Commit Graph
11 Commits
Author SHA1 Message Date
LotP e404954f88 Memory Changes 3.2
Fixes a few crashes:
- fixes a crash related to waking threads (priorities were wrong).
- fixes a crash from reusing the SetRenderTargets texture array (left-over data causing issues).
- fixes a mistake and an oversight in the buffer system.
  - buffers were getting updated wrong causing bad data to be stored or some times cut.
  - modified ranges would extend past their old buffers, crashing on syncs. Old buffers are now skipped as the new buffers already sync instead.

Introduces pooling in a few more places to increase memory efficiency.

simplified RangeList item logic.
- removed RangeItem by making all the range objects use the I(NonOverlapping)Range interface.
- BufferCache class no longer locks its RangeList, as the list is only ever accessed synchronously.

Small change to how keyboard snapshots are stored.

Increase ThreadedRenderer SpanPool size to fit slightly more data (4MB -> 8MB).
2025-12-06 19:41:14 -06:00
KeatonTheBot 5da6c490b3 Revert "Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2"
This reverts commit 0cef9647
2025-04-21 22:18:58 -05:00
sunshineinabox 0cef96477f Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2 2025-03-24 11:15:33 -05:00
gdkchan 6340c4feb4 Re-merge PRs 7311 (1.1.1392) and 7312 (1.1.1396)
Add support for sampler sRGB disable (#7312)

Change image format view handling to allow view incompatible formats (#7311)

* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-10-29 14:23:40 -05:00
KeatonTheBot 02a5f75fab Revert PRs 7226(1.1.1385), 7311(1.1.1392), and 7312 (1.1.1396).
* "Vulkan: Feedback loop detection and barriers (#7226)"

* "Change image format view handling to allow view incompatible formats (#7311)"

* "Add support for sampler sRGB disable (#7312)"

* These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
2024-10-22 18:12:51 -05:00
gdkchan eb8132b627 Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
gdkchan 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend

* Pass texture set index everywhere

* Key textures using set and binding (rather than just binding)

* Start using extra sets for array textures

* Shader cache version bump

* Separate new commands, some PR feedback

* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array

* Move bind extra sets logic to new method

* Should only use separate array is MaximumExtraSets is not zero

* Format whitespace
2024-05-26 13:30:19 -03:00
gdkchan 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00
riperiperiandMary Guillemard 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240)
* WIP barrier batch

* Add store op to image usage barrier

* Dispose the barrier batch

* Fix encoding?

* Handle read and write on the load op barrier.

Load op consumes read accesses but does not add one, as the only other operation that can read is another load.

* Simplify null check

* Insert barriers on program change in case stale bindings are reintroduced

* Not sure how I messed this one up

* Improve location of bindings barrier update

This is also important for emergency deferred clear

* Update src/Ryujinx.Graphics.Vulkan/BarrierBatch.cs

Co-authored-by: Mary Guillemard <thog@protonmail.com>

---------

Co-authored-by: Mary Guillemard <thog@protonmail.com>
2024-02-17 00:21:37 -03:00
gdkchan 9c6071a645 Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
2023-07-11 14:07:41 -03:00
TSR Berry cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00