Author SHA1 Message Date
KeatonTheBot c62976f290 Heap adjustments
- Increase heap limit to 8 GiB for games that crash with > 8 GiB heap. This was inadvertently limited to 6 GiB for 10 & 12 GiB DRAM sizes.
2026-09-19 23:56:11 -05:00
Babib3l 25e88be7f1 Fix ProcessLoader stale PID validation against kernel process table
This PR adresses the following issue : `ProcessLoader.ActiveApplication` could return invalid results when `_latestPid` pointed to a process that no longer existed in the kernel's process table. The original exception path was commented out and bypassed (by sh0inx?) with `GetValueOrDefault` to prevent UI lockups, but this only resolved the symptoms without fixing the root cause.

This was due to sevral factors :
- `_latestPid` was never reset or validated against the actual process state
- ProcessLoader maintained its own `_processesByPid` dictionary separate from the kernel's `KernelContext.Processes`
- No cleanups happened when processes exited or were terminated
- ProcessLoader state could drift out of sync with the kernel process table

**Solution/Fixes**
- Validate` _latestPid` against the kernel process table before returning `ActiveApplication`
- Check process state (Exited/Exiting) and automatically clear stale references
- Add thread-safe cleanup methods (`ClearProcess`, `ClearAllProcesses`)
- Integrate `ClearAllProcesses` into Switch.Dispose for proper shutdown cleanup
- Add warning logs when stale PID is detected and cleared for debugging

**Code Changes**:
- `ProcessLoader.cs`: Add `_pidLock`, update `ActiveApplication` with validation, add cleanup methods
- `Switch.cs`: Call `Processes.ClearAllProcesses()` in Dispose()
2026-09-19 16:52:04 -05:00
Renovate Bot abc03d7325 Update dependency Ryujinx.SDL3-CS to 2026.918.0 (#23)
This PR contains the following updates:

| Package | Change | [Age](https://docs.renovatebot.com/merge-confidence/) | [Confidence](https://docs.renovatebot.com/merge-confidence/) |
|---|---|---|---|
| [Ryujinx.SDL3-CS](https://github.com/Kenji-NX/SDL3-CS) | `2026.707.0` → `2026.918.0` | ![age](https://developer.mend.io/api/mc/badges/age/nuget/Ryujinx.SDL3-CS/2026.918.0?slim=true) | ![confidence](https://developer.mend.io/api/mc/badges/confidence/nuget/Ryujinx.SDL3-CS/2026.707.0/2026.918.0?slim=true) |

---

### Release Notes

<details>
<summary>Kenji-NX/SDL3-CS (Ryujinx.SDL3-CS)</summary>

### [`v2026.918.0`](https://github.com/Kenji-NX/SDL3-CS/compare/2026.707.0...2026.918.0)

[Compare Source](https://github.com/Kenji-NX/SDL3-CS/compare/2026.707.0...2026.918.0)

</details>

---

### Configuration

📅 **Schedule**: (UTC)

- Branch creation
  - At any time (no schedule defined)
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  - At any time (no schedule defined)

🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update again.

---

 - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box

---

This PR has been generated by [Mend Renovate](https://github.com/renovatebot/renovate).
<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiI0My4yNDkuNSIsInVwZGF0ZWRJblZlciI6IjQzLjI0OS41IiwidGFyZ2V0QnJhbmNoIjoibWFzdGVyIiwibGFiZWxzIjpbXX0=-->

Reviewed-on: https://git.ryujinx.app/projects/Kenji-NX/pulls/23
2026-09-18 22:41:02 +00:00
Coxxs 096e054bb3 Implement CreateLibraryAppletEx in ILibraryAppletCreator 2026-09-18 00:11:05 -05:00
KeatonTheBot 0f5aea82a0 Raise application pool sizes for DRAM selections (again)
- Fixes Ultracam 20+ (beta) support
2026-09-18 00:11:05 -05:00
Neo 1385c60875 HLE: Update ProcessResult in ProcessLoader.cs
Some games/applications may crash with a specific error:

00:00:00.690 |E| Application : Unhandled exception caught: System.Collections.Generic.KeyNotFoundException: The given key '0' was not present in the dictionary.

(or a different key)

However, this message is misleading and not indicative of the actual error (it masks it).

As an example, the error above was seen when attempting to load a mod onto Yo-kai Watch 1 (base game + update worked). However, after patching the ProcessResult, the resulting error was more revealing:

00:00:00.716 |E| Application : Unhandled exception caught: LibHac.Common.HorizonResultException: ResultFsInvalidCharacter (2002-6004): Error creating LocalFileSystem. at LibHac.FsSystem.LocalFileSystem..ctor(String rootPath)

(and so forth)

The actual error was due to an incorrect folder name in the Mods folder.
2026-09-17 15:18:48 -05:00
GreemDev a0ad6f2246 misc: chore: add direct error code tuple to DisplayErrorAppletDialog
for use when i find the list of error codes -> causes
2026-09-13 21:24:52 -05:00
KeatonTheBot a412999eeb Fix Skip User Profiles
This and `Add the player select applet` fixes commit c9c78841b9.
2026-09-13 20:49:31 -05:00
JacobandGreemDev 87605ebce2 Add the player select applet
This introduces the somewhat completed version of the Player Select
Applet, allowing users to select either a user or a guest from the UI.
Note: Selecting the guest more then once currently does not work.

closes https://github.com/Ryubing/Ryujinx/issues/532

- misc: chore: optimize UserSelectorDialog closed handler

- misc: chore: Rename UserSelectorDialog to ProfileSelectorDialog

Co-authored-by: GreemDev <greemdev@ryujinx.app>
2026-09-13 20:48:20 -05:00
GreemDev b67e8df788 RenderDoc API support 2026-09-13 15:08:11 -05:00
Max 892fcd9444 Fixed rumble not being sent to the controller 2026-09-10 23:16:31 -05:00
KeatonTheBot 70cc617e31 Update NuGet packages
- Avalonia to 12.1.2

- Svg.Controls.Avalonia to 12.0.0.17

- Microsoft.IdentityModel.JsonWebTokens to 8.22.0

- Microsoft.NET.Test.Sdk to 18.10.0

- Ryujinx.Graphics.Vulkan.MoltenVK to 1.4.3-ryujinx.1

- System.IO.Hashing to 10.0.12
2026-09-09 21:45:41 -05:00
KeatonTheBot 9bf15801fd misc: Fix config file version 2026-09-08 16:13:26 -05:00
Max e3150d20bb [HID] Restructure HD Rumble class for future controller support
- Attempted fixing the strength: so far it hasn't been successful.
- Rumble should skip vibrations if they're not in-line with poll-rate: would like to come back to this. Queuing just does exactly what the hid buffer does, but our timer (poll rate) is not in sync with the rate the controller is reading at, which causes excess drops.
- Refactored the class so that implementing support for HD rumble for other controllers (DS5, Steam Controller) is much easier in the future.
2026-09-08 15:54:23 -05:00
Max 50538d601f [HID] Fixed HD Rumble latency 2026-09-08 15:54:23 -05:00
stossy11 5d3e392082 Fix fragment ClipDistance SPIR-V lookup
- Fixed ClipDistance being treated as VTG gl_PerVertex block, Causing the lookup of Input.Position when it's undeclared.
2026-09-08 15:54:23 -05:00
Neo c57e91cc59 Implement: TrySelectUserWithoutInteraction Command 52
Adds support for IAccountServiceForApplication command 52, TrySelectUserWithoutInteraction, introduced in Firmware 19.0.0.

Command 51 (TrySelectUserWithoutInteractionDeprecated) and command 52 use the existing ApplicationServiceServer.TrySelectUserWithoutInteraction implementation.

This prevents newer titles from failing when requesting automatic user selection through the new command.

Tomb Raider: Definitive Edition is now fully playable.
2026-09-08 15:54:22 -05:00
Neo 0381c7157b Fix: GetAllAvailableResources Filtering by Resource Path
Fix EmbeddedResources.GetAllAvailableResources to respect the specified resource path when enumerating embedded resources.

Previously, resources were filtered only by file extension. Adding locale-named JSON files under anywhere else caused them to be included when querying Assets/Locales, resulting in duplicate entries in the language menu.
2026-09-08 15:54:22 -05:00
avan 93b4c53c8a Fix crash on duplicate Build IDs in ModLoader.LoadCheats
Multiple executables may report the same Build ID, causing ToDictionary to throw an ArgumentException while creating the executable lookup.

Build the lookup incrementally and keep the first code address when duplicate Build IDs are encountered. Log a warning if a duplicate Build ID is associated with a different code address.
2026-09-08 15:54:22 -05:00
avan ef14467d1f Fix a hang during the loading stage
In KAddressArbiter, threads were originally inserted into the wait queue according to their DynamicPriority.

