Commit Graph
8 Commits
Author SHA1 Message Date
KeatonTheBot 88cef7e853 misc: chore: Use explicit types & fix object creation 2026-08-12 13:57:33 -05:00
KeatonTheBot c1e24961f9 misc: Use nint/nuint instead of IntPtr/UIntPtr 2025-11-23 13:42:38 -06:00
KeatonTheBot fda90239bc Android fixes and features
* Jit cache eviction (fixes out of memory errors in some games)

* Low power PPTC

* Fix 'unknown' games displayed when using game folder with subfolders

* Turn off NCE and PPTC by default
2025-06-02 21:47:55 -05:00
KeatonTheBot e8e4c5aa61 Android changes 2025-05-16 23:42:48 -05:00
KeatonTheBot 340ec79e9f misc: chore: Use collection expressions (part 2) 2025-03-10 21:32:01 -05:00
FluffyOMC a763f7bfd0 JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

![image](https://github.com/user-attachments/assets/ff17dc48-6028-4377-8c73-746ab21ab83b)
(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)

Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-12 16:41:39 -06:00
Marco Carvalho 8547285aba Migrate to .NET 9 2024-12-19 21:18:58 -06:00
gdkchan 427b7d06b5 Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00