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https://git.ryujinx.app/projects/Kenji-NX.git
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Trails in the Sky 1st uses texture descriptors with different formats and dimensions that map to the same region of guest GPU memory. For example, the game interprets the same underlying data as both an R32Uint 2x1 texture and an R32G32Float 1x1 texture. Both textures have an 8-byte logical payload, but their texel formats and dimensions are different. Ryubing cannot represent these two descriptors as normally compatible texture views, so it creates separate host texture objects for them. Since these host textures represent the same guest memory, a modification made to one of them should become visible to the other before the other texture is read. However, the existing synchronization mechanism does not fully handle this situation. The game uses this pattern for its exposure or brightness history. A compute shader first writes the updated exposure data to the R32G32Float 1x1 host texture. A later operation then reads the raw bits of the same data through the R32Uint 2x1 host texture. The original Ryubing implementation did not synchronize the contents of these two separate host textures. As a result, the reading texture received stale zero values, which caused the shader to calculate an incorrectly low exposure value and made the rendered image appear too dark. TextureGroup already has a guest-memory synchronization mechanism for incompatible overlaps. When _flushIncompatibleOverlaps is enabled, the most recent texture contents are written back to guest memory, after which the other texture reloads the data. However, this mechanism was primarily enabled through IsFormatHostIncompatible, which checks whether an individual texture format can be correctly supported by the host GPU. In this case, both R32Uint and R32G32Float are individually supported by the host GPU. Therefore, IsFormatHostIncompatible does not enable this synchronization path. The issue is not that either format is unsupported. The issue is that two individually supported aliases, represented by separate host textures, do not maintain coherent contents. In theory, the latest contents could be flushed to guest memory immediately after every GPU write to a host texture, allowing other textures that map to the same guest memory to reload the updated data. However, doing so could frequently trigger expensive operations such as GPU waits, data readbacks, guest texture layout conversions, and memory-tracking updates. This would be particularly costly for textures that are updated every frame or during every compute dispatch. For this reason, the fix does not require an immediate flush after every write. Instead, it extends Ryubing's existing TextureDependency and TextureGroupHandle mechanisms. When two fully incompatible textures map to exactly the same guest memory and satisfy a strict set of raw-copy requirements, the program creates a raw-copy dependency between them. When the source texture is modified, the target texture is only marked as requiring a raw copy. The latest logical raw bytes are copied from the source only when the target texture is actually about to be used. This keeps the contents of the separate host texture aliases coherent while avoiding unnecessary round trips through guest memory.
1807 lines
70 KiB
C#
1807 lines
70 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// An overlapping texture group with a given view compatibility.
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/// </summary>
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readonly struct TextureIncompatibleOverlap
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{
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public readonly TextureGroup Group;
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public readonly TextureViewCompatibility Compatibility;
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/// <summary>
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/// Create a new texture incompatible overlap.
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/// </summary>
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/// <param name="group">The group that is incompatible</param>
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/// <param name="compatibility">The view compatibility for the group</param>
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public TextureIncompatibleOverlap(TextureGroup group, TextureViewCompatibility compatibility)
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{
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Group = group;
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Compatibility = compatibility;
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}
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}
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/// <summary>
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/// A texture group represents a group of textures that belong to the same storage.
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/// When views are created, this class will track memory accesses for them separately.
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/// The group iteratively adds more granular tracking as views of different kinds are added.
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/// Note that a texture group can be absorbed into another when it becomes a view parent.
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/// </summary>
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class TextureGroup : IDisposable
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{
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/// <summary>
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/// Threshold of layers to force granular handles (and thus partial loading) on array/3D textures.
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/// </summary>
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private const int GranularLayerThreshold = 8;
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private delegate bool HandlesCallbackDelegate(int baseHandle, int regionCount, bool split = false, bool specialData = false);
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private readonly HandlesCallbackDelegate _signalModifyingCallback;
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private readonly HandlesCallbackDelegate _discardDataCallback;
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private readonly HandlesCallbackDelegate _checkDirtyCallback;
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/// <summary>
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/// The storage texture associated with this group.
