* Fix some issues with CacheByRange
- Cache now clears under more circumstances, the most important being the fast path write.
- Cache supports partial clear which should help when more buffers join.
- Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose.
Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others.
* Fix collection modified exception
* Fix accidental use of parameterless constructor
* Replay DynamicState when restoring from helper shader