Commit Graph
6 Commits
Author SHA1 Message Date
LotPandLotP1 a82a721df6 instanced jit cache
- jit caches are no longer static.
- JitUnwindWindows now supports multiple jit caches.
- Jit caches should no longer cause crashes due to entry offset collisions.
- cpu tests now run concurrently.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-07-01 09:54:23 -05:00
KeatonTheBot 2c50fbcc1f misc: Use nint/nuint instead of IntPtr/UIntPtr 2025-10-29 14:54:07 -05:00
FluffyOMC a763f7bfd0 JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

![image](https://github.com/user-attachments/assets/ff17dc48-6028-4377-8c73-746ab21ab83b)
(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)

Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-12 16:41:39 -06:00
gdkchan 427b7d06b5 Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00
TSRBerry 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
TSR Berry cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00