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/// </summary>
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public Texture Storage { get; }
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/// <summary>
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/// Indicates if the texture has copy dependencies. If true, then all modifications
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/// must be signalled to the group, rather than skipping ones still to be flushed.
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/// </summary>
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public bool HasCopyDependencies { get; set; }
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/// <summary>
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/// Indicates if the texture group has a pre-emptive flush buffer.
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/// When one is present, the group must always be notified on unbind.
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/// </summary>
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public bool HasFlushBuffer => _flushBuffer != BufferHandle.Null;
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/// <summary>
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/// Indicates if this texture has any incompatible overlaps alive.
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/// </summary>
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public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
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/// <summary>
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/// Number indicating the order this texture group was modified relative to others.
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/// </summary>
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public long ModifiedSequence { get; private set; }
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private readonly GpuContext _context;
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private readonly PhysicalMemory _physicalMemory;
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private int[] _allOffsets;
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private int[] _sliceSizes;
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private readonly bool _is3D;
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private readonly bool _isBuffer;
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private bool _hasMipViews;
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private bool _hasLayerViews;
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private readonly int _layers;
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private readonly int _levels;
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private MultiRange TextureRange => Storage.Range;
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/// <summary>
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/// The views array from the storage texture.
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/// </summary>
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private Texture[] _views;
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private TextureGroupHandle[] _handles;
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private bool[] _loadNeeded;
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/// <summary>
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/// Other texture groups that have incompatible overlaps with this one.
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/// </summary>
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private readonly List<TextureIncompatibleOverlap> _incompatibleOverlaps;
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private bool _incompatibleOverlapsDirty = true;
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private readonly bool _flushIncompatibleOverlaps;
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private BufferHandle _flushBuffer;
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private bool _flushBufferImported;
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private bool _flushBufferInvalid;
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/// <summary>
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/// Create a new texture group.
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/// </summary>
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/// <param name="context">GPU context that the texture group belongs to</param>
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/// <param name="physicalMemory">Physical memory where the <paramref name="storage"/> texture is mapped</param>
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/// <param name="storage">The storage texture for this group</param>
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/// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
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public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage, List<TextureIncompatibleOverlap> incompatibleOverlaps)
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{
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Storage = storage;
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_context = context;
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_physicalMemory = physicalMemory;
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_is3D = storage.Info.Target == Target.Texture3D;
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_isBuffer = storage.Info.Target == Target.TextureBuffer;
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_layers = storage.Info.GetSlices();
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_levels = storage.Info.Levels;
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_incompatibleOverlaps = incompatibleOverlaps;
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_flushIncompatibleOverlaps = TextureCompatibility.IsFormatHostIncompatible(storage.Info, context.Capabilities);
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_signalModifyingCallback = SignalModifyingCallback;
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_discardDataCallback = DiscardDataCallback;
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_checkDirtyCallback = CheckDirtyCallback;
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}
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/// <summary>
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/// Initialize a new texture group's dirty regions and offsets.
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/// </summary>
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/// <param name="size">Size info for the storage texture</param>
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/// <param name="hasLayerViews">True if the storage will have layer views</param>
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/// <param name="hasMipViews">True if the storage will have mip views</param>
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public void Initialize(ref SizeInfo size, bool hasLayerViews, bool hasMipViews)
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{
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_allOffsets = size.AllOffsets;
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_sliceSizes = size.SliceSizes;
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if (Storage.Target.HasDepthOrLayers() && Storage.Info.GetSlices() > GranularLayerThreshold)
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{
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_hasLayerViews = true;
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_hasMipViews = true;
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}
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else
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{
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(_hasLayerViews, _hasMipViews) = PropagateGranularity(hasLayerViews, hasMipViews);
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// If the texture is partially mapped, fully subdivide handles immediately.
