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https://git.ryujinx.app/projects/Kenji-NX.git
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It has been confirmed that Divinity: Original Sin 2 may describe the same or overlapping guest GPU memory using BCn-compressed textures with different logical dimensions, such as 104×104 and 102×102.
BCn formats store texture data in blocks, with each BC block covering 4×4 texels. After rounding the dimensions up to complete blocks, both 104×104 and 102×102 textures require a 26×26 grid of BC blocks. As a result, they have the same block footprint at the base mip level. Ryujinx originally determined size compatibility in TextureCompatibility.ViewSizeMatches() primarily from this block footprint, which could cause these textures to be classified as Full view-compatible and allowed to share the same Vulkan VkImage directly.
However, because the two textures have different logical dimensions, their mip chains are also different. For example, at mip level 3, a 104×104 texture is reduced to 13×13, while a 102×102 texture is reduced to 12×12. If a 104×104 child texture view shares the backing image of a 102×102 parent texture, a subsequent full mip upload may attempt to write 13×13 compressed data into a Vulkan image subresource whose actual dimensions are only 12×12.
This produces a compressed buffer-to-image copy that does not match the geometry of the backing image. After the invalid command is submitted to the GPU, the Vulkan driver may asynchronously report VK_ERROR_DEVICE_LOST during command buffer submission, waiting, or presentation. In Ryujinx, this eventually appears as: VulkanException: Unexpected API error "ErrorDeviceLost".
The fix adds a logical-dimension check to TextureCompatibility.ViewSizeMatches(). If either the parent or child uses a compressed texture format, and the actual width or height of the corresponding parent mip does not match the logical width or height of the child, the relationship is no longer classified as Full view-compatible. Instead, it is downgraded to CopyOnly.
CopyOnly indicates that the two textures may still describe the same or overlapping guest memory and that their contents must remain synchronized, but they cannot directly share a single fixed-size Vulkan image. Ryujinx instead allows each texture to retain a host texture matching its own logical dimensions and synchronizes their contents through the existing copy-dependency mechanism.
As a result, the 13×13 mip of the 104×104 texture is uploaded to an actual 13×13 destination mip, while the 12×12 mip of the 102×102 texture is uploaded to an actual 12×12 destination mip.
(cherry picked from commit e80fc00462)
873 lines
40 KiB
C#
873 lines
40 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Diagnostics;
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using System.Numerics;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// Texture format compatibility checks.
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/// </summary>
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static class TextureCompatibility
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{
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private enum FormatClass
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{
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Unclassified,
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Bc1Rgba,
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Bc2,
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Bc3,
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Bc4,
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Bc5,
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Bc6,
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Bc7,
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Etc2Rgb,
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Etc2Rgba,
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Astc4x4,
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Astc5x4,
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Astc5x5,
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Astc6x5,
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Astc6x6,
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Astc8x5,
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Astc8x6,
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Astc8x8,
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Astc10x5,
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Astc10x6,
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Astc10x8,
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Astc10x10,
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Astc12x10,
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Astc12x12,
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}
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/// <summary>
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/// Checks if a format is host incompatible.
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/// </summary>
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/// <remarks>
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/// Host incompatible formats can't be used directly, the texture data needs to be converted
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/// to a compatible format first.
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/// </remarks>
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/// <param name="info">Texture information</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <returns>True if the format is incompatible, false otherwise</returns>
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public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
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{
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Format originalFormat = info.FormatInfo.Format;
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return ToHostCompatibleFormat(info, caps).Format != originalFormat;
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}
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/// <summary>
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/// Converts a incompatible format to a host compatible format, or return the format directly
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/// if it is already host compatible.
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/// </summary>
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/// <remarks>
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/// This can be used to convert a incompatible compressed format to the decompressor
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/// output format.
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/// </remarks>
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/// <param name="info">Texture information</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <returns>A host compatible format</returns>
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public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
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{
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// The host API does not support those compressed formats.
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// We assume software decompression will be done for those textures,
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// and so we adjust the format here to match the decompressor output.