When multiple threads had the same DynamicPriority, the original implementation could not guarantee their existing order. Threads with the same dynamic priority are now inserted in FIFO order, preventing unstable wake-up ordering from blocking the guest synchronization flow.
2026-09-08 15:54:22 -05:00
KeatonTheBot e07f333a31 Raise application pool sizes for DRAM selections
- Fixes crash with BotW and possibly other games
2026-09-05 14:09:46 -05:00
65 changed files with 2192 additions and 190 deletions
+11 -11
View File
@@ -3,13 +3,13 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageVersion Include="Avalonia" Version="12.1.1" /> <PackageVersion Include="Avalonia" Version="12.1.2" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="12.1.2" /> <PackageVersion Include="Avalonia.Controls.DataGrid" Version="12.1.2" />
<PackageVersion Include="Avalonia.Desktop" Version="12.1.1" /> <PackageVersion Include="Avalonia.Desktop" Version="12.1.2" />
<PackageVersion Include="AvaloniaUI.DiagnosticsSupport" Version="2.2.3" /> <PackageVersion Include="AvaloniaUI.DiagnosticsSupport" Version="2.2.3" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="12.1.1" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="12.1.2" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="12.0.0.15" /> <PackageVersion Include="Svg.Controls.Avalonia" Version="12.0.0.17" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="12.0.0.15" /> <PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="12.0.0.17" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.2" /> <PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.2" />
<PackageVersion Include="Concentus" Version="2.2.2" /> <PackageVersion Include="Concentus" Version="2.2.2" />
@@ -20,8 +20,8 @@
<PackageVersion Include="Humanizer" Version="3.0.10" /> <PackageVersion Include="Humanizer" Version="3.0.10" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.12.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.21.0" /> <PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.22.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="18.8.1" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="18.10.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" /> <PackageVersion Include="NetCoreServer" Version="8.0.7" />
@@ -36,9 +36,9 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.Linux" Version="6.1.4-build6" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.Linux" Version="6.1.4-build6" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.macOS" Version="5.0.3-build14" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.macOS" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.Windows" Version="6.1.4-build6" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies.Windows" Version="6.1.4-build6" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.MoltenVK" Version="1.4.2-ryujinx.6" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.MoltenVK" Version="1.4.3-ryujinx.1" />
<PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.133" /> <PackageVersion Include="Ryujinx.LibHac" Version="0.21.0-alpha.133" />
<PackageVersion Include="Ryujinx.SDL3-CS" Version="2026.707.0" /> <PackageVersion Include="Ryujinx.SDL3-CS" Version="2026.918.0" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Shaderc" Version="2.23.0" /> <PackageVersion Include="Silk.NET.Shaderc" Version="2.23.0" />
@@ -48,7 +48,7 @@
<PackageVersion Include="SkiaSharp" Version="3.119.4" /> <PackageVersion Include="SkiaSharp" Version="3.119.4" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="3.119.4" /> <PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="3.119.4" />
<PackageVersion Include="SPB" Version="0.0.4-build32" /> <PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="10.0.11" /> <PackageVersion Include="System.IO.Hashing" Version="10.0.12" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.0" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.1.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>
+1
View File
@@ -21,6 +21,7 @@
<Project Path="src/Ryujinx.Graphics.Nvdec.Vp9/Ryujinx.Graphics.Nvdec.Vp9.csproj" /> <Project Path="src/Ryujinx.Graphics.Nvdec.Vp9/Ryujinx.Graphics.Nvdec.Vp9.csproj" />
<Project Path="src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj" /> <Project Path="src/Ryujinx.Graphics.Nvdec/Ryujinx.Graphics.Nvdec.csproj" />
<Project Path="src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" /> <Project Path="src/Ryujinx.Graphics.OpenGL/Ryujinx.Graphics.OpenGL.csproj" />
<Project Path="src/Ryujinx.Graphics.RenderDocApi/Ryujinx.Graphics.RenderDocApi.csproj" />
<Project Path="src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj" /> <Project Path="src/Ryujinx.Graphics.Shader/Ryujinx.Graphics.Shader.csproj" />
<Project Path="src/Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj" /> <Project Path="src/Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj" />
<Project Path="src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj" /> <Project Path="src/Ryujinx.Graphics.Vic/Ryujinx.Graphics.Vic.csproj" />
@@ -16,5 +16,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
/// Enable Rumble /// Enable Rumble
/// </summary> /// </summary>
public bool EnableRumble { get; set; } public bool EnableRumble { get; set; }
/// <summary>
/// Enable HD Rumble support
/// </summary
public bool UseHDRumble { get; set; }
} }
} }
@@ -126,8 +126,13 @@ namespace Ryujinx.Common
public static string[] GetAllAvailableResources(string path, string ext = "") public static string[] GetAllAvailableResources(string path, string ext = "")
{ {
return ResolveManifestPath(path).Item1.GetManifestResourceNames() (Assembly assembly, string resourcePath) = ResolveManifestPath(path);
.Where(r => r.EndsWith(ext))
string manifestPath = assembly.GetName().Name + "." + resourcePath.Replace('/', '.');
return assembly.GetManifestResourceNames()
.Where(r => r.StartsWith(manifestPath + ".", StringComparison.Ordinal))
.Where(r => r.EndsWith(ext, StringComparison.Ordinal))
.ToArray(); .ToArray();
} }
@@ -0,0 +1,12 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public readonly record struct Capture(int Index, string FileName, DateTime Timestamp)
{
public void SetComments(string comments)
{
RenderDoc.SetCaptureFileComments(FileName, comments);
}
}
}
@@ -0,0 +1,100 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum CaptureOption
{
/// <summary>
/// specifies whether the application is allowed to enable vsync. Default is on.
/// </summary>
AllowVsync = 0,
/// <summary>
/// specifies whether the application is allowed to enter exclusive fullscreen. Default is on.
/// </summary>
AllowFullscreen = 1,
/// <summary>
/// specifies whether (where possible) API-specific debugging is enabled. Default is off.
/// </summary>
ApiValidation = 2,
/// <summary>
/// specifies whether each API call should save a callstack. Default is off.
/// </summary>
CaptureCallstacks = 3,
/// <summary>
/// specifies whether, if <see cref="CaptureCallstacks"/> is enabled, callstacks are only saved on actions. Default is off.
/// </summary>
CaptureCallstacksOnlyDraws = 4,
/// <summary>
/// specifies a delay in seconds after launching a process to pause, to allow debuggers to attach. <br/>
/// This will only apply to child processes since the delay happens at process startup. Default is 0.
/// </summary>
DelayForDebugger = 5,
/// <summary>
/// specifies whether any mapped memory updates should be bounds-checked for overruns,
/// and uninitialised buffers are initialized to <code>0xDDDDDDDD</code> to catch use of uninitialised data.
/// Only supported on D3D11 and OpenGL. Default is off.
/// </summary>
/// <remarks>
/// This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
/// not do the same kind of interception &amp; checking, and undefined contents are really undefined.
/// </remarks>
VerifyBufferAccess = 6,
/// <summary>
/// Hooks any system API calls that create child processes, and injects
/// RenderDoc into them recursively with the same options.
/// </summary>
HookIntoChildren = 7,
/// <summary>
/// specifies whether all live resources at the time of capture should be included in the capture,
/// even if they are not referenced by the frame. Default is off.
/// </summary>
RefAllSources = 8,
/// <summary>
/// By default, RenderDoc skips saving initial states for resources where the
/// previous contents don't appear to be used, assuming that writes before
/// reads indicate previous contents aren't used.
/// </summary>
/// <remarks>
/// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
/// getting it will be ignored, to allow compatibility with older versions.
/// In v1.1 the option acts as if it's always enabled.
/// </remarks>
SaveAllInitials = 9,
/// <summary>
/// In APIs that allow for the recording of command lists to be replayed later,
/// RenderDoc may choose to not capture command lists before a frame capture is
/// triggered, to reduce overheads. This means any command lists recorded once
/// and replayed many times will not be available and may cause a failure to
/// capture.
/// </summary>
/// <remarks>
/// NOTE: This is only true for APIs where multithreading is difficult or
/// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
/// and always capture all command lists since the API is heavily oriented
/// around it and the overheads have been reduced by API design.
/// </remarks>
CaptureAllCmdLists = 10,
/// <summary>
/// Mute API debugging output when the <see cref="ApiValidation"/> option is enabled.
/// </summary>
DebugOutputMute = 11,
/// <summary>
/// Allow vendor extensions to be used even when they may be
/// incompatible with RenderDoc and cause corrupted replays or crashes.
/// </summary>
AllowUnsupportedVendorExtensions = 12,
/// <summary>
/// Define a soft memory limit which some APIs may aim to keep overhead under where
/// possible. Anything above this limit will where possible be saved directly to disk during
/// capture.<br/>
/// This will cause increased disk space use (which may cause a capture to fail if disk space is
/// exhausted) as well as slower capture times.
/// <br/><br/>
/// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
/// limit.
/// <br/><br/>
/// Units are in MBs, suggested values would range from 200MB to 1000MB.
/// </summary>
SoftMemoryLimit = 13,
}
}
@@ -0,0 +1,83 @@
// ReSharper disable UnusedMember.Global
namespace Ryujinx.Graphics.RenderDocApi
{
public enum InputButton
{
// '0' - '9' matches ASCII values
Key0 = 0x30,
Key1 = 0x31,
Key2 = 0x32,
Key3 = 0x33,
Key4 = 0x34,
Key5 = 0x35,
Key6 = 0x36,
Key7 = 0x37,
Key8 = 0x38,
Key9 = 0x39,
// 'A' - 'Z' matches ASCII values
A = 0x41,
B = 0x42,
C = 0x43,
D = 0x44,
E = 0x45,
F = 0x46,
G = 0x47,
H = 0x48,
I = 0x49,
J = 0x4A,
K = 0x4B,
L = 0x4C,
M = 0x4D,
N = 0x4E,
O = 0x4F,
P = 0x50,
Q = 0x51,
R = 0x52,
S = 0x53,
T = 0x54,
U = 0x55,
V = 0x56,
W = 0x57,
X = 0x58,
Y = 0x59,
Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
NonPrintable = 0x100,
Divide,
Multiply,
Subtract,
Plus,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
Home,
End,
Insert,
Delete,
PageUp,
PageDn,
Backspace,
Tab,
PrtScrn,
Pause,
Max,
}
}
@@ -0,0 +1,39 @@
// ReSharper disable UnusedMember.Global
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[Flags]
public enum OverlayBits
{
/// <summary>
/// This single bit controls whether the overlay is enabled or disabled globally
/// </summary>
Enabled = 1 << 0,
/// <summary>
/// Show the average framerate over several seconds as well as min/max
/// </summary>
FrameRate = 1 << 1,
/// <summary>
/// Show the current frame number
/// </summary>
FrameNumber = 1 << 2,
/// <summary>
/// Show a list of recent captures, and how many captures have been made
/// </summary>
CaptureList = 1 << 3,
/// <summary>
/// Default values for the overlay mask
/// </summary>
Default = Enabled | FrameRate | FrameNumber | CaptureList,
/// <summary>
/// Enable all bits
/// </summary>
All = ~0,
/// <summary>
/// Disable all bits
/// </summary>
None = 0
}
}
@@ -0,0 +1,5 @@
# Ryujinx.Graphics.RenderDocApi
This is a C# binding for RenderDoc's application API.
This is a source-inclusion of https://github.com/utkumaden/RenderdocSharp.
I didn't use the NuGet package as I had a few minor changes I wanted to make, and I want to learn from it as well via hands-on experience.
@@ -0,0 +1,639 @@
using System;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
namespace Ryujinx.Graphics.RenderDocApi
{
public static unsafe partial class RenderDoc
{
/// <summary>
/// True if the API is available.
/// </summary>
public static bool IsAvailable => Api != null;
/// <summary>
/// Set the minimum version of the API you require.
/// </summary>
/// <remarks>Set this before you do anything else with the RenderDoc API, including <see cref="IsAvailable"/>.</remarks>
public static RenderDocVersion MinimumRequired { get; set; } = RenderDocVersion.Version_1_0_0;
/// <summary>
/// Set to true to assert versions.
/// </summary>
public static bool AssertVersionEnabled { get; set; } = true;
/// <summary>
/// Version of the API available.
/// </summary>
[MemberNotNullWhen(true, nameof(IsAvailable))]
public static Version? Version
{
get
{
if (!IsAvailable)
return null;
int major, minor, build;
Api->GetApiVersion(&major, &minor, &build);
return new Version(major, minor, build);
}
}
/// <summary>
/// The current mask which determines what sections of the overlay render on each window.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static OverlayBits OverlayBits
{
get => Api->GetOverlayBits();
set
{
Api->MaskOverlayBits(~value, value);
}
}
/// <summary>
/// The template for new captures.<br/>
/// The template can either be a relative or absolute path, which determines where captures will be saved and how they will be named.
/// If the path template is 'my_captures/example', then captures saved will be e.g.
/// 'my_captures/example_frame123.rdc' and 'my_captures/example_frame456.rdc'.<br/>
/// Relative paths will be saved relative to the process’s current working directory.<br/>
/// </summary>
/// <remarks>The default template is in a folder controlled by the UI - initially the system temporary folder, and the filename is the executable’s filename.</remarks>
[RenderDocApiVersion(1, 0)]
public static string CaptureFilePathTemplate
{
get
{
byte* ptr = Api->GetCaptureFilePathTemplate();
return Marshal.PtrToStringUTF8((nint)ptr)!;
}
set
{
fixed (byte* ptr = value.ToNullTerminatedByteArray())
{
Api->SetCaptureFilePathTemplate(ptr);
}
}
}
/// <summary>
/// The amount of frame captures that have been made.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static int CaptureCount => Api->GetNumCaptures();
/// <summary>
/// Checks if the RenderDoc UI is currently connected to this process.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsTargetControlConnected => Api is not null && Api->IsTargetControlConnected() != 0;
/// <summary>
/// Checks if the current frame is capturing.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static bool IsFrameCapturing => Api is not null && Api->IsFrameCapturing() != 0;
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="integer">the unsigned integer value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, uint integer)
{
return Api is not null && Api->SetCaptureOptionU32(option, integer) != 0;
}
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="boolean">the value to set for the option, converted to a 0 or 1 before setting.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, bool boolean)
=> SetCaptureOption(option, boolean ? 1 : 0);
/// <summary>
