- Attempted fixing the strength: so far it hasn't been successful.
- Rumble should skip vibrations if they're not in-line with poll-rate: would like to come back to this. Queuing just does exactly what the hid buffer does, but our timer (poll rate) is not in sync with the rate the controller is reading at, which causes excess drops.
- Refactored the class so that implementing support for HD rumble for other controllers (DS5, Steam Controller) is much easier in the future.
This PR addresses [this issue](https://github.com/Ryubing/Issues/issues/231) and implements HD Rumble for compatible Nin devices.
## New Features
- Add the option for Gamepads to implement HD Rumble
- Add the HD rumble capability to SDL3Gamepad and SDL3JoyCon when they meet certain requirements
- Fix: Crash when connecting a JoyCon
- Fix: Make controller GUIDs match old SDL2 GUIDs
- Fix: Detect face button layout for gamepads
Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>