Commit Graph
36 Commits
Author SHA1 Message Date
blackfa765 472b0e2bdb Fix custom settings invalidating global settings 2026-05-25 12:12:09 -05:00
blackfa765andKeatonTheBot a94c18bc0a Basic custom settings functionality
Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
2026-05-25 12:12:09 -05:00
Max 61e0aba325 Check if the Device is rendering before waiting on it
Fixes an issue where there were missed references and an ``OperationCancelled`` exception when exiting an application.
2026-05-14 08:49:51 -05:00
Max 4b4fd560ed UI: LoadGuestApplication asynchronous cancellation
Fixed LoadGuestApplication hanging when cancelled.
Since startup procedure has technically changed, we should consider testing this with a variety of game formats to ensure regressions do not occur.
2026-05-04 01:48:31 -05:00
KeatonTheBotandMaki 251b65771a Update SDL2 to SDL3
- Fix: Crash when connecting a JoyCon

- Fix: Make controller GUIDs match old SDL2 GUIDs

- Fix: Detect face button layout for gamepads

Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
2026-04-14 22:13:05 -05:00
Stossy11andGreemDev 3cdae775b1 Add macOS native Audio Backend
Adds Ryujinx.Audio.Backends.Apple, which is a AudioToolbox based audio backend for macOS (and by extension iOS). Also added in MeloNX.

* Expose AudioToolkit in UI

Co-authored-by: GreemDev <greemdev@ryujinx.app>
2026-01-31 02:25:41 -06:00
GreemDev e349ef72fb Use the new C# 14 null propagation setter 2025-11-19 20:09:08 -06:00
KeatonTheBot 2c50fbcc1f misc: Use nint/nuint instead of IntPtr/UIntPtr 2025-10-29 14:54:07 -05:00
Xam b44e2a87fd Fix duplicate volume and mode change events in AppHost 2025-10-19 17:47:12 -05:00
KeatonTheBot 1f979e5c6f misc: chore: Fix object creation 2025-09-24 13:44:00 -05:00
GreemDevandKeatonTheBot c56d04a9a9 feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.

More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456

Co-authored-by: KeatonTheBot <keaton@ryujinx.app>
2025-09-04 23:49:32 -05:00
Coxxs ef72e9b790 Add GDB Stub 2025-08-11 15:06:41 -05:00
mqudsi 878ea70aa9 Work around Escape hotkey race with exit confirmation dialog 2025-06-11 10:47:53 -05:00
Evan Husted 299b4cfe1d UI: Match System Time is now an active setting which you can toggle on/off. 2025-05-09 18:45:53 -05:00
Evan Husted e75d162dbd UI: Always save screenshots to the Ryujinx data directory. 2025-04-27 18:25:31 -05:00
asfasagag 772233d003 UI: Option to automatically Hide UI when game launches
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-04-02 22:06:21 -05:00
KeatonTheBot efd5a104b6 Revert "misc: chore: Remove redundant code"
This reverts commit 05a88ccc94.
2025-03-15 20:00:22 -05:00
KeatonTheBot 4efb872d0a misc: chore: Fix possible System.NullReferenceExceptions 2025-03-11 16:56:25 -05:00
KeatonTheBot 05a88ccc94 misc: chore: Remove redundant code 2025-03-11 16:45:41 -05:00
Evan Husted e9dea85064 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2025-01-01 00:42:48 -06:00
Marco Carvalho 8547285aba Migrate to .NET 9 2024-12-19 21:18:58 -06:00
Vudjun 7bd5a61b65 RyuLDN implementation
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-12-12 00:36:59 -06:00
Evan Husted 2501da9460 UI: Add Discord RPC games and other changes
- UI: Add Discord RPC games
- UI: RPC: Only show hours at maximum for play time
- UI: Reset RPC state when AppHost stops
- UI: RPC: show game version when hovering large image asset.
- UI: Improve Discord RPC for select games & show play time in place of title ID.
2024-11-19 23:37:01 -06:00
jcm 5d24fd119d Add custom refresh rate mode to VSync option 2024-11-09 15:13:48 -06:00
Evan Husted 5764d72b0e CPU: Add low-power PPTC load mode.
* Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.

I18n: Move low-power PPTC strings into translation files & add german version.
2024-10-23 15:28:55 -05:00
KeatonTheBot e221f7dbfc Replace 'Expand DRAM' option with dropdown menu 2024-10-22 18:13:26 -05:00
gdkchan cf77c011e4 Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
gdkchan 99f04ac1a6 Fix Skia saving screenshot with transparent background and incorrect origin (#7073)
* Fix Skia saving screenshot with transparent background and incorrect origin

* Remove code that is no longer necessary
2024-07-20 16:27:40 -03:00
TSRBerryandgdkchan 6fbf279fac Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

* Don't add duplicates to update/dlc windows

* Avoid double lookup

* Preserve DLC enabled state for bundled DLCs

* Fix DLCWindow not opening using GTK

* Fix missing information when loading applications from file

* Address review feedback

Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath

* Fix re-adding bundled DLCs every time

* Fix bundled DLCs disappearing

* Abstract common code to open application pfs

* Remove unused imports

* Fix file exists check when loading DLCs

* Load bundled DLCs only using dlc.json

* Load AoC items correctly

* Add all DLCs from a PFS

* Add argument to launch a specific application id

* Use application-id argument for shortcuts if necessary

* Return the application id from the control NCA if possible

* GetApplicationInformation: Don't overwrite application ids

Move SaveDataOwnerId check to the top, since it seems to be more reliable.

* Get application ids from CNMT again

This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.

* Revert erroneous axaml change from adca8900

* Rename title to application

* Wrap nsp/pfs0 case with curly braces

* Check if _applicationData.ControlHolder.ByteSpan is zeros only once

* Catch exceptions while loading applications from nsps

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-07-16 18:17:32 -03:00
595e514f18 Use SkiaSharp for Avalonia in place of ImageSharp (#6269)
* Rebased

Transformation all at once

Use SkiaSharp instead of ImageSharp

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Change back unintentionally changed comment

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
2024-07-14 08:16:14 +00:00
Exhighandgdkchan 56c5dbe557 Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2024-04-28 20:21:08 -03:00
Isaac Marovitz 9480e5c5ce Ava UI: Prevent Status Bar Backend Update (#6506)
* Prevent Status Bar Backend Update

* Make it a switch
2024-04-10 23:40:17 +02:00
gdkchan 8c2da1aa04 Add missing ModWindowTitle locale key (#6601)
* Add missing ModWindowTitle locale key

* Fix this while I'm at it
2024-04-05 12:54:08 -03:00
jcmandjcm f6d24449b6 Recreate swapchain correctly when toggling VSync (#6521)
Co-authored-by: jcm <butt@butts.com>
2024-03-26 22:54:13 -03:00
Kyle 4e1a60328e Add title of game to screenshot text (#6266)
* Add sanitize method

* Add app name to screenshot text output

* Add app name to screenshot text
2024-03-07 22:49:57 +00:00
Mary Guillemard ec6cb0abb4 infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:51:05 +01:00