/// Set one of the options for tweaking some behaviors of capturing.
/// </summary>
/// <param name="option">specifies which capture option should be set.</param>
/// <param name="single">the floating point value to set for the option.</param>
/// <remarks>Note that each option only takes effect from after it is set - so it is advised to set these options as early as possible, ideally before any graphics API has been initialized.</remarks>
/// <returns>
/// true, if the <paramref name="option"/> is valid, and the value set on the option is within valid ranges.<br/>
/// false, if the option is not a <see cref="CaptureOption"/>, or the value is not valid for the option.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool SetCaptureOption(CaptureOption option, float single)
{
return Api is not null && Api->SetCaptureOptionF32(option, single) != 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="integer">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, <see cref="int.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out uint integer)
{
integer = Api->GetCaptureOptionU32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>, writing it to an out parameter.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <param name="single">the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum. Otherwise, -<see cref="float.MaxValue"/>.</param>
[RenderDocApiVersion(1, 0)]
public static void GetCaptureOption(CaptureOption option, out float single)
{
single = Api->GetCaptureOptionF32(option);
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>,
/// converted to a boolean.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, converted to bool, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns null.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static bool? GetCaptureOptionBool(CaptureOption option)
{
if (Api is null) return false;
uint returnVal = GetCaptureOptionU32(option);
if (returnVal == uint.MaxValue)
return null;
return returnVal is not 0;
}
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns <see cref="int.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static uint GetCaptureOptionU32(CaptureOption option) => Api->GetCaptureOptionU32(option);
/// <summary>
/// Gets the current value of one of the different options in <see cref="CaptureOption"/>.
/// </summary>
/// <param name="option">specifies which capture option should be retrieved.</param>
/// <returns>
/// the value of the capture option, if the option is a valid <see cref="CaptureOption"/> enum.
/// Otherwise, returns -<see cref="float.MaxValue"/>.
/// </returns>
[RenderDocApiVersion(1, 0)]
public static float GetCaptureOptionF32(CaptureOption option) => Api->GetCaptureOptionF32(option);
/// <summary>
/// Changes the key bindings in-application for changing the focussed window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetFocusToggleKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetFocusToggleKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Changes the key bindings in-application for triggering a capture on the current window.
/// </summary>
/// <param name="buttons">lists the keys to bind.</param>
[RenderDocApiVersion(1, 0)]
public static void SetCaptureKeys(ReadOnlySpan<InputButton> buttons)
{
if (Api is null) return;
fixed (InputButton* ptr = buttons)
{
Api->SetCaptureKeys(ptr, buttons.Length);
}
}
/// <summary>
/// Attempts to remove RenderDoc and its hooks from the target process.<br/>
/// It must be called as early as possible in the process, and will have undefined results
/// if any graphics API functions have been called.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void RemoveHooks()
{
if (Api is null) return;
Api->RemoveHooks();
}
/// <summary>
/// Remove RenderDoc’s crash handler from the target process.<br/>
/// If you have your own crash handler that you want to handle any exceptions,
/// RenderDoc’s handler could interfere; so it can be disabled.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void UnloadCrashHandler()
{
if (Api is null) return;
Api->UnloadCrashHandler();
}
/// <summary>
/// Trigger a capture as if the user had pressed one of the capture hotkeys.<br/>
/// The capture will be taken from the next frame presented to whichever window is considered current.
/// </summary>
[RenderDocApiVersion(1, 0)]
public static void TriggerCapture()
{
if (Api is null) return;
Api->TriggerCapture();
}
/// <summary>
/// Gets the details of all frame capture in the current session.
/// This simply calls <see cref="GetCapture"/> for each index available as specified by <see cref="CaptureCount"/>.
/// </summary>
/// <returns>An immutable array of structs representing RenderDoc Captures.</returns>
public static ImmutableArray<Capture> GetCaptures()
{
if (Api is null) return [];
int captureCount = CaptureCount;
if (captureCount is 0) return [];
ImmutableArray<Capture>.Builder captures = ImmutableArray.CreateBuilder<Capture>(captureCount);
for (int captureIndex = 0; captureIndex < captureCount; captureIndex++)
{
if (GetCapture(captureIndex) is { } capture)
captures.Add(capture);
}
return captures.DrainToImmutable();
}
/// <summary>
/// Gets the details of a particular frame capture, as specified by an index from 0 to <see cref="CaptureCount"/> - 1.
/// </summary>
/// <param name="index">specifies which capture to return the details of. Must be less than the value returned by <see cref="CaptureCount"/>.</param>
/// <returns>A struct representing a RenderDoc Capture.</returns>
[RenderDocApiVersion(1, 0)]
public static Capture? GetCapture(int index)
{
if (Api is null) return null;
int length = 0;
if (Api->GetCapture(index, null, &length, null) == 0)
{
return null;
}
Span<byte> bytes = stackalloc byte[length + 1];
long timestamp;
fixed (byte* ptr = bytes)
Api->GetCapture(index, ptr, &length, &timestamp);
string fileName = Encoding.UTF8.GetString(bytes[length..]);
return new Capture(index, fileName, DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime);
}
/// <summary>
/// Determine the closest matching replay UI executable for the current RenderDoc module, and launch it.
/// </summary>
/// <param name="connectTargetControl">if the UI should immediately connect to the application.</param>
/// <param name="commandLine">string to be appended to the command line, e.g. a capture filename. If this parameter is null, the command line will be unmodified.</param>
/// <returns>true if the UI was successfully launched; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool LaunchReplayUI(bool connectTargetControl, string? commandLine = null)
{
if (Api is null) return false;
if (commandLine == null)
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, null) != 0;
}
fixed (byte* ptr = commandLine.ToNullTerminatedByteArray())
{
return Api->LaunchReplayUI(connectTargetControl ? 1u : 0u, ptr) != 0;
}
}
/// <summary>
/// Explicitly sets which window is considered active.<br/>
/// The active window is the one that will be captured when the keybind to trigger a capture is pressed.
/// </summary>
/// <param name="hDevice">a handle to the API ‘device’ object that will be set active. Must be valid.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. Must be valid.</param>
[RenderDocApiVersion(1, 0)]
public static void SetActiveWindow(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->SetActiveWindow((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately begin a capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API ‘device’ object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
[RenderDocApiVersion(1, 0)]
public static void StartFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return;
Api->StartFrameCapture((void*)hDevice, (void*)hWindow);
}
/// <summary>
/// Immediately end an active capture for the specified device/window combination.
/// </summary>
/// <param name="hDevice">a handle to the API ‘device’ object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture succeeded; false otherwise.</returns>
[RenderDocApiVersion(1, 0)]
public static bool EndFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
return Api->EndFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Trigger multiple sequential frame captures as if the user had pressed one of the capture hotkeys before each frame.<br/>
/// The captures will be taken from the next frames presented to whichever window is considered current.<br/>
/// Each capture will be taken independently and saved to a separate file, with no reference to the other frames.
/// </summary>
/// <param name="numFrames">the number of frames to capture.</param>
/// <remarks>Requires RenderDoc API version 1.1</remarks>
[RenderDocApiVersion(1, 1)]
public static void TriggerMultiFrameCapture(uint numFrames)
{
if (Api is null) return;
AssertAtLeast(1, 1);
Api->TriggerMultiFrameCapture(numFrames);
}
/// <summary>
/// Adds an arbitrary comments field to the most recent capture,
/// which will then be displayed in the UI to anyone opening the capture.
/// <br/><br/>
/// This is equivalent to calling <see cref="SetCaptureFileComments"/> with a null first (fileName) parameter.
/// </summary>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
public static void SetMostRecentCaptureFileComments(string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
}
/// <summary>
/// Adds an arbitrary comments field to an existing capture on disk,
/// which will then be displayed in the UI to anyone opening the capture.
/// </summary>
/// <param name="fileName">the path to the capture file to set comments in. If this path is null or an empty string, the most recent capture file that has been created will be used.</param>
/// <param name="comments">the comments to set in the capture file.</param>
/// <remarks>Requires RenderDoc API version 1.2</remarks>
[RenderDocApiVersion(1, 2)]
public static void SetCaptureFileComments(string? fileName, string comments)
{
if (Api is null) return;
AssertAtLeast(1, 2);
byte[] commentBytes = comments.ToNullTerminatedByteArray();
fixed (byte* pcomment = commentBytes)
{
if (fileName is null)
{
Api->SetCaptureFileComments((byte*)nint.Zero, pcomment);
}
else
{
byte[] fileBytes = fileName.ToNullTerminatedByteArray();
fixed (byte* pfile = fileBytes)
{
Api->SetCaptureFileComments(pfile, pcomment);
}
}
}
}
/// <summary>
/// Similar to <see cref="EndFrameCapture"/>, but the capture contents will be discarded immediately, and not processed and written to disk.<br/>
/// This will be more efficient than <see cref="EndFrameCapture"/> if the frame capture is not needed.
/// </summary>
/// <param name="hDevice">a handle to the API ‘device’ object that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <param name="hWindow">a handle to the platform window handle that will be set active. May be <see cref="nint.Zero"/> to wildcard match.</param>
/// <returns>true if the capture was discarded; false if there was an error or no capture was in progress.</returns>
/// <remarks>Requires RenderDoc API version 1.4</remarks>
[RenderDocApiVersion(1, 4)]
public static bool DiscardFrameCapture(nint hDevice, nint hWindow)
{
if (Api is null) return false;
AssertAtLeast(1, 4);
return Api->DiscardFrameCapture((void*)hDevice, (void*)hWindow) != 0;
}
/// <summary>
/// Requests that the currently connected replay UI raise its window to the top.<br/>
/// This is only possible if an instance of the replay UI is currently connected, otherwise this method does nothing.<br/>
/// This can be used in conjunction with <see cref="IsTargetControlConnected"/> and <see cref="LaunchReplayUI"/>,<br/> to intelligently handle showing the UI after making a capture.<br/><br/>
/// Given OS differences, it is not guaranteed that the UI will be successfully raised even if the request is passed on.<br/>
/// On some systems it may only be highlighted or otherwise indicated to the user.
/// </summary>
/// <returns>true if the request was passed onto the UI successfully; false if there is no UI connected or some other error occurred.</returns>
/// <remarks>Requires RenderDoc API version 1.5</remarks>
[RenderDocApiVersion(1, 5)]
public static bool ShowReplayUI()
{
if (Api is null) return false;
AssertAtLeast(1, 5);
return Api->ShowReplayUI() != 0;
}
/// <summary>
/// Sets a given title for the currently in-progress capture, which will be displayed in the UI.<br/>
/// This can be used either with a user-defined capture using a manual start and end,
/// or an automatic capture triggered by <see cref="TriggerCapture"/> or a keypress.<br/>
/// If multiple captures are ongoing at once, the title will be applied to the first capture to end only.<br/>
/// Any subsequent captures will not get any title unless the function is called again.
/// This function can only be called while a capture is in-progress,
/// after <see cref="StartFrameCapture"/> and before <see cref="EndFrameCapture"/>.<br/>
/// If it is called elsewhere it will have no effect.
/// If it is called multiple times within a capture, only the last title will have any effect.
/// </summary>
/// <param name="title">The title to set for the in-progress capture.</param>
/// <remarks>Requires RenderDoc API version 1.6</remarks>
[RenderDocApiVersion(1, 6)]
public static void SetCaptureTitle(string title)
{
if (Api is null) return;
AssertAtLeast(1, 6);
fixed (byte* ptr = title.ToNullTerminatedByteArray())
Api->SetCaptureTitle(ptr);
}
#region Dynamic Library loading
/// <summary>
/// Reload the internal RenderDoc API structure. Useful for manually refreshing <see cref="Api"/> while using process injection.
/// </summary>
/// <param name="ignoreAlreadyLoaded">Ignores the existing API function structure and overwrites it with a re-request.</param>
/// <param name="requiredVersion">The version of the RenderDoc API required by your application.</param>
public static void ReloadApi(bool ignoreAlreadyLoaded = false, RenderDocVersion? requiredVersion = null)
{
if (_loaded && !ignoreAlreadyLoaded)
return;
lock (typeof(RenderDoc))
{
// Prevent double loads.
if (_loaded && !ignoreAlreadyLoaded)
return;
if (requiredVersion.HasValue)
MinimumRequired = requiredVersion.Value;
_loaded = true;
_api = GetApi(MinimumRequired);
if (_api != null)
AssertAtLeast(MinimumRequired);
}
}
private static RenderDocApi* _api = null;
private static bool _loaded;
private static RenderDocApi* Api
{
get
{
ReloadApi();
return _api;
}
}
private static readonly Regex _dynamicLibraryPattern = RenderDocApiDynamicLibraryRegex();
private static RenderDocApi* GetApi(RenderDocVersion minimumRequired = RenderDocVersion.Version_1_0_0)
{
foreach (ProcessModule module in Process.GetCurrentProcess().Modules)
{
string moduleName = module.FileName ?? string.Empty;
if (!_dynamicLibraryPattern.IsMatch(moduleName))
continue;
if (!NativeLibrary.TryLoad(moduleName, out nint moduleHandle))
return null;
if (!NativeLibrary.TryGetExport(moduleHandle, "RENDERDOC_GetAPI", out nint procAddress))
return null;
var RENDERDOC_GetApi = (delegate* unmanaged[Cdecl]<RenderDocVersion, RenderDocApi**, int>)procAddress;
RenderDocApi* api;
return RENDERDOC_GetApi(minimumRequired, &api) != 0 ? api : null;
}
return null;
}
private static void AssertAtLeast(RenderDocVersion rdv, [CallerMemberName] string callee = "")
{
Version ver = rdv.SystemVersion;
AssertAtLeast(ver.Major, ver.Minor, ver.Build, callee);
}
private static void AssertAtLeast(int major, int minor, int patch = 0, [CallerMemberName] string callee = "")
{
if (!AssertVersionEnabled)
return;
if (Version!.Major < major)
goto fail;
if (Version.Major > major)
goto success;
if (Version.Minor < minor)
goto fail;
if (Version.Minor > minor)
goto success;