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MultiRange range = Storage.Range;
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for (int i = 0; i < range.Count; i++)
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{
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if (range.GetSubRange(i).Address == MemoryManager.PteUnmapped)
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{
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_hasLayerViews = true;
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_hasMipViews = true;
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break;
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}
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}
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}
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RecalculateHandleRegions();
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}
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/// <summary>
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/// Initializes all incompatible overlaps in the list, registers them with the other texture groups,
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/// and creates regular or exact raw byte copy dependencies where supported.
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/// </summary>
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public void InitializeOverlaps()
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{
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foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
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{
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if (overlap.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
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{
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CreateCopyDependency(overlap.Group, false, overlap.Compatibility);
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}
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overlap.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, overlap.Compatibility));
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overlap.Group._incompatibleOverlapsDirty = true;
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}
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if (_incompatibleOverlaps.Count > 0)
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{
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SignalIncompatibleOverlapModified();
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}
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}
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/// <summary>
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/// Signal that the group is dirty to all views and the storage.
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/// </summary>
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private void SignalAllDirty()
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{
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Storage.SignalGroupDirty();
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if (_views != null)
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{
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foreach (Texture texture in _views)
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{
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texture.SignalGroupDirty();
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}
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}
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}
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/// <summary>
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/// Signal that an incompatible overlap has been modified.
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/// If this group must flush incompatible overlaps, the group is signalled as dirty too.
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/// </summary>
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private void SignalIncompatibleOverlapModified()
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{
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_incompatibleOverlapsDirty = true;
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if (_flushIncompatibleOverlaps)
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{
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SignalAllDirty();
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}
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}
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/// <summary>
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/// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
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/// This allows unsupported host formats to accept data written to format aliased textures.
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/// </summary>
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/// <returns>True if data was flushed, false otherwise</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool FlushIncompatibleOverlapsIfNeeded()
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{
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if (_flushIncompatibleOverlaps && _incompatibleOverlapsDirty)
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{
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bool flushed = false;
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foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
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{
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flushed |= overlap.Group.Storage.FlushModified(true);
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}
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_incompatibleOverlapsDirty = false;
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return flushed;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Check and optionally consume the dirty flags for a given texture.
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/// The state is shared between views of the same layers and levels.
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/// </summary>
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/// <param name="texture">The texture being used</param>
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/// <param name="consume">True to consume the dirty flags and reprotect, false to leave them as is</param>
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/// <returns>True if a flag was dirty, false otherwise</returns>
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public bool CheckDirty(Texture texture, bool consume)
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{
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EvaluateRelevantHandles(texture, _checkDirtyCallback, out bool dirty, consume);
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return dirty;
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}
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bool CheckDirtyCallback(int baseHandle, int regionCount, bool split, bool consume)
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{
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bool dirty = false;
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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foreach (RegionHandle handle in group.Handles)
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{
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if (handle.Dirty)
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{
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if (consume)
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{
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handle.Reprotect();
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}
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dirty = true;
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}
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}
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}
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return dirty;
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}
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/// <summary>
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/// Discards all data for a given texture.
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/// This clears all dirty flags and pending copies from other textures.
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/// </summary>
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/// <param name="texture">The texture being discarded</param>
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public void DiscardData(Texture texture)
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{
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EvaluateRelevantHandles(texture, _discardDataCallback, out _);
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}
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bool DiscardDataCallback(int baseHandle, int regionCount, bool split, bool bound)
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{
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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group.DiscardData();
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}
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return true;
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}
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/// <summary>
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/// Synchronize memory for a given texture.
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/// If overlapping tracking handles are dirty, fully or partially synchronize the texture data.
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/// </summary>
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/// <param name="texture">The texture being used</param>
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public void SynchronizeMemory(Texture texture)
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{
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FlushIncompatibleOverlapsIfNeeded();
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, _) =>
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{
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bool dirty = false;
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bool anyModified = false;
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bool anyNotDirty = false;
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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bool modified = group.Modified;
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bool handleDirty = false;
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bool handleUnmapped = false;
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foreach (RegionHandle handle in group.Handles)
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{
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if (handle.Dirty)
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{
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handle.Reprotect();
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handleDirty = true;
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}
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else
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{
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handleUnmapped |= handle.Unmapped;
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}
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}
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// If the modified flag is still present, prefer the data written from gpu.