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if (!caps.SupportsAstcCompression)
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{
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if (info.FormatInfo.Format.IsAstcUnorm())
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{
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return GraphicsConfig.EnableTextureRecompression
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? new FormatInfo(Format.Bc7Unorm, 4, 4, 16, 4)
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: new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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else if (info.FormatInfo.Format.IsAstcSrgb())
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{
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return GraphicsConfig.EnableTextureRecompression
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? new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4)
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: new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
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}
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}
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if (!HostSupportsBcFormat(info.FormatInfo.Format, info.Target, caps))
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{
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switch (info.FormatInfo.Format)
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{
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case Format.Bc1RgbaSrgb:
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case Format.Bc2Srgb:
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case Format.Bc3Srgb:
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case Format.Bc7Srgb:
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return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
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case Format.Bc1RgbaUnorm:
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case Format.Bc2Unorm:
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case Format.Bc3Unorm:
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case Format.Bc7Unorm:
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return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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case Format.Bc4Unorm:
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return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
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case Format.Bc4Snorm:
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return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
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case Format.Bc5Unorm:
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return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
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case Format.Bc5Snorm:
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return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
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case Format.Bc6HSfloat:
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case Format.Bc6HUfloat:
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return new FormatInfo(Format.R16G16B16A16Float, 1, 1, 8, 4);
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}
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}
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if (!caps.SupportsEtc2Compression)
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{
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switch (info.FormatInfo.Format)
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{
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case Format.Etc2RgbaSrgb:
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case Format.Etc2RgbPtaSrgb:
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case Format.Etc2RgbSrgb:
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return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
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case Format.Etc2RgbaUnorm:
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case Format.Etc2RgbPtaUnorm:
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case Format.Etc2RgbUnorm:
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return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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}
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if (!caps.SupportsR4G4Format && info.FormatInfo.Format == Format.R4G4Unorm)
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{
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if (caps.SupportsR4G4B4A4Format)
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{
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return new FormatInfo(Format.R4G4B4A4Unorm, 1, 1, 2, 4);
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}
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else
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{
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return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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}
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if (info.FormatInfo.Format == Format.R4G4B4A4Unorm)
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{
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if (!caps.SupportsR4G4B4A4Format)
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{
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return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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}
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else if (!caps.Supports5BitComponentFormat && info.FormatInfo.Format.Is16BitPacked())
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{
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return new FormatInfo(info.FormatInfo.Format.IsBgr() ? Format.B8G8R8A8Unorm : Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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return info.FormatInfo;
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}
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/// <summary>
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/// Checks if the host API supports a given texture compression format of the BC family.
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/// </summary>
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/// <param name="format">BC format to be checked</param>
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/// <param name="target">Target usage of the texture</param>
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/// <param name="caps">Host GPU Capabilities</param>
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/// <returns>True if the texture host supports the format with the given target usage, false otherwise</returns>
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public static bool HostSupportsBcFormat(Format format, Target target, Capabilities caps)
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{
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bool not3DOr3DCompressionSupported = target != Target.Texture3D || caps.Supports3DTextureCompression;
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switch (format)
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{
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case Format.Bc1RgbaSrgb:
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case Format.Bc1RgbaUnorm:
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case Format.Bc2Srgb:
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case Format.Bc2Unorm:
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case Format.Bc3Srgb:
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case Format.Bc3Unorm:
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return caps.SupportsBc123Compression && not3DOr3DCompressionSupported;
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case Format.Bc4Unorm:
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case Format.Bc4Snorm:
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case Format.Bc5Unorm:
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case Format.Bc5Snorm:
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return caps.SupportsBc45Compression && not3DOr3DCompressionSupported;
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case Format.Bc6HSfloat:
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case Format.Bc6HUfloat:
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case Format.Bc7Srgb:
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case Format.Bc7Unorm:
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return caps.SupportsBc67Compression && not3DOr3DCompressionSupported;
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}
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return true;
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}
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/// <summary>
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/// Determines whether a texture can flush its data back to guest memory.
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/// </summary>
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/// <param name="info">Texture information</param>
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/// <param name="caps">Host GPU Capabilities</param>
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/// <returns>True if the texture can flush, false otherwise</returns>
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public static bool CanTextureFlush(TextureInfo info, Capabilities caps)
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{
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if (IsFormatHostIncompatible(info, caps))
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{
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return false; // Flushing this format is not supported, as it may have been converted to another host format.
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}
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if (info.Target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray)
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{
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return false; // Flushing multisample textures is not supported, the host does not allow getting their data.
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}
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return true;
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}
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/// <summary>
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/// Checks if the texture format matches with the specified texture information.
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/// </summary>
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/// <param name="lhs">Texture information to compare</param>
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/// <param name="rhs">Texture information to compare with</param>
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/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
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/// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
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/// <returns>A value indicating how well the formats match</returns>
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public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool depthAlias)
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{
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// D32F and R32F texture have the same representation internally,
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// however the R32F format is used to sample from depth textures.