if (Version.Build < patch)
goto fail;
success:
return;
fail:
Version minVersion =
typeof(RenderDoc).GetMethod(callee)!.GetCustomAttribute<RenderDocApiVersionAttribute>()!.MinVersion;
throw new NotSupportedException(
$"This API was introduced in RenderDoc API {minVersion}. Current API version is {Version}.");
}
private static byte[] ToNullTerminatedByteArray(this string str, Encoding? encoding = null)
{
encoding ??= Encoding.UTF8;
return encoding.GetBytes(str + '\0');
}
[GeneratedRegex(@"(lib)?renderdoc(\.dll|\.so|\.dylib)(\.\d+)?",
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
private static partial Regex RenderDocApiDynamicLibraryRegex();
#endregion
}
}
@@ -0,0 +1,51 @@
namespace Ryujinx.Graphics.RenderDocApi
{
#pragma warning disable CS0649
internal unsafe struct RenderDocApi
{
public delegate* unmanaged[Cdecl]<int*, int*, int*, void> GetApiVersion;
public delegate* unmanaged[Cdecl]<CaptureOption, uint, int> SetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float, int> SetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<CaptureOption, uint> GetCaptureOptionU32;
public delegate* unmanaged[Cdecl]<CaptureOption, float> GetCaptureOptionF32;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetFocusToggleKeys;
public delegate* unmanaged[Cdecl]<InputButton*, int, void> SetCaptureKeys;
public delegate* unmanaged[Cdecl]<OverlayBits> GetOverlayBits;
public delegate* unmanaged[Cdecl]<OverlayBits, OverlayBits, void> MaskOverlayBits;
public delegate* unmanaged[Cdecl]<void> RemoveHooks;
public delegate* unmanaged[Cdecl]<void> UnloadCrashHandler;
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<byte*> GetCaptureFilePathTemplate;
public delegate* unmanaged[Cdecl]<int> GetNumCaptures;
public delegate* unmanaged[Cdecl]<int, byte*, int*, long*, uint> GetCapture;
public delegate* unmanaged[Cdecl]<void> TriggerCapture;
public delegate* unmanaged[Cdecl]<uint> IsTargetControlConnected;
public delegate* unmanaged[Cdecl]<uint, byte*, uint> LaunchReplayUI;
public delegate* unmanaged[Cdecl]<void*, void*, void> SetActiveWindow;
public delegate* unmanaged[Cdecl]<void*, void*, void> StartFrameCapture;
public delegate* unmanaged[Cdecl]<uint> IsFrameCapturing;
public delegate* unmanaged[Cdecl]<void*, void*, uint> EndFrameCapture;
// 1.1
public delegate* unmanaged[Cdecl]<uint, void> TriggerMultiFrameCapture;
// 1.2
public delegate* unmanaged[Cdecl]<byte*, byte*, void> SetCaptureFileComments;
// 1.3
public delegate* unmanaged[Cdecl]<void*, void*, uint> DiscardFrameCapture;
// 1.5
public delegate* unmanaged[Cdecl]<uint> ShowReplayUI;
// 1.6
public delegate* unmanaged[Cdecl]<byte*, void> SetCaptureTitle;
}
#pragma warning restore CS0649
}
@@ -0,0 +1,16 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
public sealed class RenderDocApiVersionAttribute : Attribute
{
public Version MinVersion { get; }
public RenderDocApiVersionAttribute(int major, int minor, int patch = 0)
{
MinVersion = new Version(major, minor, patch);
}
}
}
@@ -0,0 +1,47 @@
using System;
namespace Ryujinx.Graphics.RenderDocApi
{
public enum RenderDocVersion
{
Version_1_0_0 = 10000,
Version_1_0_1 = 10001,
Version_1_0_2 = 10002,
Version_1_1_0 = 10100,
Version_1_1_1 = 10101,
Version_1_1_2 = 10102,
Version_1_2_0 = 10200,
Version_1_3_0 = 10300,
Version_1_4_0 = 10400,
Version_1_4_1 = 10401,
Version_1_4_2 = 10402,
Version_1_5_0 = 10500,
Version_1_6_0 = 10600,
}
public static partial class Helpers
{
extension(RenderDocVersion rdv)
{
public Version SystemVersion
{
get
{
int i = (int)rdv;
return new (i / 10000, (i % 10000) / 100, i % 100);
}
}
}
extension(Version sv)
{
public RenderDocVersion RenderDocVersion
{
get
{
return (RenderDocVersion)(sv.Major * 10000 + sv.Minor * 100 + sv.Build);
}
}
}
}
}
@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>
@@ -1790,7 +1790,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{ {
(_, varType) = IoMap.GetSpirvBuiltIn(ioVariable); (_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
if (IoMap.IsPerVertexBuiltIn(ioVariable)) if (context.Definitions.Stage.IsVtg() && IoMap.IsPerVertexBuiltIn(ioVariable))
{ {
perVertexBuiltIn = ioVariable; perVertexBuiltIn = ioVariable;
ioVariable = IoVariable.Position; ioVariable = IoVariable.Position;
+32
View File
@@ -0,0 +1,32 @@
using Silk.NET.Vulkan;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vulkan
{
public static class Helpers
{
extension(Vk api)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Vk"/>'s <see cref="Instance"/> pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer() =>
api.CurrentInstance is not null
? api.CurrentInstance.Value.GetRenderDocDevicePointer()
: null;
}
extension(Instance instance)
{
/// <summary>
/// C# implementation of the RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE macro from the RenderDoc API header, since we cannot use macros from C#.
/// </summary>
/// <returns>The dispatch table pointer, which sits as the first pointer-sized object in the memory pointed to by the <see cref="Instance"/>'s pointer.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void* GetRenderDocDevicePointer()
=> (*((void**)(instance.Handle)));
}
}
}
@@ -166,13 +166,15 @@ namespace Ryujinx.HLE.HOS.Applets.Error
string[] buttons = GetButtonsText(module, description, "DlgBtn"); string[] buttons = GetButtonsText(module, description, "DlgBtn");
bool showDetails = _horizon.Device.UIHandler.DisplayErrorAppletDialog($"Error Code: {module}-{description:0000}", "\n" + message, buttons); (uint Module, uint Description) errorCodeTuple = (module, uint.Parse(description.ToString("0000")));
bool showDetails = _horizon.Device.UIHandler.DisplayErrorAppletDialog($"Error Code: {module}-{description:0000}", "\n" + message, buttons, errorCodeTuple);
if (showDetails) if (showDetails)
{ {
message = GetMessageText(module, description, "FlvMsg"); message = GetMessageText(module, description, "FlvMsg");
buttons = GetButtonsText(module, description, "FlvBtn"); buttons = GetButtonsText(module, description, "FlvBtn");
_horizon.Device.UIHandler.DisplayErrorAppletDialog($"Details: {module}-{description:0000}", "\n" + message, buttons); _horizon.Device.UIHandler.DisplayErrorAppletDialog($"Details: {module}-{description:0000}", "\n" + message, buttons, errorCodeTuple);
} }
} }
@@ -27,9 +27,19 @@ namespace Ryujinx.HLE.HOS.Applets
_normalSession = normalSession; _normalSession = normalSession;
_interactiveSession = interactiveSession; _interactiveSession = interactiveSession;
// TODO(jduncanator): Parse PlayerSelectConfig from input data UserProfile selected = _system.Device.UIHandler.ShowPlayerSelectDialog();
_normalSession.Push(BuildResponse()); if (selected == null)
{
_normalSession.Push(BuildResponse());
}
else if (selected.UserId == new UserId("00000000000000000000000000000080"))
{
_normalSession.Push(BuildGuestResponse());
}
else
{
_normalSession.Push(BuildResponse(selected));
}
AppletStateChanged?.Invoke(this, null); AppletStateChanged?.Invoke(this, null);
_system.ReturnFocus(); _system.ReturnFocus();
@@ -37,16 +47,34 @@ namespace Ryujinx.HLE.HOS.Applets
return ResultCode.Success; return ResultCode.Success;
} }
private byte[] BuildResponse() private byte[] BuildResponse(UserProfile selectedUser)
{ {
UserProfile currentUser = _system.AccountManager.LastOpenedUser;
using MemoryStream stream = MemoryStreamManager.Shared.GetStream(); using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
using BinaryWriter writer = new(stream); using BinaryWriter writer = new(stream);
writer.Write((ulong)PlayerSelectResult.Success); writer.Write((ulong)PlayerSelectResult.Success);
currentUser.UserId.Write(writer); selectedUser.UserId.Write(writer);
return stream.ToArray();
}
private byte[] BuildGuestResponse()
{
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
using BinaryWriter writer = new(stream);
writer.Write(new byte());
return stream.ToArray();
}
private byte[] BuildResponse()
{
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
using BinaryWriter writer = new(stream);
writer.Write((ulong)PlayerSelectResult.Failure);
return stream.ToArray(); return stream.ToArray();
} }
@@ -26,12 +26,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
{ {
MemoryArrange.MemoryArrange4GiB or MemoryArrange.MemoryArrange4GiB or
MemoryArrange.MemoryArrange4GiBSystemDev or MemoryArrange.MemoryArrange4GiBSystemDev or
MemoryArrange.MemoryArrange6GiBAppletDev => 3152 * MiB, MemoryArrange.MemoryArrange6GiBAppletDev => 3236 * MiB,
MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB, MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
MemoryArrange.MemoryArrange6GiB => 4783 * MiB, MemoryArrange.MemoryArrange6GiB => 4867 * MiB,
MemoryArrange.MemoryArrange8GiB => 6831 * MiB, MemoryArrange.MemoryArrange8GiB => 6915 * MiB,
MemoryArrange.MemoryArrange10GiB => 8879 * MiB, MemoryArrange.MemoryArrange10GiB => 8963 * MiB,
MemoryArrange.MemoryArrange12GiB => 10927 * MiB, MemoryArrange.MemoryArrange12GiB => 11011 * MiB,
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."), _ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
}; };
} }
@@ -203,7 +203,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
heapRegion.Size = memConfig switch { heapRegion.Size = memConfig switch {
MemoryConfiguration.MemoryConfiguration8GiB => 0x200000000u, MemoryConfiguration.MemoryConfiguration8GiB => 0x200000000u,
MemoryConfiguration.MemoryConfiguration10GiB when !isHeapLimited => 0x280000000u, MemoryConfiguration.MemoryConfiguration10GiB when !isHeapLimited => 0x280000000u,
MemoryConfiguration.MemoryConfiguration10GiB => 0x200000000u,
MemoryConfiguration.MemoryConfiguration12GiB when !isHeapLimited => 0x300000000u, MemoryConfiguration.MemoryConfiguration12GiB when !isHeapLimited => 0x300000000u,
MemoryConfiguration.MemoryConfiguration12GiB => 0x200000000u,
_ => 0x180000000u _ => 0x180000000u
}; };
stackRegion.Size = 0; stackRegion.Size = 0;
@@ -238,7 +240,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
heapRegion.Size = memConfig switch { heapRegion.Size = memConfig switch {
MemoryConfiguration.MemoryConfiguration8GiB => 0x200000000u, MemoryConfiguration.MemoryConfiguration8GiB => 0x200000000u,
MemoryConfiguration.MemoryConfiguration10GiB when !isHeapLimited => 0x280000000u, MemoryConfiguration.MemoryConfiguration10GiB when !isHeapLimited => 0x280000000u,
MemoryConfiguration.MemoryConfiguration10GiB => 0x200000000u,
MemoryConfiguration.MemoryConfiguration12GiB when !isHeapLimited => 0x300000000u, MemoryConfiguration.MemoryConfiguration12GiB when !isHeapLimited => 0x300000000u,
MemoryConfiguration.MemoryConfiguration12GiB => 0x200000000u,
_ => 0x180000000u _ => 0x180000000u
}; };
stackRegion.Size = 1UL << (addressSpaceWidth - 8); stackRegion.Size = 1UL << (addressSpaceWidth - 8);
@@ -257,7 +261,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
heapRegion.Size = memConfig switch { heapRegion.Size = memConfig switch {
MemoryConfiguration.MemoryConfiguration8GiB => 0x200000000u, MemoryConfiguration.MemoryConfiguration8GiB => 0x200000000u,
MemoryConfiguration.MemoryConfiguration10GiB when !isHeapLimited => 0x280000000u, MemoryConfiguration.MemoryConfiguration10GiB when !isHeapLimited => 0x280000000u,
MemoryConfiguration.MemoryConfiguration10GiB => 0x200000000u,
MemoryConfiguration.MemoryConfiguration12GiB when !isHeapLimited => 0x300000000u, MemoryConfiguration.MemoryConfiguration12GiB when !isHeapLimited => 0x300000000u,
MemoryConfiguration.MemoryConfiguration12GiB => 0x200000000u,
_ => 0x180000000u _ => 0x180000000u
}; };
stackRegion.Size = 0x80000000; stackRegion.Size = 0x80000000;
@@ -15,7 +15,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private readonly Dictionary<ulong, List<KThread>> _condVarThreads; private readonly Dictionary<ulong, List<KThread>> _condVarThreads;
private readonly Dictionary<ulong, List<KThread>> _arbiterThreads; private readonly Dictionary<ulong, List<KThread>> _arbiterThreads;
private readonly ByDynamicPriority _byDynamicPriority;
public KAddressArbiter(KernelContext context) public KAddressArbiter(KernelContext context)
{ {
@@ -23,7 +22,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_condVarThreads = []; _condVarThreads = [];
_arbiterThreads = []; _arbiterThreads = [];
_byDynamicPriority = new ByDynamicPriority();
} }
public Result ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle) public Result ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
@@ -142,14 +140,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (_condVarThreads.TryGetValue(condVarAddress, out List<KThread> threads)) if (_condVarThreads.TryGetValue(condVarAddress, out List<KThread> threads))
{ {
int i = 0; int i = FindDynamicPriorityFifoInsertionIndex(threads, currentThread);
if (threads.Count > 0)
{
i = threads.BinarySearch(currentThread, _byDynamicPriority);
if (i < 0) i = ~i;
}
threads.Insert(i, currentThread); threads.Insert(i, currentThread);
} }
else else
@@ -332,14 +325,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads)) if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
{ {
int i = 0; int i = FindDynamicPriorityFifoInsertionIndex(threads, currentThread);
if (threads.Count > 0)
{
i = threads.BinarySearch(currentThread, _byDynamicPriority);
if (i < 0) i = ~i;
}
threads.Insert(i, currentThread); threads.Insert(i, currentThread);
} }
else else
@@ -424,14 +412,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (_arbiterThreads.TryGetValue(address, out List<KThread> threads)) if (_arbiterThreads.TryGetValue(address, out List<KThread> threads))
{ {
int i = 0; int i = FindDynamicPriorityFifoInsertionIndex(threads, currentThread);
if (threads.Count > 0)
{
i = threads.BinarySearch(currentThread, _byDynamicPriority);
if (i < 0) i = ~i;
}
threads.Insert(i, currentThread); threads.Insert(i, currentThread);
} }
else else
@@ -627,12 +610,28 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return validCount; return validCount;
} }
private class ByDynamicPriority : IComparer<KThread> private static int FindDynamicPriorityFifoInsertionIndex(List<KThread> threads, KThread currentThread)
{ {
public int Compare(KThread x, KThread y) int low = 0;
int high = threads.Count;
// Lower numeric values represent higher priorities. Use upper-bound insertion
// to preserve FIFO order among waiters with the same dynamic priority.
while (low < high)
{ {
return x!.DynamicPriority.CompareTo(y!.DynamicPriority); int middle = low + ((high - low) >> 1);
if (threads[middle].DynamicPriority <= currentThread.DynamicPriority)
{
low = middle + 1;
}
else
{
high = middle;
}
} }
return low;
} }
} }
} }
+22 -2
View File
@@ -783,8 +783,28 @@ namespace Ryujinx.HLE.HOS
} }
List<Cheat> cheats = mods.Cheats; List<Cheat> cheats = mods.Cheats;
Dictionary<string, ulong> processExes = tamperInfo.BuildIds.Zip(tamperInfo.CodeAddresses, (k, v) => new { k, v }) Dictionary<string, ulong> processExes = new();
.ToDictionary(x => x.k[..Math.Min(Cheat.CheatIdSize, x.k.Length)], x => x.v);
foreach ((string buildId, ulong codeAddress) in tamperInfo.BuildIds.Zip(tamperInfo.CodeAddresses))
{
string normalizedBuildId = buildId[..Math.Min(Cheat.CheatIdSize, buildId.Length)];
if (processExes.TryGetValue(normalizedBuildId, out ulong existingAddress))
{
if (existingAddress != codeAddress)
{
Logger.Warning?.Print(
LogClass.ModLoader,
$"Duplicate BuildId prefix '{normalizedBuildId}' has different code addresses. " +
$"Existing: 0x{existingAddress:X}, duplicate: 0x{codeAddress:X}. " +
$"Keeping the first one.");
}
continue;
}
processExes.Add(normalizedBuildId, codeAddress);
}
foreach (Cheat cheat in cheats) foreach (Cheat cheat in cheats)
{ {
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After

