Files
Kenji-NX/src/Ryujinx.Cpu/LightningJit/LightningJitCpuContext.cs
T
LotPandLotP1 521a18f5a7 mono-jit-v2
second attempt at single layer address tables (first attempt https://git.ryujinx.app/projects/Ryubing/pulls/167).
should work with all games now.

Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2026-07-17 16:47:59 -05:00

66 lines
2.1 KiB
C#

using ARMeilleure.Common;
using ARMeilleure.Memory;
using Ryujinx.Cpu.Jit;
using Ryujinx.Cpu.LightningJit.State;
namespace Ryujinx.Cpu.LightningJit
{
class LightningJitCpuContext : ICpuContext
{
private readonly ITickSource _tickSource;
private readonly Translator _translator;
public LightningJitCpuContext(ITickSource tickSource, IMemoryManager memory, bool for64Bit)
{
_tickSource = tickSource;
bool sparse = memory.Type is not MemoryManagerType.SoftwareMmu and not MemoryManagerType.SoftwarePageTable;
IAddressTable<ulong> functionTable = sparse ? SparseAddressTable<ulong>.CreateForArm(for64Bit) : AddressTable<ulong>.CreateForArm(for64Bit);
_translator = new Translator(memory, functionTable);
memory.UnmapEvent += UnmapHandler;
}
private void UnmapHandler(ulong address, ulong size)
{
_translator.InvalidateJitCacheRegion(address, size);
}
/// <inheritdoc/>
public IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks)
{
return new ExecutionContext(new JitMemoryAllocator(), _tickSource, exceptionCallbacks);
}
/// <inheritdoc/>
public void Execute(IExecutionContext context, ulong address)
{
_translator.Execute((ExecutionContext)context, address);
}
/// <inheritdoc/>
public void InvalidateCacheRegion(ulong address, ulong size)
{
_translator.InvalidateJitCacheRegion(address, size);
}
/// <inheritdoc/>
public IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled, string cacheSelector)
{
return new DummyDiskCacheLoadState();
}
/// <inheritdoc/>
public void PrepareCodeRange(ulong address, ulong size)
{
_translator.FunctionTable.SignalCodeRange(address, size);
}
public void Dispose()
{
_translator.Dispose();
}
}
}