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// A write from CPU will do a flush before writing its data, which should unset this.
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if (modified)
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{
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handleDirty = false;
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}
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// Evaluate if any copy dependencies need to be fulfilled. A few rules:
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// If the copy handle needs to be synchronized, prefer our own state.
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// If we need to be synchronized and there is a copy present, prefer the copy.
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if (group.NeedsCopy && group.Copy(_context))
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{
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anyModified |= true; // The copy target has been modified.
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handleDirty = false;
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}
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else
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{
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anyModified |= modified;
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dirty |= handleDirty;
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}
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if (group.NeedsCopy)
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{
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// The texture we copied from is still being written to. Copy from it again the next time this texture is used.
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texture.SignalGroupDirty();
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}
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bool loadNeeded = handleDirty && !handleUnmapped;
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anyNotDirty |= !loadNeeded;
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_loadNeeded[baseHandle + i] = loadNeeded;
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}
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if (dirty)
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{
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if (anyNotDirty || (_handles.Length > 1 && (anyModified || split)))
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{
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// Partial texture invalidation. Only update the layers/levels with dirty flags of the storage.
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SynchronizePartial(baseHandle, regionCount);
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}
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else
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{
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// Full texture invalidation.
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texture.SynchronizeFull();
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}
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}
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return true;
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}, out _);
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}
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/// <summary>
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/// Synchronize part of the storage texture, represented by a given range of handles.
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/// Only handles marked by the _loadNeeded array will be synchronized.
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/// </summary>
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/// <param name="baseHandle">The base index of the range of handles</param>
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/// <param name="regionCount">The number of handles to synchronize</param>
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private void SynchronizePartial(int baseHandle, int regionCount)
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{
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int spanEndIndex = -1;
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int spanBase = 0;
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ReadOnlySpan<byte> dataSpan = ReadOnlySpan<byte>.Empty;
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for (int i = 0; i < regionCount; i++)
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{
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if (_loadNeeded[baseHandle + i])
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{
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(int BaseLayer, int BaseLevel, int Levels, int Layers, int Index) info = GetHandleInformation(baseHandle + i);
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// Ensure the data for this handle is loaded in the span.
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if (spanEndIndex <= i - 1)
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{
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spanEndIndex = i;
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if (_is3D)
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{
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// Look ahead to see how many handles need to be loaded.
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for (int j = i + 1; j < regionCount; j++)
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{
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if (_loadNeeded[baseHandle + j])
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{
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spanEndIndex = j;
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}
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else
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{
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break;
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}
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}
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}
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(int BaseLayer, int BaseLevel, int Levels, int Layers, int Index) endInfo = spanEndIndex == i ? info : GetHandleInformation(baseHandle + spanEndIndex);
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spanBase = _allOffsets[info.Index];
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int spanLast = _allOffsets[endInfo.Index + endInfo.Layers * endInfo.Levels - 1];
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int endOffset = Math.Min(spanLast + _sliceSizes[endInfo.BaseLevel + endInfo.Levels - 1], (int)Storage.Size);
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int size = endOffset - spanBase;
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dataSpan = _physicalMemory.GetSpan(Storage.Range.Slice((ulong)spanBase, (ulong)size));
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}
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// Only one of these will be greater than 1, as partial sync is only called when there are sub-image views.
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for (int layer = 0; layer < info.Layers; layer++)
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{
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for (int level = 0; level < info.Levels; level++)
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{
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int offsetIndex = GetOffsetIndex(info.BaseLayer + layer, info.BaseLevel + level);
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int offset = _allOffsets[offsetIndex];
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ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
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MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
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Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
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}
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}
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}
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}
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}
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/// <summary>
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/// Synchronize dependent textures, if any of them have deferred a copy from the given texture.