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@@ -71,7 +71,14 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
return _applicationServiceServer.IsUserRegistrationRequestPermitted(context); return _applicationServiceServer.IsUserRegistrationRequestPermitted(context);
} }
[CommandCmif(51)] [CommandCmif(51)] // 1.0.0 – 18.1.0
// TrySelectUserWithoutInteraction(bool) -> nn::account::Uid
public ResultCode TrySelectUserWithoutInteractionDeprecated(ServiceCtx context)
{
return _applicationServiceServer.TrySelectUserWithoutInteraction(context);
}
[CommandCmif(52)] // 19.0.0+
// TrySelectUserWithoutInteraction(bool) -> nn::account::Uid // TrySelectUserWithoutInteraction(bool) -> nn::account::Uid
public ResultCode TrySelectUserWithoutInteraction(ServiceCtx context) public ResultCode TrySelectUserWithoutInteraction(ServiceCtx context)
{ {
@@ -21,6 +21,21 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
return ResultCode.Success; return ResultCode.Success;
} }
[CommandCmif(3)] // 20.0.0+
// CreateLibraryAppletEx(u32, u32, u64) -> object<nn::am::service::ILibraryAppletAccessor>
public ResultCode CreateLibraryAppletEx(ServiceCtx context)
{
AppletId appletId = (AppletId)context.RequestData.ReadInt32();
_ = context.RequestData.ReadInt32(); // libraryAppletMode
_ = context.RequestData.ReadUInt64(); // threadId
MakeObject(context, new ILibraryAppletAccessor(appletId, context.Device.System));
return ResultCode.Success;
}
[CommandCmif(10)] [CommandCmif(10)]
// CreateStorage(u64) -> object<nn::am::service::IStorage> // CreateStorage(u64) -> object<nn::am::service::IStorage>
public ResultCode CreateStorage(ServiceCtx context) public ResultCode CreateStorage(ServiceCtx context)
@@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
private readonly bool[] _supportedPlayers; private readonly bool[] _supportedPlayers;
private VibrationValue _neutralVibrationValue = new() private VibrationValue _neutralVibrationValue = new()
{ {
AmplitudeLow = 0f, AmplitudeLow = 0.01f,
FrequencyLow = 160f, FrequencyLow = 160f,
AmplitudeHigh = 0f, AmplitudeHigh = 0f,
FrequencyHigh = 320f, FrequencyHigh = 320f,
@@ -7,6 +7,7 @@ using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils; using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.Loaders.Executables; using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Loaders.Processes.Extensions; using Ryujinx.HLE.Loaders.Processes.Extensions;
using System.Collections.Concurrent; using System.Collections.Concurrent;
@@ -23,7 +24,62 @@ namespace Ryujinx.HLE.Loaders.Processes
private ulong _latestPid; private ulong _latestPid;
public ProcessResult ActiveApplication => _processesByPid[_latestPid]; private readonly object _pidLock = new();
#nullable enable
public ProcessResult? ActiveApplication
{
get
{
lock (_pidLock)
{
// Check if _latestPid is still valid
if (_latestPid == 0)
{
return null;
}
// Verify process still exists in kernel (authoritative source)
if (!_device.System.KernelContext.Processes.TryGetValue(_latestPid, out HOS.Kernel.Process.KProcess? kernelProcess))
{
// Process no longer exists in kernel, clear stale state
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} no longer exists in kernel, clearing stale state");
_processesByPid.TryRemove(_latestPid, out _);
_latestPid = 0;
return null;
}
// Verify process still exists in ProcessLoader's dictionary
if (_processesByPid.TryGetValue(_latestPid, out ProcessResult? processResult))
{
// Additional check: verify process state
if (kernelProcess.State == HOS.Kernel.Process.ProcessState.Exited ||
kernelProcess.State == HOS.Kernel.Process.ProcessState.Exiting)
{
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} is in state {kernelProcess.State}, clearing");
_processesByPid.TryRemove(_latestPid, out _);
_latestPid = 0;
return null;
}
return processResult;
}
// Fallback: clear stale PID if not in our dictionary
Logger.Warning?.Print(LogClass.Loader,
$"ActiveApplication PID {_latestPid} not in ProcessLoader dictionary, clearing");
_latestPid = 0;
return null;
}
}
}
#nullable disable
public ProcessLoader(Switch device) public ProcessLoader(Switch device)
{ {
@@ -226,7 +282,7 @@ namespace Ryujinx.HLE.Loaders.Processes
} }
// Explicitly null TitleId to disable the shader cache. // Explicitly null TitleId to disable the shader cache.
Graphics.Gpu.GraphicsConfig.TitleId = null; GraphicsConfig.TitleId = null;
_device.Gpu.HostInitalized.Set(); _device.Gpu.HostInitalized.Set();
ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device, ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device,
@@ -265,5 +321,37 @@ namespace Ryujinx.HLE.Loaders.Processes
return false; return false;
} }
/// <summary>
/// Clears a specific process from the ProcessLoader's tracking.
/// This should be called when a process exits or is terminated.
/// </summary>
/// <param name="pid">The process ID to clear</param>
public void ClearProcess(ulong pid)
{
lock (_pidLock)
{
if (_processesByPid.TryRemove(pid, out _))
{
if (_latestPid == pid)
{
_latestPid = 0;
}
}
}
}
/// <summary>
/// Clears all processes from the ProcessLoader's tracking.
/// This should be called during system shutdown.
/// </summary>
public void ClearAllProcesses()
{
lock (_pidLock)
{
_processesByPid.Clear();
_latestPid = 0;
}
}
} }
} }
+1
View File
@@ -59,6 +59,7 @@
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" /> <EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" />
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" /> <EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" />
<EmbeddedResource Include="HOS\Services\Account\Acc\DefaultUserImage.jpg" /> <EmbeddedResource Include="HOS\Services\Account\Acc\DefaultUserImage.jpg" />
<EmbeddedResource Include="HOS\Services\Account\Acc\GuestUserImage.jpg" />
</ItemGroup> </ItemGroup>
</Project> </Project>
+1
View File
@@ -208,6 +208,7 @@ namespace Ryujinx.HLE
{ {
if (disposing) if (disposing)
{ {
Processes.ClearAllProcesses();
System.Dispose(); System.Dispose();
AudioDeviceDriver.Dispose(); AudioDeviceDriver.Dispose();
FileSystem.Dispose(); FileSystem.Dispose();
+8 -1
View File
@@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types; using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
namespace Ryujinx.HLE.UI namespace Ryujinx.HLE.UI
@@ -48,7 +49,8 @@ namespace Ryujinx.HLE.UI
/// Displays a Message Dialog box specific to Error Applet and blocks until it is closed. /// Displays a Message Dialog box specific to Error Applet and blocks until it is closed.
/// </summary> /// </summary>
/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns> /// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText); // ReSharper disable once UnusedParameter.Global
bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null);
/// <summary> /// <summary>
/// Creates a handler to process keyboard inputs into text strings. /// Creates a handler to process keyboard inputs into text strings.
@@ -65,5 +67,10 @@ namespace Ryujinx.HLE.UI
/// Takes a screenshot from the current renderer and saves it in the screenshots folder. /// Takes a screenshot from the current renderer and saves it in the screenshots folder.
/// </summary> /// </summary>
void TakeScreenshot(); void TakeScreenshot();
/// <summary>
/// Displays the player select dialog and returns the selected profile.
/// </summary>
UserProfile ShowPlayerSelectDialog();
} }
} }
+207 -70
View File
@@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid; using Ryujinx.HLE.HOS.Services.Hid;
using SDL; using SDL;
using static SDL.SDL3; using static SDL.SDL3;
@@ -12,140 +13,276 @@ namespace Ryujinx.Input.SDL3
{ {
private readonly SDL_hid_device* _hidHandle; private readonly SDL_hid_device* _hidHandle;
private byte[] _buffer;
private static ushort _vendor;
private static ushort _product;
private int _globalCount; private int _globalCount;
private ulong _lastWriteTicks;
private NpadHdRumble(SDL_hid_device* hidHandle) private NpadHdRumble(SDL_hid_device* hidHandle)
{ {
_hidHandle = hidHandle; _hidHandle = hidHandle;
InitializeDevice();
} }
public static NpadHdRumble Create(SDL_Gamepad* gamepadHandle) public static NpadHdRumble Create(SDL_Gamepad* gamepadHandle)
{ {
ushort vendor = SDL_GetGamepadVendor(gamepadHandle); _vendor = SDL_GetGamepadVendor(gamepadHandle);
if (vendor != 0x057e) if (!Enum.IsDefined(typeof(HDRumbleSupportedVendor), _vendor))
{ {
return null; return null;
} }
ushort product = SDL_GetGamepadProduct(gamepadHandle); _product = SDL_GetGamepadProduct(gamepadHandle);
if (product != 0x2006 && product != 0x2007 && product != 0x2009 && product != 0x200e) if (!Enum.IsDefined(typeof(HDRumbleSupportedProduct), _product))
{ {
return null; return null;
} }
return new NpadHdRumble(SDL_hid_open(vendor, product, 0)); int serialNumber = 0;
string? serial = SDL_GetGamepadSerial(gamepadHandle);
if (serial is not null)
{
int.TryParse(serial, out serialNumber);
}
return new NpadHdRumble(SDL_hid_open(_vendor, _product, serialNumber));
} }
// Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble // Some of the code was translated from https://github.com/MIZUSHIKI/JoyShockLibrary-plus-HDRumble
private void WriteHdRumble( private bool WriteNintendoHdRumble(VibrationValue left, VibrationValue right)
int encLeftLowFreq, int encLeftLowAmp,
int encLeftHighFreq, int encLeftHighAmp,
int encRightLowFreq, int encRightLowAmp,
int encRightHighFreq, int encRightHighAmp)
{ {
byte[] buf = new byte[10]; int leftLowAmp = EncodeLowAmp(left.AmplitudeLow);
int leftLowFreq = EncodeLowFreq(left.FrequencyLow) + (leftLowAmp >> 8);
buf[0] = 0x10; int leftHighFreq = EncodeHighFreq(left.FrequencyHigh);
buf[1] = (byte)((++_globalCount) & 0xF); int leftHighAmp = EncodeHighAmp(left.AmplitudeHigh) + (leftHighFreq >> 8);
buf[2] = (byte)(encLeftHighFreq & 0xFF); int rightLowAmp = EncodeLowAmp(right.AmplitudeLow);
buf[3] = (byte)(encLeftHighAmp + ((encLeftHighFreq >> 8) & 0xFF)); int rightLowFreq = EncodeLowFreq(right.FrequencyLow) + (rightLowAmp >> 8);
buf[4] = (byte)(encLeftLowFreq + ((encLeftLowAmp >> 8) & 0xFF)); int rightHighFreq = EncodeHighFreq(right.FrequencyHigh);
buf[5] = (byte)(encLeftLowAmp & 0xFF); int rightHighAmp = EncodeHighAmp(right.AmplitudeHigh) + (rightHighFreq >> 8);
buf[6] = (byte)(encRightHighFreq & 0xFF); _buffer[0] = 0x10;
buf[7] = (byte)(encRightHighAmp + ((encRightHighFreq >> 8) & 0xFF)); _buffer[1] = (byte)((_globalCount++) & 0xF);
buf[8] = (byte)(encRightLowFreq + ((encRightLowAmp >> 8) & 0xFF));
buf[9] = (byte)(encRightLowAmp & 0xFF); // Left LRA
_buffer[2] = (byte)(leftLowFreq & 0xFF);
_buffer[3] = (byte)(leftHighAmp & 0xFF);
_buffer[4] = (byte)(leftHighFreq & 0xFF);
_buffer[5] = (byte)(leftLowAmp & 0xFF);
// Right LRA
_buffer[6] = (byte)(rightLowFreq & 0xFF);
_buffer[7] = (byte)(rightHighAmp & 0xFF);
_buffer[8] = (byte)(rightHighFreq & 0xFF);
_buffer[9] = (byte)(rightLowAmp & 0xFF);
if (_globalCount > 0xF) if (_globalCount > 0xF)
{ {
_globalCount = 0x0; _globalCount = 0x0;
} }
fixed (byte* ptr = buf) fixed (byte* ptr = _buffer)
{ {
SDL_hid_write(_hidHandle, ptr, (nuint)buf.Length); if (SendHdRumble(ptr, (nuint)_buffer.Length) >= 0)
{
return true;
}
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
} }
return false;
} }
private static int EncodeLowFreq(float lowFreq) private static int EncodeLowFreq(float lowFreq)
{ {
float lf = Math.Clamp(lowFreq, 40.875885f, 626.286133f); return (int)Math.Clamp(32 * Math.Log2(lowFreq * 0.1f) - 0x40, 81.75177f, 1252.572266f);
return (int)Math.Round(32 * Math.Log2(lf * 0.1f)) - 0x40;
} }
private static int EncodeHighFreq(float highFreq) private static int EncodeHighFreq(float highFreq)
{ {
float hf = Math.Clamp(highFreq, 81.75177f, 1252.572266f); return (int)Math.Clamp(32 * Math.Log2(highFreq * 0.1f) - 0x60, 81.75177f, 1252.572266f);
return ((int)Math.Round(32 * Math.Log2(hf * 0.1f)) - 0x60) * 4;
} }
private static int EncodeLowAmp(float rawAmp) private static int EncodeLowAmp(float rawAmp)
{ {
int encodedAmp = 0; double encodedAmp = 0;
if (rawAmp is > 0 and < 0.012f) if (rawAmp is > 0 and < 0.012f)
{
encodedAmp = 1; encodedAmp = 1;
}
else if (rawAmp is >= 0.012f and < 0.112f) else if (rawAmp is >= 0.012f and < 0.112f)
{ encodedAmp = 4 * Math.Log2(rawAmp * 110f);
encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
}
else if (rawAmp is >= 0.112f and < 0.225f) else if (rawAmp is >= 0.112f and < 0.225f)
{ encodedAmp = 16 * Math.Log2(rawAmp * 17f);
encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
}
else if (rawAmp is >= 0.225f and <= 1f) else if (rawAmp is >= 0.225f and <= 1f)
{ encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
} encodedAmp = Math.Round((encodedAmp / 2.0) + 64.0);
encodedAmp = Math.Clamp(encodedAmp, 0.0, 100.2867);
return (int)Math.Floor(encodedAmp / 2.0) + 64; return (int)Math.Round(encodedAmp);
} }
private static int EncodeHighAmp(float rawAmp) private static int EncodeHighAmp(float rawAmp)
{ {
int encodedAmp = 0; double encodedAmp = 0;
if (rawAmp is > 0 and < 0.012f) if (rawAmp is > 0 and < 0.012f)
{
encodedAmp = 1; encodedAmp = 1;
}
else if (rawAmp is >= 0.012f and < 0.112f) else if (rawAmp is >= 0.012f and < 0.112f)
{ encodedAmp = 4 * Math.Log2(rawAmp * 110f);
encodedAmp = (int)Math.Round(4 * Math.Log2(rawAmp * 110f));
}
else if (rawAmp is >= 0.112f and < 0.225f) else if (rawAmp is >= 0.112f and < 0.225f)
{ encodedAmp = 16 * Math.Log2(rawAmp * 17f);
encodedAmp = (int)Math.Round(16 * Math.Log2(rawAmp * 17f));
}
else if (rawAmp is >= 0.225f and <= 1f) else if (rawAmp is >= 0.225f and <= 1f)
{ encodedAmp = 32 * Math.Log2(rawAmp * 8.7f);
encodedAmp = (int)Math.Round(32 * Math.Log2(rawAmp * 8.7f));
} encodedAmp = Math.Round(encodedAmp / 2.0);
encodedAmp = Math.Clamp(encodedAmp, 0.0, 100.2867);
return encodedAmp * 2; return (int)encodedAmp;
} }
public bool HdRumble(VibrationValue left, VibrationValue right) public bool HdRumble(VibrationValue left, VibrationValue right)
{ {
WriteHdRumble(EncodeLowFreq(left.FrequencyLow), if(_product is (ushort) HDRumbleSupportedProduct.ProController
EncodeLowAmp(left.AmplitudeLow), or (ushort) HDRumbleSupportedProduct.JoyconLeft
EncodeHighFreq(left.FrequencyHigh), or (ushort) HDRumbleSupportedProduct.JoyconRight
EncodeHighAmp(left.AmplitudeHigh), or (ushort) HDRumbleSupportedProduct.JoyconPair
EncodeLowFreq(right.FrequencyLow), or (ushort) HDRumbleSupportedProduct.JoyconGrip)
EncodeLowAmp(right.AmplitudeLow), {
EncodeHighFreq(right.FrequencyHigh), return WriteNintendoHdRumble(left, right);
