Commit Graph
18 Commits
Author SHA1 Message Date
Max ec6ce46357 [HID] Fixed HD Rumble latency 2026-09-10 23:45:46 -05:00
KeatonTheBot 88cef7e853 misc: chore: Use explicit types & fix object creation 2026-08-12 13:57:33 -05:00
Frosch d9da38c10b fix: gamepads have the same name
When connecting multiple controllers of the same model, the first device's name ends with (0), the second with (1), the third with (1), the fourth with (1), and so on. To ensure these names are truly unique, GetUniqueGamepadName is now called recursively.
2026-05-16 23:11:54 -05:00
LotP 8c42f306dd Fix Dual Joy-Con driver and InputView 2026-05-16 18:42:27 -05:00
KeatonTheBotandMaki e7c720fd2c Update SDL2 to SDL3
- Fix: Crash when connecting a JoyCon

- Fix: Make controller GUIDs match old SDL2 GUIDs

- Fix: Detect face button layout for gamepads

Co-authored-by: Maki <77-maki@users.noreply.git.ryujinx.app>
2026-05-16 18:25:16 -05:00
KeatonTheBot 377805579b misc: Tweak NullReferenceException fixes 2025-11-23 13:43:15 -06:00
Mcost45 dfb6164ba5 Include SL/SR default bindings for single joycons
Single L/R Joycons default to unbound for the SL/SR inputs - so by default you can't progress past 'press L + R to continue' type screens.
But

* ConfigGamepadInputId.SingleLeftTrigger0(L)

* ConfigGamepadInputId.SingleRightTrigger0(L)

* ConfigGamepadInputId.SingleLeftTrigger1(R)

* ConfigGamepadInputId.SingleRightTrigger1(R)

already exist (and I verified these are the inputs triggered by the SL/SR buttons), so my change would default to these instead.
2025-09-25 17:04:05 -05:00
KeatonTheBot 9955191651 infra: Readjust namespaces/folders/projects/filenames back to Ryujinx 2025-06-22 21:30:22 -05:00
KeatonTheBot e8e4c5aa61 Android changes 2025-05-16 23:42:48 -05:00
Evan HustedandMutantAura ebe623bc07 Stick Visualizer
![](https://i.imgur.com/iSaXRMr.png)

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Co-authored-by: MutantAura <domw0401@gmail.com>
2025-04-26 00:56:19 -05:00
KeatonTheBot 3c644a712d misc: chore: Fix possible System.NullReferenceExceptions 2025-04-12 12:27:15 -05:00
KeatonTheBot e2973a875a misc: chore: Use collection expressions 2025-03-06 20:46:29 -06:00
Evan Husted 601ced61bd misc: chore: lol this field was misspelled 2025-01-11 17:13:40 -06:00
TheToid da0b784679 Fix for duplicate controller names under Ava when two controllers of the same type are attached 2025-01-01 00:29:19 -06:00
Marco Carvalho 8547285aba Migrate to .NET 9 2024-12-19 21:18:58 -06:00
Vladimir Sokolov c0b62e47df UI: fix: when switching players, it would show old config
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
2024-11-10 18:00:49 -06:00
Isaac Marovitz 47639e6eeb Bump Avalonia.Svg (#6603)
* Bump Avalonia.Svg

* Remove using

* Bump Version

* Remove other reload
2024-05-14 17:36:11 +02:00
446f2854a5 Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00