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if (IsValidDepthAsColorAlias(lhs.FormatInfo.Format, rhs.FormatInfo.Format) && (forSampler || depthAlias))
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{
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return TextureMatchQuality.FormatAlias;
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}
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if (depthAlias)
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{
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// The 2D engine does not support depth-stencil formats, so it will instead
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// use equivalent color formats. We must also consider them as compatible.
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if (lhs.FormatInfo.Format == Format.S8Uint && rhs.FormatInfo.Format == Format.R8Unorm)
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{
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return TextureMatchQuality.FormatAlias;
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}
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else if (lhs.FormatInfo.Format is Format.D24UnormS8Uint
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or Format.S8UintD24Unorm
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or Format.X8UintD24Unorm &&
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rhs.FormatInfo.Format == Format.B8G8R8A8Unorm ||
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lhs.FormatInfo.Format == Format.D32FloatS8Uint && rhs.FormatInfo.Format == Format.R32G32Float)
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{
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return TextureMatchQuality.FormatAlias;
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}
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}
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return lhs.FormatInfo.Format == rhs.FormatInfo.Format ? TextureMatchQuality.Perfect : TextureMatchQuality.NoMatch;
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}
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/// <summary>
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/// Checks if the texture layout specified matches with this texture layout.
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/// The layout information is composed of the Stride for linear textures, or GOB block size
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/// for block linear textures.
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/// </summary>
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/// <param name="lhs">Texture information to compare</param>
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/// <param name="rhs">Texture information to compare with</param>
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/// <returns>True if the layout matches, false otherwise</returns>
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public static bool LayoutMatches(TextureInfo lhs, TextureInfo rhs)
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{
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if (lhs.IsLinear != rhs.IsLinear)
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{
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return false;
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}
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// For linear textures, gob block sizes are ignored.
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// For block linear textures, the stride is ignored.
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if (rhs.IsLinear)
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{
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return lhs.Stride == rhs.Stride;
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}
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else
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{
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return lhs.GobBlocksInY == rhs.GobBlocksInY &&
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lhs.GobBlocksInZ == rhs.GobBlocksInZ;
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}
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}
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/// <summary>
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/// Obtain the minimum compatibility level of two provided view compatibility results.
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/// </summary>
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/// <param name="first">The first compatibility level</param>
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/// <param name="second">The second compatibility level</param>
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/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
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public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
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{
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return (TextureViewCompatibility)Math.Min((int)first, (int)second);
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}
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/// <summary>
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/// Checks if the sizes of two texture levels are copy compatible.
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/// </summary>
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/// <param name="lhs">Texture information of the texture view</param>
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/// <param name="rhs">Texture information of the texture view to match against</param>
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/// <param name="lhsLevel">Mipmap level of the texture view in relation to this texture</param>
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/// <param name="rhsLevel">Mipmap level of the texture view in relation to the second texture</param>
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/// <returns>True if both levels are view compatible</returns>
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public static bool CopySizeMatches(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
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{
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Size size = GetAlignedSize(lhs, lhsLevel);
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Size otherSize = GetAlignedSize(rhs, rhsLevel);
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if (size.Width == otherSize.Width && size.Height == otherSize.Height)
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{
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return true;
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}
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else if (lhs.IsLinear && rhs.IsLinear)
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{
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// Copy between linear textures with matching stride.
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int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> lhsLevel), Constants.StrideAlignment);
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return stride == rhs.Stride;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Checks if the sizes of two given textures are view compatible.
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/// </summary>
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/// <param name="lhs">Texture information of the texture view</param>
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/// <param name="rhs">Texture information of the texture view to match against</param>
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/// <param name="exact">Indicates if the sizes must be exactly equal</param>
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/// <param name="level">Mipmap level of the texture view in relation to this texture</param>
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/// <returns>The view compatibility level of the view sizes</returns>
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public static TextureViewCompatibility ViewSizeMatches(TextureInfo lhs, TextureInfo rhs, bool exact, int level)
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{
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Size lhsAlignedSize = GetAlignedSize(lhs, level);
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Size rhsAlignedSize = GetAlignedSize(rhs);
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Size lhsSize = GetSizeInBlocks(lhs, level);
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Size rhsSize = GetSizeInBlocks(rhs);
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bool alignedWidthMatches = lhsAlignedSize.Width == rhsAlignedSize.Width;
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if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
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{
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// If the formats are incompatible, but the texture strides match,
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// we might allow them to be copy compatible depending on the format.