EncodeHighAmp(right.AmplitudeHigh)); }
return true;
return false;
}
private int SendHdRumble(byte* data, nuint length)
{
int result = 0;
ulong currentTicks = SDL_GetTicks();
// Ditch rumble if we haven't hit the poll-rate yet.
if ((currentTicks - _lastWriteTicks) <= GetPollRate())
{
return result;
}
result = SDL_hid_write(_hidHandle, data, length);
if (result >= 0)
{
_lastWriteTicks = currentTicks;
}
return result;
}
private void InitializeDevice()
{
if (_vendor is (ushort)HDRumbleSupportedVendor.Nintendo)
{
_buffer = new byte[10];
byte[] init = new byte[64];
// Pro Controller and Charge Grip
if (_product
is (ushort)HDRumbleSupportedProduct.ProController
or (ushort)HDRumbleSupportedProduct.JoyconGrip)
{
SDL_LockJoysticks();
fixed (byte* ptr = init)
{
init[0] = 0x80;
init[1] = 0x05; // Allow bluetooth timeout TODO: use 0x04 to force USB only (toggle?)
SDL_hid_write(_hidHandle, ptr, 64);
}
SDL_UnlockJoysticks();
return;
}
// Joycons
if (_product
is (ushort)HDRumbleSupportedProduct.JoyconLeft
or (ushort)HDRumbleSupportedProduct.JoyconRight
or (ushort)HDRumbleSupportedProduct.JoyconPair)
{
SDL_LockJoysticks();
fixed (byte* ptr = init)
{
// we could write data to the controller here (see above)
}
SDL_UnlockJoysticks();
return;
}
}
}
private ulong GetPollRate()
{
ulong pollRate = 0;
if (_vendor is (ushort)HDRumbleSupportedVendor.Nintendo)
{
// https://docs.handheldlegend.com/s/progcc-3/doc/lag-comparison-aAR1mV3JLX
pollRate = (ulong) 16.67;
if (_product is (ushort)HDRumbleSupportedProduct.ProController
&& SDL_hid_get_device_info(_hidHandle)->bus_type == SDL_hid_bus_type.SDL_HID_API_BUS_USB)
{
pollRate = (ulong) 8.33;
}
}
return pollRate;
} }
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
SDL_hid_close(_hidHandle); SDL_hid_close(_hidHandle);
} }
} }
public enum HDRumbleSupportedVendor : ushort
{
Nintendo = 0x057e,
Valve = 0x28de,
Sony = 0x054c
}
public enum HDRumbleSupportedProduct : ushort
{
// TODO: Currently, HD Rumble only supports the Pro Controller and JoyCons.
// We need to initialize and report to each device differently.
// Nintendo Switch: 0x057e
JoyconLeft = 0x2006,
JoyconRight = 0x2007,
JoyconPair = 0x2008,
ProController = 0x2009,
JoyconGrip = 0x200e,
// Nintendo Switch 2: 0x057e
Joycon2Right = 0x2066,
Joycon2Left = 0x2067,
Joycon2Pair = 0x2068,
Switch2ProController = 0x2069,
GamecubeController = 0x2073,
// Valve Steam Family: 0x28de
// https://github.com/libsdl-org/SDL/issues/9148
SteamDeck = 0x11ff,
SteamDeckVirtualDevice = 0x1205,
SteamController = 0x1106,
// PlayStation Dualsense: 0x054c
Dualsense = 0x0ce6
}
} }
+13 -2
View File
@@ -177,10 +177,12 @@ namespace Ryujinx.Input.SDL3
return _hdRumble?.HdRumble(left, right) ?? false; return _hdRumble?.HdRumble(left, right) ?? false;
} }
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{ {
if ((Features & GamepadFeaturesFlag.Rumble) == 0) if ((Features & GamepadFeaturesFlag.Rumble) == 0)
return; {
return false;
}
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue); ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue); ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
@@ -199,6 +201,15 @@ namespace Ryujinx.Input.SDL3
if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs)) if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller."); Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
} }
if (!String.IsNullOrEmpty(SDL_GetError()))
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
return false;
}
return true;
} }
public Vector3 GetMotionData(MotionInputId inputId) public Vector3 GetMotionData(MotionInputId inputId)
+14 -3
View File
@@ -163,7 +163,7 @@ namespace Ryujinx.Input.SDL3
public void SetTriggerThreshold(float triggerThreshold) public void SetTriggerThreshold(float triggerThreshold)
{ {
// No operations
} }
public bool HDRumble(VibrationValue left, VibrationValue right) public bool HDRumble(VibrationValue left, VibrationValue right)
@@ -171,10 +171,12 @@ namespace Ryujinx.Input.SDL3
return _hdRumble?.HdRumble(left, right) ?? false; return _hdRumble?.HdRumble(left, right) ?? false;
} }
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{ {
if ((Features & GamepadFeaturesFlag.Rumble) == 0) if ((Features & GamepadFeaturesFlag.Rumble) == 0)
return; {
return false;
}
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue); ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue); ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
@@ -193,6 +195,15 @@ namespace Ryujinx.Input.SDL3
if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs)) if (!SDL_RumbleGamepad(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs))
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller."); Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
} }
if (!String.IsNullOrEmpty(SDL_GetError()))
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
return false;
}
return true;
} }
public Vector3 GetMotionData(MotionInputId inputId) public Vector3 GetMotionData(MotionInputId inputId)
+21 -2
View File
@@ -1,4 +1,7 @@
using Ryujinx.Common.Configuration.Hid; using Gommon;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Numerics; using System.Numerics;
@@ -61,7 +64,14 @@ namespace Ryujinx.Input.SDL3
return left.IsPressed(inputId) || right.IsPressed(inputId); return left.IsPressed(inputId) || right.IsPressed(inputId);
} }
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) public bool HDRumble(VibrationValue left, VibrationValue right)
{
// return _hdRumble?.HdRumble(left, right) ?? false;
// TODO: Track rumble and motion on both controllers
return false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{ {
if (lowFrequency != 0) if (lowFrequency != 0)
{ {
@@ -78,6 +88,15 @@ namespace Ryujinx.Input.SDL3
left.Rumble(0, 0, durationMs); left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs); right.Rumble(0, 0, durationMs);
} }
if (!SDL_GetError().IsNullOrEmpty())
{
Logger.Error?.PrintMsg(LogClass.Hid, SDL_GetError());
SDL_ClearError();
return false;
}
return true;
} }
public void SetConfiguration(InputConfig configuration) public void SetConfiguration(InputConfig configuration)
+8 -2
View File
@@ -1,6 +1,7 @@
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Configuration.Hid.Keyboard;
using SDL; using SDL;
using Ryujinx.HLE.HOS.Services.Hid;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Numerics; using System.Numerics;
@@ -385,9 +386,14 @@ namespace Ryujinx.Input.SDL3
// No operations // No operations
} }
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) public bool HDRumble(VibrationValue left, VibrationValue right)
{ {
// No operations return false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
return false;
} }
public Vector3 GetMotionData(MotionInputId inputId) public Vector3 GetMotionData(MotionInputId inputId)
+7 -1
View File
@@ -1,4 +1,5 @@
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.HLE.HOS.Services.Hid;
using System; using System;
using System.Drawing; using System.Drawing;
using System.Numerics; using System.Numerics;
@@ -66,7 +67,12 @@ namespace Ryujinx.Input.SDL3
throw new NotImplementedException(); throw new NotImplementedException();
} }
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) public bool HDRumble(VibrationValue left, VibrationValue right)
{
throw new NotImplementedException();
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
+30 -26
View File
@@ -554,34 +554,38 @@ namespace Ryujinx.Input.HLE
{ {
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue)) if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
{ {
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble) if (_config is not StandardControllerInputConfig controllerConfig ||
!controllerConfig.Rumble.EnableRumble)
{ {
VibrationValue leftVibrationValue = dualVibrationValue.Item1; return;
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
if (_gamepad?.HDRumble(leftVibrationValue, rightVibrationValue) == false)
{
_gamepad.Rumble(low, high, uint.MaxValue);
}
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
$"L.low.freq={leftVibrationValue.FrequencyLow}, " +
$"L.high.freq={leftVibrationValue.FrequencyHigh}, " +
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
$"R.high.amp={rightVibrationValue.AmplitudeHigh} " +
$"R.low.freq={rightVibrationValue.FrequencyLow}, " +
$"R.high.freq={rightVibrationValue.FrequencyHigh}");
} }
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15)));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85)));
leftVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
leftVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
rightVibrationValue.AmplitudeLow *= controllerConfig.Rumble.WeakRumble;
rightVibrationValue.AmplitudeHigh *= controllerConfig.Rumble.StrongRumble;
if (!controllerConfig.Rumble.UseHDRumble || !_gamepad.HDRumble(leftVibrationValue, rightVibrationValue))
{
_gamepad.Rumble(low, high, 0xFFFFFFFF);
}
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
// Value=value/multiplier * multiplier (result)
$"L.low.amp={leftVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.AmplitudeLow}), " +
$"L.high.amp={leftVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({leftVibrationValue.AmplitudeHigh}), " +
$"L.low.freq={leftVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({leftVibrationValue.FrequencyLow}), " +
$"L.high.freq={leftVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({leftVibrationValue.FrequencyHigh}), " +
$"R.low.amp={rightVibrationValue.AmplitudeLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({rightVibrationValue.AmplitudeLow}), " +
$"R.high.amp={rightVibrationValue.AmplitudeHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.AmplitudeHigh}), " +
$"R.low.freq={rightVibrationValue.FrequencyLow / controllerConfig.Rumble.WeakRumble} * {controllerConfig.Rumble.WeakRumble} ({rightVibrationValue.FrequencyLow}), " +
$"R.high.freq={rightVibrationValue.FrequencyHigh / controllerConfig.Rumble.StrongRumble} * {controllerConfig.Rumble.StrongRumble} ({rightVibrationValue.FrequencyHigh})");
} }
} }
} }
+3 -6
View File
@@ -71,10 +71,7 @@ namespace Ryujinx.Input
/// </summary> /// </summary>
/// <param name="left">The vibration data for the left side</param> /// <param name="left">The vibration data for the left side</param>
/// <param name="right">The vibration data for the right side</param> /// <param name="right">The vibration data for the right side</param>
bool HDRumble(VibrationValue left, VibrationValue right) bool HDRumble(VibrationValue left, VibrationValue right);
{
return false;
}
/// <summary> /// <summary>
/// Starts a rumble effect on the gamepad. /// Starts a rumble effect on the gamepad.
@@ -82,10 +79,10 @@ namespace Ryujinx.Input
/// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param> /// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param>
/// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param> /// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param>
/// <param name="durationMs">The duration of the rumble effect in milliseconds.</param> /// <param name="durationMs">The duration of the rumble effect in milliseconds.</param>
void Rumble(float lowFrequency, float highFrequency, uint durationMs); bool Rumble(float lowFrequency, float highFrequency, uint durationMs);
/// <summary> /// <summary>
/// Get a snaphost of the state of the gamepad that is remapped with the informations from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>. /// Get a snaphost of the state of the gamepad that is remapped with the information from the <see cref="InputConfig"/> set via <see cref="SetConfiguration(InputConfig)"/>.
/// </summary> /// </summary>
/// <returns>A remapped snaphost of the state of the gamepad.</returns> /// <returns>A remapped snaphost of the state of the gamepad.</returns>
GamepadStateSnapshot GetMappedStateSnapshot(); GamepadStateSnapshot GetMappedStateSnapshot();
@@ -1422,6 +1422,7 @@ namespace Ryujinx.UI.Common.Configuration
EnableRumble = false, EnableRumble = false,
StrongRumble = 1f, StrongRumble = 1f,
WeakRumble = 1f, WeakRumble = 1f,
UseHDRumble = false
}; };
} }
} }
@@ -15,6 +15,9 @@ namespace Ryujinx.UI.Common.Helper
public static string OverrideBackendThreading { get; private set; } public static string OverrideBackendThreading { get; private set; }
public static string OverrideHideCursor { get; private set; } public static string OverrideHideCursor { get; private set; }
public static string BaseDirPathArg { get; private set; } public static string BaseDirPathArg { get; private set; }
public static string RenderDocCaptureTitleFormat { get; private set; } =
"{EmuVersion}\n{GuestName} {GuestVersion} {GuestTitleId} {GuestArch}";
public static FilePath FirmwareToInstallPathArg { get; set; } public static FilePath FirmwareToInstallPathArg { get; set; }
public static string Profile { get; private set; } public static string Profile { get; private set; }
public static string LaunchPathArg { get; private set; } public static string LaunchPathArg { get; private set; }
@@ -45,6 +48,20 @@ namespace Ryujinx.UI.Common.Helper
BaseDirPathArg = args[++i]; BaseDirPathArg = args[++i];
arguments.Add(arg);
arguments.Add(args[i]);
break;
case "-rdct":
case "--rd-capture-title-format":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
RenderDocCaptureTitleFormat = args[++i];
arguments.Add(arg); arguments.Add(arg);
arguments.Add(args[i]); arguments.Add(args[i]);
break; break;
@@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.HLE.Loaders.Processes; using Ryujinx.HLE.Loaders.Processes;
using System; using System;
@@ -26,5 +27,23 @@ namespace Ryujinx.UI.Common.Helper
return appTitle; return appTitle;
} }
public static string FormatRenderDocCaptureTitle(ProcessResult activeProcess, string applicationVersion)
{
if (activeProcess == null)
return string.Empty;
string titleNameSection = string.IsNullOrWhiteSpace(activeProcess.Name) ? string.Empty : activeProcess.Name;
string titleVersionSection = string.IsNullOrWhiteSpace(activeProcess.DisplayVersion) ? string.Empty : $"v{activeProcess.DisplayVersion}";
string titleIdSection = $"({activeProcess.ProgramIdText.ToUpper()})";
string titleArchSection = activeProcess.Is64Bit ? "(64-bit)" : "(32-bit)";
return CommandLineState.RenderDocCaptureTitleFormat
.ReplaceIgnoreCase("{EmuVersion}", applicationVersion)
.ReplaceIgnoreCase("{GuestName}", titleNameSection)
.ReplaceIgnoreCase("{GuestVersion}", titleVersionSection)
.ReplaceIgnoreCase("{GuestTitleId}", titleIdSection)
