misc: chore: Merge into pattern

This commit is contained in:
KeatonTheBot
2025-09-24 13:51:15 -05:00
parent 503dea74c2
commit fa682d406e
157 changed files with 470 additions and 546 deletions
@@ -336,7 +336,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
{
if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
if (maxAcquiredBufferCount is < 0 or > BufferSlotArray.MaxAcquiredBuffers)
{
return Status.BadValue;
}
@@ -126,7 +126,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
BufferState state = Slots[slot].BufferState;
if (state == BufferState.Queued || state == BufferState.Dequeued)
if (state is BufferState.Queued or BufferState.Dequeued)
{
maxBufferCount = slot + 1;
}
@@ -421,8 +421,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
byte bytesPerPixel =
format == Format.B5G6R5Unorm ||
format == Format.R4G4B4A4Unorm ? (byte)2 : (byte)4;
format is Format.B5G6R5Unorm or Format.R4G4B4A4Unorm ? (byte)2 : (byte)4;
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;