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// The strides are aligned because the format with higher bytes per pixel
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// might need a bit of padding at the end due to one width not being a multiple of the other.
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Debug.Assert((1 << BitOperations.Log2((uint)lhs.FormatInfo.BytesPerPixel)) == lhs.FormatInfo.BytesPerPixel);
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Debug.Assert((1 << BitOperations.Log2((uint)rhs.FormatInfo.BytesPerPixel)) == rhs.FormatInfo.BytesPerPixel);
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int alignment = Math.Max(lhs.FormatInfo.BytesPerPixel, rhs.FormatInfo.BytesPerPixel);
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int lhsStride = BitUtils.AlignUp(lhsSize.Width * lhs.FormatInfo.BytesPerPixel, alignment);
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int rhsStride = BitUtils.AlignUp(rhsSize.Width * rhs.FormatInfo.BytesPerPixel, alignment);
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alignedWidthMatches = lhsStride == rhsStride;
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}
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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// For copies, we can copy a subset of the 3D texture slices,
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// so the depth may be different in this case.
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if (rhs.Target == Target.Texture3D && lhsSize.Depth != rhsSize.Depth)
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{
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result = TextureViewCompatibility.CopyOnly;
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}
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// Some APIs align the width for copy and render target textures,
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// so the width may not match for different uses of the same texture.
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// To account for this, we compare the aligned width here.
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// However, matching block footprints are not sufficient for compressed textures;
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// their logical dimensions must also match.
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if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
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{
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return ((lhs.FormatInfo.IsCompressed || rhs.FormatInfo.IsCompressed) &&
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(Math.Max(1, lhs.Width >> level) != rhs.Width || Math.Max(1, lhs.Height >> level) != rhs.Height)) ||
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(exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
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? TextureViewCompatibility.CopyOnly
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: result;
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}
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else if (lhs.IsLinear && rhs.IsLinear && lhsSize.Height == rhsSize.Height)
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{
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// Copy between linear textures with matching stride.
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int stride = BitUtils.AlignUp(Math.Max(1, lhs.Stride >> level), Constants.StrideAlignment);
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return stride == rhs.Stride ? TextureViewCompatibility.CopyOnly : TextureViewCompatibility.LayoutIncompatible;
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}
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else if (lhs.Target.IsMultisample() != rhs.Target.IsMultisample() && alignedWidthMatches && lhsAlignedSize.Height == rhsAlignedSize.Height)
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{
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// Copy between multisample and non-multisample textures with mismatching size is allowed,
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// as long aligned size matches.
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return TextureViewCompatibility.CopyOnly;
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}
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else
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{
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return TextureViewCompatibility.LayoutIncompatible;
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}
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}
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/// <summary>
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/// Checks if the potential child texture fits within the level and layer bounds of the parent.
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/// </summary>
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/// <param name="parent">Texture information for the parent</param>
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/// <param name="child">Texture information for the child</param>
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/// <param name="layer">Base layer of the child texture</param>
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/// <param name="level">Base level of the child texture</param>
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/// <returns>Full compatiblity if the child's layer and level count fit within the parent, incompatible otherwise</returns>
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public static TextureViewCompatibility ViewSubImagesInBounds(TextureInfo parent, TextureInfo child, int layer, int level)
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{
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if (level + child.Levels <= parent.Levels &&
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layer + child.GetSlices() <= parent.GetSlices())
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{
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return TextureViewCompatibility.Full;
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}
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else
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{
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return TextureViewCompatibility.LayoutIncompatible;
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}
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}
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/// <summary>
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/// Checks if the texture sizes of the supplied texture informations match.
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/// </summary>
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/// <param name="lhs">Texture information to compare</param>
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/// <param name="rhs">Texture information to compare with</param>
|
|
/// <param name="exact">Indicates if the size must be exactly equal between the textures, or if <paramref name="rhs"/> is allowed to be larger</param>
|
|
/// <returns>True if the sizes matches, false otherwise</returns>
|
|
public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool exact)
|
|
{
|
|
if (lhs.GetLayers() != rhs.GetLayers())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Size lhsSize = GetSizeInBlocks(lhs);
|
|
Size rhsSize = GetSizeInBlocks(rhs);
|
|
|
|
if (exact || lhs.IsLinear || rhs.IsLinear)
|
|
{
|
|
return lhsSize.Width == rhsSize.Width &&
|
|
lhsSize.Height == rhsSize.Height &&
|
|
lhsSize.Depth == rhsSize.Depth;
|
|
}
|
|
else
|
|
{
|
|
Size lhsAlignedSize = GetAlignedSize(lhs);
|
|
Size rhsAlignedSize = GetAlignedSize(rhs);
|
|
|
|
return lhsAlignedSize.Width == rhsAlignedSize.Width &&
|
|
lhsSize.Width >= rhsSize.Width &&
|
|
lhsSize.Height == rhsSize.Height &&
|
|
lhsSize.Depth == rhsSize.Depth;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the aligned sizes for the given dimensions, using the specified texture information.
