KeatonTheBot
2025-09-24 13:51:15 -05:00
parent 503dea74c2
commit fa682d406e
157 changed files with 470 additions and 546 deletions
@@ -98,8 +98,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
// but it seems to be NVIDIA implementation specific as it's only used
// to calculate ISBE offsets, so we can just keep it as zero.
if (context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationControl ||
context.TranslatorContext.Definitions.Stage == ShaderStage.TessellationEvaluation)
if (context.TranslatorContext.Definitions.Stage is ShaderStage.TessellationControl
or ShaderStage.TessellationEvaluation)
{
src = context.ShiftLeft(context.Load(StorageKind.Input, IoVariable.PatchVertices), Const(16));
}