.ReplaceIgnoreCase("{GuestArch}", titleArchSection);
}
} }
} }
+1
View File
@@ -14,6 +14,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper; using Ryujinx.UI.Common.Helper;
using System; using System;
+7 -1
View File
@@ -462,6 +462,8 @@
"ControllerSettingsRumble": "Rumble", "ControllerSettingsRumble": "Rumble",
"ControllerSettingsRumbleStrongMultiplier": "Strong Rumble Multiplier", "ControllerSettingsRumbleStrongMultiplier": "Strong Rumble Multiplier",
"ControllerSettingsRumbleWeakMultiplier": "Weak Rumble Multiplier", "ControllerSettingsRumbleWeakMultiplier": "Weak Rumble Multiplier",
"ControllerSettingsRumbleUseHDRumble": "Enable HD Rumble",
"HDRumbleTooltip": "EXPERIMENTAL.\n\nSends more data to the controller for better rumble.\n\nCurrently only supports first-party Nintendo Switch controllers.\n\nLeave OFF if unsure.",
"DialogMessageSaveNotAvailableMessage": "There is no savedata for {0} [{1:x16}]", "DialogMessageSaveNotAvailableMessage": "There is no savedata for {0} [{1:x16}]",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Would you like to create savedata for this game?", "DialogMessageSaveNotAvailableCreateSaveMessage": "Would you like to create savedata for this game?",
"DialogConfirmationTitle": "Ryujinx - Confirmation", "DialogConfirmationTitle": "Ryujinx - Confirmation",
@@ -932,5 +934,9 @@
"GameListContextMenuExtractDataAocRomFSToolTip": "Extract the RomFS from a selected DLC file", "GameListContextMenuExtractDataAocRomFSToolTip": "Extract the RomFS from a selected DLC file",
"ExtractAocListHeader": "Select a DLC to Extract", "ExtractAocListHeader": "Select a DLC to Extract",
"SettingsTabSystemSkipUserProfilesManager": "Skip Dialog 'Manage User Profiles'", "SettingsTabSystemSkipUserProfilesManager": "Skip Dialog 'Manage User Profiles'",
"SkipUserProfilesTooltip": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game." "SkipUserProfilesTooltip": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
"MenuBarActions_StartCapture": "Start RenderDoc Frame Capture",
"MenuBarActions_EndCapture": "End RenderDoc Frame Capture",
"MenuBarActions_DiscardCapture": "Discard RenderDoc Frame Capture",
"MenuBarActions_DiscardCapture_ToolTip": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result."
} }
+5 -1
View File
@@ -807,5 +807,9 @@
"MultiplayerModeDisabled": "Deshabilitar", "MultiplayerModeDisabled": "Deshabilitar",
"MultiplayerModeLdnMitm": "ldn_mitm", "MultiplayerModeLdnMitm": "ldn_mitm",
"SettingsTabSystemSkipUserProfilesManager": "Omitir el Diálogo 'Gestionar Perfiles de Usuario'", "SettingsTabSystemSkipUserProfilesManager": "Omitir el Diálogo 'Gestionar Perfiles de Usuario'",
"SkipUserProfilesTooltip": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego." "SkipUserProfilesTooltip": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
"MenuBarActions_StartCapture": "Iniciar una captura de fotograma de RenderDoc",
"MenuBarActions_EndCapture": "Detener la captura de fotograma de RenderDoc",
"MenuBarActions_DiscardCapture": "Descartar la captura de fotograma de RenderDoc",
"MenuBarActions_DiscardCapture_ToolTip": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado."
} }
+5 -1
View File
@@ -828,5 +828,9 @@
"GameListContextMenuExtractDataAocRomFSToolTip": "Extraire les RomFS d'un fichier DLC choisi", "GameListContextMenuExtractDataAocRomFSToolTip": "Extraire les RomFS d'un fichier DLC choisi",
"ExtractAocListHeader": "Choisissez un DLC à extraire", "ExtractAocListHeader": "Choisissez un DLC à extraire",
"SettingsTabSystemSkipUserProfilesManager": "Ignorer la Boîte de Dialogue « Gérer les Profils d'Utilisateurs »", "SettingsTabSystemSkipUserProfilesManager": "Ignorer la Boîte de Dialogue « Gérer les Profils d'Utilisateurs »",
"SkipUserProfilesTooltip": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de charger la partie." "SkipUserProfilesTooltip": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de charger la partie.",
"MenuBarActions_StartCapture": "Démarrer une capture de trame RenderDoc",
"MenuBarActions_EndCapture": "Arrêter la capture de trame RenderDoc",
"MenuBarActions_DiscardCapture": "Supprimer la capture de trame RenderDoc",
"MenuBarActions_DiscardCapture_ToolTip": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat."
} }
@@ -223,6 +223,7 @@ namespace Ryujinx.Headless
StrongRumble = 1f, StrongRumble = 1f,
WeakRumble = 1f, WeakRumble = 1f,
EnableRumble = false, EnableRumble = false,
UseHDRumble = true
}, },
}; };
} }
+8 -1
View File
@@ -10,6 +10,7 @@ using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu; using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL; using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types; using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.Loaders.Processes; using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.HLE.UI; using Ryujinx.HLE.UI;
@@ -28,6 +29,7 @@ using static SDL.SDL3;
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing; using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter; using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch; using Switch = Ryujinx.HLE.Switch;
using UserProfile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
namespace Ryujinx.Headless namespace Ryujinx.Headless
{ {
@@ -531,7 +533,7 @@ namespace Ryujinx.Headless
Exit(); Exit();
} }
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText) public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null)
{ {
SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length]; SDL_MessageBoxButtonData[] buttons = new SDL_MessageBoxButtonData[buttonsText.Length];
@@ -590,5 +592,10 @@ namespace Ryujinx.Headless
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public UserProfile ShowPlayerSelectDialog()
{
return AccountSaveDataManager.GetLastUsedUser();
}
} }
} }
+14 -2
View File
@@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -149,9 +150,20 @@ namespace Ryujinx.Ava.Input
} }
} }
public void SetTriggerThreshold(float triggerThreshold) { } public void SetTriggerThreshold(float triggerThreshold)
{
// No operations
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) { } public bool HDRumble(VibrationValue left, VibrationValue right)
{
return false;
}
public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
return false;
}
public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero; public Vector3 GetMotionData(MotionInputId inputId) => Vector3.Zero;
+7 -1
View File
@@ -1,4 +1,5 @@
using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
using System.Drawing; using System.Drawing;
@@ -63,8 +64,13 @@ namespace Ryujinx.Ava.Input
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public bool HDRumble(VibrationValue left, VibrationValue right)
{
throw new NotImplementedException();
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs) public bool Rumble(float lowFrequency, float highFrequency, uint durationMs)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
+1
View File
@@ -8,6 +8,7 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop; using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.Graphics.Vulkan.MoltenVK; using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless; using Ryujinx.Headless;
using Ryujinx.Modules; using Ryujinx.Modules;
+7
View File
@@ -56,6 +56,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
@@ -168,4 +169,10 @@
<ItemGroup> <ItemGroup>
<TrimmerRootDescriptor Include="TrimmerRootDescriptor.xml" /> <TrimmerRootDescriptor Include="TrimmerRootDescriptor.xml" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Compile Update="UI\Applet\UserSelectorDialog.axaml.cs">
<DependentUpon>UserSelectorDialog.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
</Project> </Project>
+61 -5
View File
@@ -1,17 +1,23 @@
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Threading; using Avalonia.Threading;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Gommon;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls; using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets; using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard; using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types; using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.UI; using Ryujinx.HLE.UI;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using System; using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading; using System.Threading;
namespace Ryujinx.Ava.UI.Applet namespace Ryujinx.Ava.UI.Applet
@@ -215,7 +221,7 @@ namespace Ryujinx.Ava.UI.Applet
_parent.ViewModel.AppHost?.Stop(); _parent.ViewModel.AppHost?.Stop();
} }
public bool DisplayErrorAppletDialog(string title, string message, string[] buttons) public bool DisplayErrorAppletDialog(string title, string message, string[] buttons, (uint Module, uint Description)? errorCode = null)
{ {
ManualResetEvent dialogCloseEvent = new(false); ManualResetEvent dialogCloseEvent = new(false);
@@ -256,11 +262,61 @@ namespace Ryujinx.Ava.UI.Applet
return showDetails; return showDetails;
} }
public IDynamicTextInputHandler CreateDynamicTextInputHandler() public IDynamicTextInputHandler CreateDynamicTextInputHandler() => new AvaloniaDynamicTextInputHandler(_parent);
{
return new AvaloniaDynamicTextInputHandler(_parent);
}
public UserProfile ShowPlayerSelectDialog()
{
UserId selected = UserId.Null;
byte[] defaultGuestImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/GuestUserImage.jpg");
UserProfile guest = new UserProfile(new UserId("00000000000000000000000000000080"), "Guest", defaultGuestImage);
ManualResetEvent dialogCloseEvent = new(false);
Dispatcher.UIThread.InvokeAsync(async () =>
{
ObservableCollection<BaseModel> profiles = [];
NavigationDialogHost nav = new();
_parent.AccountManager.GetAllUsers()
.OrderBy(x => x.Name)
.ForEach(profile => profiles.Add(new Models.UserProfile(profile, nav)));
profiles.Add(new Models.UserProfile(guest, nav));
ProfileSelectorDialogViewModel viewModel = new()
{
Profiles = profiles,
SelectedUserId = _parent.AccountManager.LastOpenedUser.UserId
};
(selected, _) = await ProfileSelectorDialog.ShowInputDialog(viewModel);
dialogCloseEvent.Set();
});
dialogCloseEvent.WaitOne();
UserProfile profile = _parent.AccountManager.LastOpenedUser;
if (selected == guest.UserId)
{
profile = guest;
}
else if (selected == UserId.Null)
{
profile = null;
}
else
{
foreach (UserProfile p in _parent.AccountManager.GetAllUsers())
{
if (p.UserId == selected)
{
profile = p;
break;
}
}
}
return profile;
}
public void TakeScreenshot() public void TakeScreenshot()
{ {
_parent.ViewModel.AppHost.ScreenshotRequested = true; _parent.ViewModel.AppHost.ScreenshotRequested = true;
@@ -0,0 +1,121 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Applet.ProfileSelectorDialog"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
d:DesignHeight="450"
MinWidth="500"
d:DesignWidth="800"
mc:Ignorable="d"
Focusable="True"
x:DataType="viewModels:ProfileSelectorDialogViewModel">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Design.DataContext>
<viewModels:ProfileSelectorDialogViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Border
CornerRadius="5"
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
BorderThickness="1">
<ListBox
MaxHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Background="Transparent"
ItemsSource="{Binding Profiles}"
SelectionChanged="ProfilesList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel
HorizontalAlignment="Left"
VerticalAlignment="Center"
Orientation="Horizontal" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5 5 0 5" />
<Setter Property="CornerRadius" Value="5" />
</Style>
<Style Selector="Rectangle#SelectionIndicator">
<Setter Property="Opacity" Value="0" />
</Style>
</ListBox.Styles>
<ListBox.DataTemplates>
<DataTemplate
DataType="models:UserProfile">
<Grid
PointerEntered="Grid_PointerEntered"
PointerExited="Grid_OnPointerExited">
<Border
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ClipToBounds="True"
CornerRadius="5"
Background="{Binding BackgroundColor}">
<StackPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Image
Width="96"
Height="96"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<TextBlock
HorizontalAlignment="Stretch"
MaxWidth="90"
Text="{Binding Name}"
TextAlignment="Center"
TextWrapping="Wrap"
TextTrimming="CharacterEllipsis"
MaxLines="2"
Margin="5" />
</StackPanel>
</Border>
</Grid>
</DataTemplate>
<DataTemplate
DataType="viewModels:BaseModel">
<Panel
Height="118"
Width="96">
<Panel.Styles>
<Style Selector="Panel">
<Setter Property="Background" Value="{DynamicResource ListBoxBackground}" />
</Style>
</Panel.Styles>
</Panel>
</DataTemplate>
</ListBox.DataTemplates>
</ListBox>
</Border>
<StackPanel
Grid.Row="1"
Margin="0 24 0 0"
HorizontalAlignment="Left"
Orientation="Horizontal"
Spacing="10">
</StackPanel>
</Grid>
</UserControl>
@@ -0,0 +1,125 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.UI.Common.Configuration;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;
using UserProfileSft = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
namespace Ryujinx.Ava.UI.Applet
{
public partial class ProfileSelectorDialog : UserControl
{
public ProfileSelectorDialogViewModel ViewModel { get; set; }
public ProfileSelectorDialog(ProfileSelectorDialogViewModel viewModel)
{
DataContext = ViewModel = viewModel;
InitializeComponent();
}
private void Grid_PointerEntered(object sender, PointerEventArgs e)
{
if (sender is Grid { DataContext: UserProfile profile })
{
profile.IsPointerOver = true;
}
}
private void Grid_OnPointerExited(object sender, PointerEventArgs e)
{
if (sender is Grid { DataContext: UserProfile profile })
{
profile.IsPointerOver = false;
}
}
private void ProfilesList_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (sender is ListBox listBox)
{
int selectedIndex = listBox.SelectedIndex;
if (selectedIndex >= 0 && selectedIndex < ViewModel.Profiles.Count)
{
if (ViewModel.Profiles[selectedIndex] is UserProfile userProfile)
{
ViewModel.SelectedUserId = userProfile.UserId;
Logger.Info?.Print(LogClass.UI, $"Selected: {userProfile.UserId}", "ProfileSelector");
ObservableCollection<BaseModel> newProfiles = [];
foreach (BaseModel item in ViewModel.Profiles)
{
if (item is UserProfile originalItem)
{
UserProfileSft profile = new(originalItem.UserId, originalItem.Name, originalItem.Image);
if (profile.UserId == ViewModel.SelectedUserId)
{
profile.AccountState = AccountState.Open;
}
newProfiles.Add(new UserProfile(profile, new NavigationDialogHost()));