|
|
/// The alignment depends on the texture layout and format bytes per pixel.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to calculate the aligned size from</param>
|
|
/// <param name="width">The width to be aligned</param>
|
|
/// <param name="height">The height to be aligned</param>
|
|
/// <param name="depth">The depth to be aligned</param>
|
|
/// <returns>The aligned texture size</returns>
|
|
private static Size GetAlignedSize(TextureInfo info, int width, int height, int depth)
|
|
{
|
|
if (info.IsLinear)
|
|
{
|
|
return SizeCalculator.GetLinearAlignedSize(
|
|
width,
|
|
height,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel);
|
|
}
|
|
else
|
|
{
|
|
return SizeCalculator.GetBlockLinearAlignedSize(
|
|
width,
|
|
height,
|
|
depth,
|
|
info.FormatInfo.BlockWidth,
|
|
info.FormatInfo.BlockHeight,
|
|
info.FormatInfo.BytesPerPixel,
|
|
info.GobBlocksInY,
|
|
info.GobBlocksInZ,
|
|
info.GobBlocksInTileX);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the aligned sizes of the specified texture information.
|
|
/// The alignment depends on the texture layout and format bytes per pixel.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to calculate the aligned size from</param>
|
|
/// <param name="level">Mipmap level for texture views</param>
|
|
/// <returns>The aligned texture size</returns>
|
|
public static Size GetAlignedSize(TextureInfo info, int level = 0)
|
|
{
|
|
int width = Math.Max(1, info.Width >> level);
|
|
int height = Math.Max(1, info.Height >> level);
|
|
int depth = Math.Max(1, info.GetDepth() >> level);
|
|
|
|
return GetAlignedSize(info, width, height, depth);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the size in blocks for the given texture information.
|
|
/// For non-compressed formats, that's the same as the regular size.
|
|
/// </summary>
|
|
/// <param name="info">Texture information to calculate the aligned size from</param>
|
|
/// <param name="level">Mipmap level for texture views</param>
|
|
/// <returns>The texture size in blocks</returns>
|
|
public static Size GetSizeInBlocks(TextureInfo info, int level = 0)
|
|
{
|
|
int width = Math.Max(1, info.Width >> level);
|
|
int height = Math.Max(1, info.Height >> level);
|
|
int depth = Math.Max(1, info.GetDepth() >> level);
|
|
|
|
return new Size(
|
|
BitUtils.DivRoundUp(width, info.FormatInfo.BlockWidth),
|
|
BitUtils.DivRoundUp(height, info.FormatInfo.BlockHeight),
|
|
depth);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if it's possible to create a view with the layout of the second texture information from the first.
|
|
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
|
/// for block linear textures.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view to compare against</param>
|
|
/// <param name="level">Start level of the texture view, in relation with the first texture</param>
|
|
/// <returns>True if the layout is compatible, false otherwise</returns>
|
|
public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int level)
|
|
{
|
|
if (lhs.IsLinear != rhs.IsLinear)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// For linear textures, gob block sizes are ignored.
|
|
// For block linear textures, the stride is ignored.
|
|
if (rhs.IsLinear)
|
|
{
|
|
int stride = Math.Max(1, lhs.Stride >> level);
|
|
stride = BitUtils.AlignUp(stride, Constants.StrideAlignment);
|
|
|
|
return stride == rhs.Stride;
|
|
}
|
|
else
|
|
{
|
|
int height = Math.Max(1, lhs.Height >> level);
|
|
int depth = Math.Max(1, lhs.GetDepth() >> level);
|
|
|
|
(int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
|
height,
|
|
depth,
|
|
lhs.FormatInfo.BlockHeight,
|
|
lhs.GobBlocksInY,
|
|
lhs.GobBlocksInZ,
|
|
level);
|
|
|
|
return gobBlocksInY == rhs.GobBlocksInY &&
|
|
gobBlocksInZ == rhs.GobBlocksInZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if it's possible to create a view with the layout of the second texture information from the first.
