Commit Graph
172 Commits
Author SHA1 Message Date
KeatonTheBot 48ba1cc9ed misc: chore: Merge into pattern 2025-09-25 17:04:08 -05:00
KeatonTheBot a6f3f0718d misc: chore: Remove unnecessary usings 2025-09-25 17:04:07 -05:00
KeatonTheBot 9cdd9f6dbf misc: chore: Fix object creation 2025-09-25 17:04:07 -05:00
KeatonTheBot 0928851966 misc: chore: Discard unused parameters 2025-09-25 17:04:06 -05:00
KeatonTheBot d773bd60f4 misc: chore: Merge duplicated 'if' branches 2025-09-25 17:04:06 -05:00
LotP 3e8d562182 Memory changes 2.2.1
Cleans up some leftover comments i forgot to remove.

Potentially fixes 1 more crash.
2025-09-12 21:28:07 -05:00
LotP 65caa1e3f2 Memory changes 2.2
A few more internal changes to the RangeList systems.

* No longer using a QuickAccess dictionary.

  * The performance of the dictionary wasn't much faster than just doing binary searches.

  * Using just binary searches allows us to take advantage of span and array returns as they're are faster than linked lists when iterating or copying the overlaps.

Small code optimizations.

Fixes a few leftover crashes.
2025-09-12 21:27:50 -05:00
LotP e3ef1e1fde Memory changes 2.1
* Fixes a few crashes

* Simplifies a few functions

* Changes a few calls to use faster methods

(cherry picked from commit 61da23cb9e)
2025-09-12 21:24:19 -05:00
LotP 3deddbd491 Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
2025-09-12 21:24:19 -05:00
LotP ff0daa9f35 Memory Changes
* Refactors the RangeList and derivative classes used for handling lists of regions

* The Binary searches are now more performant, relying on edge searches instead of just returning the first matching hit and manually iterating until the edge is found

* Most look-ups now return a RangeItem, which acts as a linked list node now, instead where possible, moving away from Array copies. This should help with some specific lag spikes.

* Made IntrusiveRedBlackTreeNodes act like linked list nodes too to improve the lookup time of minimums, maximums and successors.

* Changed a few cases of HasFlag() into binary operations to save on memory allocations.

In general, [these changes] should increase frame time stability and lag spikes, but at the cost of some overhead to memory look-ups, the result being a very slightly better average fps from my testing (~1-2%).

(cherry picked from commit 01cb33f658)
2025-09-12 21:23:24 -05:00
gdkchan f63cb962ad Avoid lookup of invalid textures if pool did not change 2025-08-20 12:18:15 -05:00
KeatonTheBot d0abbc6da3 misc: chore: Fix numerous NullReferenceExceptions, InvalidOperationExceptions 2025-06-20 16:33:20 -05:00
KeatonTheBot 0dc506317c Add missing texture cache size for 10 GiB DRAM option
* Convert 'if' statement into 'switch' expression
2025-05-05 17:00:26 -05:00
KeatonTheBot 5da6c490b3 Revert "Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2"
This reverts commit 0cef9647
2025-04-21 22:18:58 -05:00
KeatonTheBot 5b03721db6 misc: chore: Merge duplicated switch sections 2025-04-12 12:27:26 -05:00
KeatonTheBot 19013d360a misc: chore: Remove redundant qualifiers 2025-04-11 22:08:30 -05:00
KeatonTheBot 06ea0c32d3 misc: chore: Remove unnecessary usings 2025-04-11 21:56:23 -05:00
KeatonTheBot feb3d9d31f misc: chore: Fix XML errors 2025-04-11 21:56:20 -05:00
sunshineinabox 0cef96477f Support VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2 2025-03-24 11:15:33 -05:00
KeatonTheBot efd5a104b6 Revert "misc: chore: Remove redundant code"
This reverts commit 05a88ccc94.
2025-03-15 20:00:22 -05:00
KeatonTheBot 05a88ccc94 misc: chore: Remove redundant code 2025-03-11 16:45:41 -05:00
KeatonTheBot 340ec79e9f misc: chore: Use collection expressions (part 2) 2025-03-10 21:32:01 -05:00
KeatonTheBot e2973a875a misc: chore: Use collection expressions 2025-03-06 20:46:29 -06:00
KeatonTheBot a58295b885 Tweak maximum texture cache size for 4 GiB DRAM dropdown 2025-02-20 00:27:47 -06:00
Evan Husted 142a031383 misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows
fixes #565
2025-02-17 00:37:07 -06:00
Marco Carvalho 8547285aba Migrate to .NET 9 2024-12-19 21:18:58 -06:00
KeatonTheBot 254a060c70 misc: chore: Remove unnecessary usings 2024-12-12 01:08:47 -06:00
KeatonTheBot be17d302ac Increase texture cache @ 4 GiB DRAM for higher VRAM cards 2024-11-02 18:57:42 -05:00
MaxLastBreath 0ff6e3b7b1 Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36) 2024-11-01 20:36:35 -05:00
gdkchan 6340c4feb4 Re-merge PRs 7311 (1.1.1392) and 7312 (1.1.1396)
Add support for sampler sRGB disable (#7312)