}
}
ViewModel.Profiles = newProfiles;
}
}
}
}
public static async Task<(UserId Id, bool Result)> ShowInputDialog(ProfileSelectorDialogViewModel viewModel)
{
if (ConfigurationState.Instance.System.SkipUserProfilesManager)
{
UserId defaultId = viewModel.SelectedUserId;
return (defaultId, true);
}
FAContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.UserProfileWindowTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.Continue],
SecondaryButtonText = string.Empty,
CloseButtonText = LocaleManager.Instance[LocaleKeys.Cancel],
Content = new ProfileSelectorDialog(viewModel),
Padding = new Thickness(0)
};
UserId result = UserId.Null;
bool input = false;
contentDialog.Closed += Handler;
await ContentDialogHelper.ShowAsync(contentDialog);
return (result, input);
void Handler(FAContentDialog sender, FAContentDialogClosedEventArgs eventArgs)
{
if (eventArgs.Result == FAContentDialogResult.Primary)
{
result = viewModel.SelectedUserId;
input = true;
}
else
{
result = UserId.Null;
input = false;
}
}
}
}
}
@@ -19,6 +19,7 @@ namespace Ryujinx.Ava.UI.Models.Input
public float WeakRumble { get; set; } public float WeakRumble { get; set; }
public float StrongRumble { get; set; } public float StrongRumble { get; set; }
public bool UseHDRumble { get; set; }
public string Id { get; set; } public string Id { get; set; }
public ControllerType ControllerType { get; set; } public ControllerType ControllerType { get; set; }
@@ -202,6 +203,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableRumble = controllerInput.Rumble.EnableRumble; EnableRumble = controllerInput.Rumble.EnableRumble;
WeakRumble = controllerInput.Rumble.WeakRumble; WeakRumble = controllerInput.Rumble.WeakRumble;
StrongRumble = controllerInput.Rumble.StrongRumble; StrongRumble = controllerInput.Rumble.StrongRumble;
UseHDRumble = controllerInput.Rumble.UseHDRumble;
} }
} }
} }
@@ -259,6 +261,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableRumble = EnableRumble, EnableRumble = EnableRumble,
WeakRumble = WeakRumble, WeakRumble = WeakRumble,
StrongRumble = StrongRumble, StrongRumble = StrongRumble,
UseHDRumble = UseHDRumble,
}, },
Version = InputConfig.CurrentVersion, Version = InputConfig.CurrentVersion,
DeadzoneLeft = DeadzoneLeft, DeadzoneLeft = DeadzoneLeft,
+59 -3
View File
@@ -4,6 +4,9 @@ using Avalonia.Platform;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper; using Ryujinx.UI.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.HLE;
using SPB.Graphics; using SPB.Graphics;
using SPB.Platform; using SPB.Platform;
using SPB.Platform.GLX; using SPB.Platform.GLX;
@@ -30,6 +33,7 @@ namespace Ryujinx.Ava.UI.Renderer
protected nint MetalLayer { get; set; } protected nint MetalLayer { get; set; }
public delegate void UpdateBoundsCallbackDelegate(Rect rect); public delegate void UpdateBoundsCallbackDelegate(Rect rect);
private UpdateBoundsCallbackDelegate _updateBoundsCallback; private UpdateBoundsCallbackDelegate _updateBoundsCallback;
public event EventHandler<nint> WindowCreated; public event EventHandler<nint> WindowCreated;
@@ -46,6 +50,55 @@ namespace Ryujinx.Ava.UI.Renderer
protected virtual void OnWindowDestroyed() { } protected virtual void OnWindowDestroyed() { }
public bool ToggleRenderDocCapture(Switch device)
{
if (!RenderDoc.IsAvailable) return false;
if (RenderDoc.IsFrameCapturing)
{
if (EndRenderDocCapture())
{
Logger.Info?.Print(LogClass.Application, "Ended RenderDoc capture.");
return true;
}
}
else if (StartRenderDocCapture(device))
{
Logger.Info?.Print(LogClass.Application, "Starting RenderDoc capture.");
return true;
}
return false;
}
public bool StartRenderDocCapture(Switch device)
{
if (!RenderDoc.IsAvailable) return false;
if (RenderDoc.IsFrameCapturing) return false;
RenderDoc.StartFrameCapture(nint.Zero, WindowHandle);
RenderDoc.SetCaptureTitle(TitleHelper.FormatRenderDocCaptureTitle(device.Processes.ActiveApplication, Program.Version));
return true;
}
public bool EndRenderDocCapture()
{
if (!RenderDoc.IsAvailable) return false;
if (!RenderDoc.IsFrameCapturing) return false;
return RenderDoc.IsFrameCapturing && RenderDoc.EndFrameCapture(nint.Zero, WindowHandle);
}
public bool DiscardRenderDocCapture()
{
if (!RenderDoc.IsAvailable) return false;
if (!RenderDoc.IsFrameCapturing) return false;
return RenderDoc.IsFrameCapturing && RenderDoc.DiscardFrameCapture(nint.Zero, WindowHandle);
}
protected virtual void OnWindowDestroying() protected virtual void OnWindowDestroying()
{ {
WindowHandle = nint.Zero; WindowHandle = nint.Zero;
@@ -124,7 +177,9 @@ namespace Ryujinx.Ava.UI.Renderer
} }
else else
{ {
X11Window = PlatformHelper.CreateOpenGLWindow(new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100, 100) as GLXWindow; X11Window = PlatformHelper.CreateOpenGLWindow(
new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false), 0, 0, 100,
100) as GLXWindow;
} }
if (X11Window != null) if (X11Window != null)
@@ -141,7 +196,7 @@ namespace Ryujinx.Ava.UI.Renderer
{ {
_className = "NativeWindow-" + Guid.NewGuid(); _className = "NativeWindow-" + Guid.NewGuid();
_wndProcDelegate = delegate (nint hWnd, WindowsMessages msg, nint wParam, nint lParam) _wndProcDelegate = delegate(nint hWnd, WindowsMessages msg, nint wParam, nint lParam)
{ {
switch (msg) switch (msg)
{ {
@@ -164,7 +219,8 @@ namespace Ryujinx.Ava.UI.Renderer
RegisterClassEx(ref wndClassEx); RegisterClassEx(ref wndClassEx);
WindowHandle = CreateWindowEx(0, _className, "NativeWindow", WindowStyles.WsChild, 0, 0, 640, 480, control.Handle, nint.Zero, nint.Zero, nint.Zero); WindowHandle = CreateWindowEx(0, _className, "NativeWindow", WindowStyles.WsChild, 0, 0, 640, 480,
control.Handle, nint.Zero, nint.Zero, nint.Zero);
SetWindowLongPtrW(control.Handle, GWLP_WNDPROC, wndClassEx.lpfnWndProc); SetWindowLongPtrW(control.Handle, GWLP_WNDPROC, wndClassEx.lpfnWndProc);
@@ -678,6 +678,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
StrongRumble = 1f, StrongRumble = 1f,
WeakRumble = 1f, WeakRumble = 1f,
EnableRumble = false, EnableRumble = false,
UseHDRumble = false
}, },
}; };
} }
@@ -5,9 +5,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public partial class RumbleInputViewModel : BaseModel public partial class RumbleInputViewModel : BaseModel
{ {
[ObservableProperty] [ObservableProperty]
private float _strongRumble; public partial float StrongRumble { get; set; }
[ObservableProperty] [ObservableProperty]
private float _weakRumble; public partial float WeakRumble { get; set; }
[ObservableProperty]
public partial bool EnableHDRumble { get; set; }
} }
} }
@@ -7,6 +7,7 @@ using Avalonia.Platform.Storage;
using Avalonia.Threading; using Avalonia.Threading;
using System.Runtime.Versioning; using System.Runtime.Versioning;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using DynamicData; using DynamicData;
using DynamicData.Binding; using DynamicData.Binding;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
@@ -25,6 +26,7 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.Cpu; using Ryujinx.Cpu;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem; using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS; using Ryujinx.HLE.HOS;
@@ -1833,6 +1835,31 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
public void ReloadRenderDocApi()
{
RenderDoc.ReloadApi(ignoreAlreadyLoaded: true);
OnPropertyChanged(nameof(ShowStartCaptureButton));
OnPropertyChanged(nameof(ShowEndCaptureButton));
OnPropertyChanged(nameof(RenderDocIsAvailable));
if (RenderDoc.IsAvailable)
RenderDocIsCapturing = RenderDoc.IsFrameCapturing;
NotificationHelper.ShowInformation(
"RenderDoc API reloaded",
RenderDoc.IsAvailable ? "RenderDoc is now available." : "RenderDoc is no longer available."
);
}
public void ToggleCapture()
{
if (ShowLoadProgress) return;
AppHost.RendererHost.EmbeddedWindow.ToggleRenderDocCapture(AppHost.Device);
RenderDocIsCapturing = RenderDoc.IsFrameCapturing;
}
public void ToggleFullscreen() public void ToggleFullscreen()
{ {
if (Environment.TickCount64 - LastFullscreenToggle < HotKeyPressDelayMs) if (Environment.TickCount64 - LastFullscreenToggle < HotKeyPressDelayMs)
@@ -2112,5 +2139,25 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
#endregion #endregion
#region Context Menu commands
public bool ShowStartCaptureButton => !RenderDocIsCapturing && RenderDoc.IsAvailable;
public bool ShowEndCaptureButton => RenderDocIsCapturing && RenderDoc.IsAvailable;
public static bool RenderDocIsAvailable => RenderDoc.IsAvailable;
public bool RenderDocIsCapturing
{
get;
set
{
field = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowStartCaptureButton));
OnPropertyChanged(nameof(ShowEndCaptureButton));
}
}
#endregion
} }
} }
@@ -0,0 +1,14 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System.Collections.ObjectModel;
namespace Ryujinx.Ava.UI.ViewModels
{
public partial class ProfileSelectorDialogViewModel : BaseModel
{
[ObservableProperty] private UserId _selectedUserId;
[ObservableProperty] private ObservableCollection<BaseModel> _profiles = [];
}
}
@@ -55,6 +55,15 @@
Margin="5,0" Margin="5,0"
Text="{Binding WeakRumble, StringFormat=\{0:0.00\}}" /> Text="{Binding WeakRumble, StringFormat=\{0:0.00\}}" />
</StackPanel> </StackPanel>
<CheckBox
Margin="5"
IsChecked="{Binding EnableHDRumble}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsRumbleUseHDRumble}"
ToolTip.Tip="{locale:Locale HDRumbleTooltip}" />
</CheckBox>
</StackPanel> </StackPanel>
</Grid> </Grid>
</UserControl> </UserControl>
@@ -24,6 +24,7 @@ namespace Ryujinx.Ava.UI.Views.Input
{ {
StrongRumble = config.StrongRumble, StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble, WeakRumble = config.WeakRumble,
EnableHDRumble = config.UseHDRumble
}; };
InitializeComponent(); InitializeComponent();
@@ -49,6 +50,7 @@ namespace Ryujinx.Ava.UI.Views.Input
GamepadInputConfig config = viewModel.Config; GamepadInputConfig config = viewModel.Config;
config.StrongRumble = content._viewModel.StrongRumble; config.StrongRumble = content._viewModel.StrongRumble;
config.WeakRumble = content._viewModel.WeakRumble; config.WeakRumble = content._viewModel.WeakRumble;
config.UseHDRumble = content._viewModel.EnableHDRumble;
}; };
await contentDialog.ShowAsync(); await contentDialog.ShowAsync();
@@ -227,6 +227,26 @@
Click="OpenCheatManagerForCurrentApp" Click="OpenCheatManagerForCurrentApp"
Header="{locale:Locale GameListContextMenuManageCheat}" Header="{locale:Locale GameListContextMenuManageCheat}"
IsEnabled="{Binding IsGameRunning}" /> IsEnabled="{Binding IsGameRunning}" />
<Separator IsVisible="{Binding RenderDocIsAvailable}" />
<MenuItem
Click="StartRenderDocCapture_Click"
IsVisible="{Binding ShowStartCaptureButton}"
CommandParameter="{Binding}"
Header="{locale:Locale MenuBarActions_StartCapture}"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
Click="EndRenderDocCapture_Click"
IsVisible="{Binding ShowEndCaptureButton}"
CommandParameter="{Binding}"
Header="{locale:Locale MenuBarActions_EndCapture}"
IsEnabled="{Binding IsGameRunning}" />
<MenuItem
Click="DiscardRenderDocCapture_Click"
IsVisible="{Binding ShowEndCaptureButton}"
CommandParameter="{Binding}"
Header="{locale:Locale MenuBarActions_DiscardCapture}"
ToolTip.Tip="{locale:Locale MenuBarActions_DiscardCapture_ToolTip}"
IsEnabled="{Binding IsGameRunning}" />
</MenuItem> </MenuItem>
<MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarTools}"> <MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarTools}">
<MenuItem Header="{locale:Locale MenuBarToolsInstallKeys}" IsEnabled="{Binding EnableNonGameRunningControls}"> <MenuItem Header="{locale:Locale MenuBarToolsInstallKeys}" IsEnabled="{Binding EnableNonGameRunningControls}">
@@ -9,7 +9,9 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.RenderDocApi;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption; using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.Modules; using Ryujinx.Modules;
using Ryujinx.UI.App.Common; using Ryujinx.UI.App.Common;
@@ -266,6 +268,52 @@ namespace Ryujinx.Ava.UI.Views.Main
} }
} }
public void StartRenderDocCapture_Click(object sender, RoutedEventArgs args)
{
MainWindowViewModel viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (!RenderDoc.IsFrameCapturing && RenderDoc.IsAvailable && viewModel is not { ShowLoadProgress: true })
{
if (viewModel != null && viewModel.AppHost.RendererHost
.EmbeddedWindow.StartRenderDocCapture(viewModel.AppHost.Device))
{
Logger.Info?.Print(LogClass.Application, "Starting RenderDoc capture.");
}
}
viewModel?.RenderDocIsCapturing = RenderDoc.IsFrameCapturing;
}
public void EndRenderDocCapture_Click(object sender, RoutedEventArgs args)
{
MainWindowViewModel viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (RenderDoc.IsFrameCapturing && RenderDoc.IsAvailable && viewModel is not { ShowLoadProgress: true })
{
if (viewModel != null && viewModel.AppHost.RendererHost.EmbeddedWindow.EndRenderDocCapture())
{
Logger.Info?.Print(LogClass.Application, "Ended RenderDoc capture.");
}
}
viewModel?.RenderDocIsCapturing = RenderDoc.IsFrameCapturing;
}
public void DiscardRenderDocCapture_Click(object sender, RoutedEventArgs args)
{
MainWindowViewModel viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (RenderDoc.IsFrameCapturing && RenderDoc.IsAvailable && viewModel is not { ShowLoadProgress: true })
{
if (viewModel != null && viewModel.AppHost.RendererHost.EmbeddedWindow.DiscardRenderDocCapture())
{
Logger.Info?.Print(LogClass.Application, "Discarded RenderDoc capture.");
}
}
viewModel?.RenderDocIsCapturing = RenderDoc.IsFrameCapturing;
}
public async void CheckForUpdates(object sender, RoutedEventArgs e) public async void CheckForUpdates(object sender, RoutedEventArgs e)
{ {
if (Updater.CanUpdate(true)) if (Updater.CanUpdate(true))
+2
View File
@@ -43,6 +43,8 @@
<KeyBinding Gesture="Ctrl+B" Command="{Binding OpenBinFile}" /> <KeyBinding Gesture="Ctrl+B" Command="{Binding OpenBinFile}" />
<KeyBinding Gesture="Ctrl+," Command="{Binding OpenSettings}" /> <KeyBinding Gesture="Ctrl+," Command="{Binding OpenSettings}" />
<KeyBinding Gesture="Ctrl+R" Command="{Binding RestartEmulation}" /> <KeyBinding Gesture="Ctrl+R" Command="{Binding RestartEmulation}" />
<KeyBinding Gesture="Ctrl+Shift+R" Command="{Binding ReloadRenderDocApi}" />
<KeyBinding Gesture="Ctrl+Shift+C" Command="{Binding ToggleCapture}" />
</Window.KeyBindings> </Window.KeyBindings>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions> <Grid.RowDefinitions>