|
|
/// The layout information is composed of the Stride for linear textures, or GOB block size
|
|
/// for block linear textures.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view to compare against</param>
|
|
/// <param name="lhsLevel">Start level of the texture view, in relation with the first texture</param>
|
|
/// <param name="rhsLevel">Start level of the texture view, in relation with the second texture</param>
|
|
/// <returns>True if the layout is compatible, false otherwise</returns>
|
|
public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int lhsLevel, int rhsLevel)
|
|
{
|
|
if (lhs.IsLinear != rhs.IsLinear)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// For linear textures, gob block sizes are ignored.
|
|
// For block linear textures, the stride is ignored.
|
|
if (rhs.IsLinear)
|
|
{
|
|
int lhsStride = Math.Max(1, lhs.Stride >> lhsLevel);
|
|
lhsStride = BitUtils.AlignUp(lhsStride, Constants.StrideAlignment);
|
|
|
|
int rhsStride = Math.Max(1, rhs.Stride >> rhsLevel);
|
|
rhsStride = BitUtils.AlignUp(rhsStride, Constants.StrideAlignment);
|
|
|
|
return lhsStride == rhsStride;
|
|
}
|
|
else
|
|
{
|
|
int lhsHeight = Math.Max(1, lhs.Height >> lhsLevel);
|
|
int lhsDepth = Math.Max(1, lhs.GetDepth() >> lhsLevel);
|
|
|
|
(int lhsGobBlocksInY, int lhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
|
lhsHeight,
|
|
lhsDepth,
|
|
lhs.FormatInfo.BlockHeight,
|
|
lhs.GobBlocksInY,
|
|
lhs.GobBlocksInZ,
|
|
lhsLevel);
|
|
|
|
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
|
|
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
|
|
|
|
(int rhsGobBlocksInY, int rhsGobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
|
|
rhsHeight,
|
|
rhsDepth,
|
|
rhs.FormatInfo.BlockHeight,
|
|
rhs.GobBlocksInY,
|
|
rhs.GobBlocksInZ,
|
|
rhsLevel);
|
|
|
|
return lhsGobBlocksInY == rhsGobBlocksInY &&
|
|
lhsGobBlocksInZ == rhsGobBlocksInZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the view format of the first texture format is compatible with the format of the second.
|
|
/// In general, the formats are considered compatible if the bytes per pixel values are equal,
|
|
/// but there are more complex rules for some formats, like compressed or depth-stencil formats.
|
|
/// This follows the host API copy compatibility rules.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view</param>
|
|
/// <param name="caps">Host GPU capabilities</param>
|
|
/// <param name="flags">Texture search flags</param>
|
|
/// <returns>The view compatibility level of the texture formats</returns>
|
|
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
|
|
{
|
|
FormatInfo lhsFormat = lhs.FormatInfo;
|
|
FormatInfo rhsFormat = rhs.FormatInfo;
|
|
|
|
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
|
{
|
|
bool forSampler = flags.HasFlag(TextureSearchFlags.ForSampler);
|
|
bool depthAlias = flags.HasFlag(TextureSearchFlags.DepthAlias);
|
|
|
|
TextureMatchQuality matchQuality = FormatMatches(lhs, rhs, forSampler, depthAlias);
|
|
|
|
if (matchQuality == TextureMatchQuality.Perfect)
|
|
{
|
|
return TextureViewCompatibility.Full;
|
|
}
|
|
else if (matchQuality == TextureMatchQuality.FormatAlias)
|
|
{
|
|
return TextureViewCompatibility.FormatAlias;
|
|
}
|
|
else if (IsValidColorAsDepthAlias(lhsFormat.Format, rhsFormat.Format) || IsValidDepthAsColorAlias(lhsFormat.Format, rhsFormat.Format))
|
|
{
|
|
return TextureViewCompatibility.CopyOnly;
|
|
}
|
|
else
|
|
{
|
|
return TextureViewCompatibility.Incompatible;
|
|
}
|
|
}
|
|
|
|
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
|
{
|
|
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
|
}
|
|
|
|
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
|
|
{
|
|
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
|
|
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
|
|
|
|
return lhsClass == rhsClass ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
|
}
|
|
else if (lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel)
|
|
{
|
|
return lhs.FormatInfo.IsCompressed == rhs.FormatInfo.IsCompressed
|
|
? TextureViewCompatibility.Full
|
|
: TextureViewCompatibility.CopyOnly;
|
|
}
|
|
else if (IsIncompatibleFormatAliasingAllowed(lhsFormat, rhsFormat))
|
|
{
|
|
return TextureViewCompatibility.CopyOnly;
|
|
}
|
|
|
|
return TextureViewCompatibility.Incompatible;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if it's valid to alias a color format as a depth format.
