Commit Graph
3 Commits
Author SHA1 Message Date
Max a008cd20f1 [HID] Restructure HD Rumble class for future controller support
- Attempted fixing the strength: so far it hasn't been successful.
- Rumble should skip vibrations if they're not in-line with poll-rate: would like to come back to this. Queuing just does exactly what the hid buffer does, but our timer (poll rate) is not in sync with the rate the controller is reading at, which causes excess drops.
- Refactored the class so that implementing support for HD rumble for other controllers (DS5, Steam Controller) is much easier in the future.

(cherry picked from commit e3150d20bb)
2026-09-10 23:45:46 -05:00
Max ec6ce46357 [HID] Fixed HD Rumble latency 2026-09-10 23:45:46 -05:00
cookieso 3a6ce7cd1e Input: Implement HD Rumble for compatible Nin devices
This PR addresses [this issue](https://github.com/Ryubing/Issues/issues/231) and implements HD Rumble for compatible Nin devices.
## New Features
- Add the option for Gamepads to implement HD Rumble
- Add the HD rumble capability to SDL3Gamepad and SDL3JoyCon when they meet certain requirements
2026-05-16 23:11:55 -05:00