Change image format view handling to allow view incompatible formats (#7311)

* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-10-29 14:23:40 -05:00
KeatonTheBot 2d36a23252 Increase texture cache limit to 6 GB 2024-10-22 18:13:02 -05:00
KeatonTheBot 02a5f75fab Revert PRs 7226(1.1.1385), 7311(1.1.1392), and 7312 (1.1.1396).
* "Vulkan: Feedback loop detection and barriers (#7226)"

* "Change image format view handling to allow view incompatible formats (#7311)"

* "Add support for sampler sRGB disable (#7312)"

* These changes prevent slowdowns in several areas in Paper Mario: The Thousand Year Door, possibly other games.
2024-10-22 18:12:51 -05:00
gdkchan 7d158acc3b Do not try to create a texture pool if shader does not use textures (#7379) 2024-09-30 11:41:07 -03:00
MaxLastBreathandgdkchan d86249cb0a Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build

* Update AutoDeleteCache.cs

* Dynamic Texture Cache (WIP)

* Change to float Multiplier, in-case it needs fine-tuning.

* Delete src/src.sln

* Update AutoDeleteCache.cs

* Format

* Fix Formatting

* Add DefaultTextureSizeCapacity and MemoryScaleFactor

- Also remove redundant New Lines

* Fix 4GB dram crashing

* Format newline

* Refractor

- Added Initialize() function to TextureCache and AutoDeleteCache
- Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage
- Added private const MaxTextureSizeCapacity to AutoDelete Cache
- Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time.
- Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function.
- Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements.

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Format comment

* comment context

* Increase TextureSize capacity for OpenGL back to 1024

- Added a new const ulong for OpenGLTextureSizeCapacity

* Fix changes from last commit.

* Adjust last OpenGL changes.

* Remove garbage VSC file

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-26 14:33:38 -03:00
riperiperi 04d68ca616 GPU: Ensure all clip distances are initialized when used (#7363)
* GPU: Ensure all clip distances are initialized when used

* Shader cache version
2024-09-26 14:19:12 -03:00
gdkchan d717aef2be Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined

* Shader cache version bump

* Improve comment
2024-09-19 21:23:09 -03:00
gdkchan 24ee8c39f1 Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
jhorv 73f985d27c Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
2024-09-18 23:00:54 -03:00
gdkchan ef81658fbd Implement support for shader ATOM.EXCH instruction (#7320)
* Implement support for shader ATOM.EXCH instruction

* Shader cache version bump

* Check type
2024-09-18 15:48:55 -03:00
gdkchan eb8132b627 Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00
gdkchan cd74ae1bbd Implement fast DMA texture to texture copy (#7299)
* Implement fast DMA texture to texture copy

* PR feedback
2024-09-15 18:12:05 -03:00
gdkchan fdd7ee791c Fix incorrect depth texture 3D flag (#7262) 2024-09-01 17:58:01 -03:00
Emmanuel Hansen 2c5c0392f9 Make HLE project AOT friendly (#7085)
* add hle service generator

remove usage of reflection in device state

* remove rd.xml generation

* make applet manager reflection free

* fix typos

* fix encoding

* fix style report

* remove rogue generator reference

* remove double assignment
2024-08-31 11:39:26 -03:00
gdkchan 460f9faf4e Fix NRE when using buffer image array (#7159) 2024-08-21 00:49:17 +01:00
gdkchan 4f75e26ec7 Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends

* XML docs

* Remove using
2024-08-12 17:45:25 -03:00
jhorv 59ddb26628 replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
2024-08-03 19:50:53 +01:00
gdkchan 56b2f84702 Fix shader RegisterUsage pass only taking first operation dest into account (#7131)
* Fix shader RegisterUsage pass only taking first operation dest into account

* Shader cache version bump
2024-07-30 21:57:55 -03:00
riperiperi 1a919e99b2 Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers

* Split RP on indirect barrier rn

* Better handling for feedback loops.

* Qualcomm barriers suck too

* Fix condition

* Remove unused field

* Allow render pass barriers on turnip for now
2024-07-17 20:21:32 -03:00
gdkchan 3193ef1083 Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
2024-06-16 14:46:27 -03:00
gdkchan c0f2491eae Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00