|
|
/// </summary>
|
|
/// <param name="lhsFormat">Source format to be checked</param>
|
|
/// <param name="rhsFormat">Target format to be checked</param>
|
|
/// <returns>True if it's valid to alias the formats</returns>
|
|
private static bool IsValidColorAsDepthAlias(Format lhsFormat, Format rhsFormat)
|
|
{
|
|
return (lhsFormat == Format.R32Float && rhsFormat == Format.D32Float) ||
|
|
(lhsFormat == Format.R16Unorm && rhsFormat == Format.D16Unorm);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if it's valid to alias a depth format as a color format.
|
|
/// </summary>
|
|
/// <param name="lhsFormat">Source format to be checked</param>
|
|
/// <param name="rhsFormat">Target format to be checked</param>
|
|
/// <returns>True if it's valid to alias the formats</returns>
|
|
private static bool IsValidDepthAsColorAlias(Format lhsFormat, Format rhsFormat)
|
|
{
|
|
return (lhsFormat == Format.D32Float && rhsFormat == Format.R32Float) ||
|
|
(lhsFormat == Format.D16Unorm && rhsFormat == Format.R16Unorm);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
|
|
/// using copy dependencies.
|
|
/// </summary>
|
|
/// <param name="lhsFormat">Format information of the first texture</param>
|
|
/// <param name="rhsFormat">Format information of the second texture</param>
|
|
/// <returns>True if aliasing should be allowed, false otherwise</returns>
|
|
private static bool IsIncompatibleFormatAliasingAllowed(FormatInfo lhsFormat, FormatInfo rhsFormat)
|
|
{
|
|
// Some games will try to alias textures with incompatible foramts, with different BPP (bytes per pixel).
|
|
// We allow that in some cases as long Width * BPP is equal on both textures.
|
|
// This is very conservative right now as we want to avoid copies as much as possible,
|
|
// so we only consider the formats we have seen being aliased.
|
|
|
|
if (rhsFormat.BytesPerPixel < lhsFormat.BytesPerPixel)
|
|
{
|
|
(lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
|
|
}
|
|
|
|
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
|
|
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm) ||
|
|
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R32Uint);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
|
|
/// This follows the host API target compatibility rules.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information of the texture view</param>
|
|
/// <param name="rhs">Texture information of the texture view</param>
|
|
/// <param name="caps">Host GPU capabilities</param>
|
|
/// <returns>True if the targets are compatible, false otherwise</returns>
|
|
public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs, ref Capabilities caps)
|
|
{
|
|
bool result = false;
|
|
switch (lhs.Target)
|
|
{
|
|
case Target.Texture1D:
|
|
case Target.Texture1DArray:
|
|
result = rhs.Target is Target.Texture1D or Target.Texture1DArray;
|
|
break;
|
|
|
|
case Target.Texture2D:
|
|
result = rhs.Target is Target.Texture2D or Target.Texture2DArray;
|
|
break;
|
|
|
|
case Target.Texture2DArray:
|
|
result = rhs.Target is Target.Texture2D or Target.Texture2DArray;
|
|
|
|
if (rhs.Target is Target.Cubemap or Target.CubemapArray)
|
|
{
|
|
return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
|
|
}
|
|
break;
|
|
case Target.Cubemap:
|
|
case Target.CubemapArray:
|
|
result = rhs.Target is Target.Cubemap or Target.CubemapArray;
|
|
|
|
if (rhs.Target is Target.Texture2D or Target.Texture2DArray)
|
|
{
|
|
return caps.SupportsCubemapView ? TextureViewCompatibility.Full : TextureViewCompatibility.CopyOnly;
|
|
}
|
|
break;
|
|
case Target.Texture2DMultisample:
|
|
case Target.Texture2DMultisampleArray:
|
|
if (rhs.Target is Target.Texture2D or Target.Texture2DArray)
|
|
{
|
|
return TextureViewCompatibility.CopyOnly;
|
|
}
|
|
|
|
result = rhs.Target is Target.Texture2DMultisample or Target.Texture2DMultisampleArray;
|
|
break;
|
|
|
|
case Target.Texture3D:
|
|
if (rhs.Target == Target.Texture2D)
|
|
{
|
|
return TextureViewCompatibility.CopyOnly;
|
|
}
|
|
|
|
result = rhs.Target == Target.Texture3D;
|
|
break;
|
|
}
|
|
|
|
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the texture shader sampling parameters of two texture informations match.
