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misc: chore: Fix XML errors
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@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return (AddressMode)(Word0 & 7);
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}
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// <summary>
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/// <summary>
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/// Unpacks the texture wrap mode along the Y axis.
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/// </summary>
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/// <returns>The texture wrap mode enum</returns>
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@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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return (AddressMode)((Word0 >> 3) & 7);
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}
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// <summary>
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/// <summary>
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/// Unpacks the texture wrap mode along the Z axis.
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/// </summary>
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/// <returns>The texture wrap mode enum</returns>
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@@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texturePool">The current texture pool</param>
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/// <param name="samplerPool">The current sampler pool</param>
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/// <param name="stage">The shader stage using the textures to be bound</param>
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/// <param name="stageIndex">The stage number of the specified shader stage</param
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/// <param name="stageIndex">The stage number of the specified shader stage</param>
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/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
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/// <param name="specState">Specialization state for the bound shader</param>
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/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
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@@ -723,7 +723,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
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/// using copy dependencies.
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/// </summary>
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/// <param name="lhsFormat">Format information of the first texture</param
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/// <param name="lhsFormat">Format information of the first texture</param>
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/// <param name="rhsFormat">Format information of the second texture</param>
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/// <returns>True if aliasing should be allowed, false otherwise</returns>
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private static bool IsIncompatibleFormatAliasingAllowed(FormatInfo lhsFormat, FormatInfo rhsFormat)
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@@ -747,7 +747,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
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/// This follows the host API target compatibility rules.
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/// </summary>
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/// <param name="lhs">Texture information of the texture view</param
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/// <param name="lhs">Texture information of the texture view</param>
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/// <param name="rhs">Texture information of the texture view</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <returns>True if the targets are compatible, false otherwise</returns>
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