|
|
/// </summary>
|
|
/// <param name="lhs">Texture information to compare</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
|
|
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
|
|
lhs.SwizzleR == rhs.SwizzleR &&
|
|
lhs.SwizzleG == rhs.SwizzleG &&
|
|
lhs.SwizzleB == rhs.SwizzleB &&
|
|
lhs.SwizzleA == rhs.SwizzleA;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the texture target and samples count (for multisampled textures) matches.
|
|
/// </summary>
|
|
/// <param name="first">Texture information to compare with</param>
|
|
/// <param name="rhs">Texture information to compare with</param>
|
|
/// <returns>True if the texture target and samples count matches, false otherwise</returns>
|
|
public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs)
|
|
{
|
|
return lhs.Target == rhs.Target &&
|
|
lhs.SamplesInX == rhs.SamplesInX &&
|
|
lhs.SamplesInY == rhs.SamplesInY;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the texture format class, for compressed textures, or Unclassified otherwise.
|
|
/// </summary>
|
|
/// <param name="format">The format</param>
|
|
/// <returns>Format class</returns>
|
|
private static FormatClass GetFormatClass(Format format)
|
|
{
|
|
return format switch
|
|
{
|
|
Format.Bc1RgbaSrgb or Format.Bc1RgbaUnorm => FormatClass.Bc1Rgba,
|
|
Format.Bc2Srgb or Format.Bc2Unorm => FormatClass.Bc2,
|
|
Format.Bc3Srgb or Format.Bc3Unorm => FormatClass.Bc3,
|
|
Format.Bc4Snorm or Format.Bc4Unorm => FormatClass.Bc4,
|
|
Format.Bc5Snorm or Format.Bc5Unorm => FormatClass.Bc5,
|
|
Format.Bc6HSfloat or Format.Bc6HUfloat => FormatClass.Bc6,
|
|
Format.Bc7Srgb or Format.Bc7Unorm => FormatClass.Bc7,
|
|
Format.Etc2RgbSrgb or Format.Etc2RgbUnorm => FormatClass.Etc2Rgb,
|
|
Format.Etc2RgbaSrgb or Format.Etc2RgbaUnorm => FormatClass.Etc2Rgba,
|
|
Format.Astc4x4Srgb or Format.Astc4x4Unorm => FormatClass.Astc4x4,
|
|
Format.Astc5x4Srgb or Format.Astc5x4Unorm => FormatClass.Astc5x4,
|
|
Format.Astc5x5Srgb or Format.Astc5x5Unorm => FormatClass.Astc5x5,
|
|
Format.Astc6x5Srgb or Format.Astc6x5Unorm => FormatClass.Astc6x5,
|
|
Format.Astc6x6Srgb or Format.Astc6x6Unorm => FormatClass.Astc6x6,
|
|
Format.Astc8x5Srgb or Format.Astc8x5Unorm => FormatClass.Astc8x5,
|
|
Format.Astc8x6Srgb or Format.Astc8x6Unorm => FormatClass.Astc8x6,
|
|
Format.Astc8x8Srgb or Format.Astc8x8Unorm => FormatClass.Astc8x8,
|
|
Format.Astc10x5Srgb or Format.Astc10x5Unorm => FormatClass.Astc10x5,
|
|
Format.Astc10x6Srgb or Format.Astc10x6Unorm => FormatClass.Astc10x6,
|
|
Format.Astc10x8Srgb or Format.Astc10x8Unorm => FormatClass.Astc10x8,
|
|
Format.Astc10x10Srgb or Format.Astc10x10Unorm => FormatClass.Astc10x10,
|
|
Format.Astc12x10Srgb or Format.Astc12x10Unorm => FormatClass.Astc12x10,
|
|
Format.Astc12x12Srgb or Format.Astc12x12Unorm => FormatClass.Astc12x12,
|
|
_ => FormatClass.Unclassified,
|
|
};
|
|
}
|
|
}
|
|
}
|