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/// </summary>
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/// <param name="texture">The texture to synchronize dependents of</param>
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public void SynchronizeDependents(Texture texture)
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{
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, _, _) =>
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{
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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group.SynchronizeDependents();
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}
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return true;
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}, out _);
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}
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/// <summary>
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/// Determines whether flushes in this texture group should be tracked.
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/// Incompatible overlaps may need data from this texture to flush tracked for it to be visible to them.
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/// </summary>
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/// <returns>True if flushes should be tracked, false otherwise</returns>
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private bool ShouldFlushTriggerTracking()
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{
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foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
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{
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if (overlap.Group._flushIncompatibleOverlaps)
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{
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return true;
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}
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}
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return false;
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}
|
|
|
|
/// <summary>
|
|
/// Gets data from the host GPU, and flushes a slice to guest memory.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method should be used to retrieve data that was modified by the host GPU.
|
|
/// This is not cheap, avoid doing that unless strictly needed.
|
|
/// When possible, the data is written directly into guest memory, rather than copied.
|
|
/// </remarks>
|
|
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
|
|
/// <param name="sliceIndex">The index of the slice to flush</param>
|
|
/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
|
|
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
|
|
private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, bool inBuffer, ITexture texture = null)
|
|
{
|
|
(int layer, int level) = GetLayerLevelForView(sliceIndex);
|
|
|
|
int offset = _allOffsets[sliceIndex];
|
|
int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
|
|
int size = endOffset - offset;
|
|
|
|
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
|
|
|
|
if (inBuffer)
|
|
{
|
|
using PinnedSpan<byte> data = _context.Renderer.GetBufferData(_flushBuffer, offset, size);
|
|
|
|
Storage.ConvertFromHostCompatibleFormat(region.Memory.Span, data.Get(), level, true);
|
|
}
|
|
else
|
|
{
|
|
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets and flushes a number of slices of the storage texture to guest memory.
|
|
/// </summary>
|
|
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
|
|
/// <param name="sliceStart">The first slice to flush</param>
|
|
/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
|
|
/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
|
|
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
|
|
private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, bool inBuffer, ITexture texture = null)
|
|
{
|
|
for (int i = sliceStart; i < sliceEnd; i++)
|
|
{
|
|
FlushTextureDataSliceToGuest(tracked, i, inBuffer, texture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush modified ranges for a given texture.
|
|
/// </summary>
|
|
/// <param name="texture">The texture being used</param>
|
|
/// <param name="tracked">True if the flush writes should be tracked, false otherwise</param>
|
|
/// <returns>True if data was flushed, false otherwise</returns>
|
|
public bool FlushModified(Texture texture, bool tracked)
|
|
{
|
|
tracked = tracked || ShouldFlushTriggerTracking();
|
|
bool flushed = false;
|
|
|
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split, _) =>
|
|
{
|
|
int startSlice = 0;
|
|
int endSlice = 0;
|
|
bool allModified = true;
|
|
|
|
for (int i = 0; i < regionCount; i++)
|
|
{
|
|
TextureGroupHandle group = _handles[baseHandle + i];
|
|
|
|
if (group.Modified)
|
|
{
|
|
if (endSlice < group.BaseSlice)
|
|
{
|
|
if (endSlice > startSlice)
|
|
{
|
|
FlushSliceRange(tracked, startSlice, endSlice, false);
|
|
flushed = true;
|
|
}
|
|
|
|
startSlice = group.BaseSlice;
|
|
}
|
|
|
|
endSlice = group.BaseSlice + group.SliceCount;
|
|
|
|
if (tracked)
|
|
{
|
|
group.Modified = false;
|
|
|
|
foreach (Texture texture in group.Overlaps)
|
|
{
|
|
texture.SignalModifiedDirty();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
allModified = false;
|
|
}
|
|
}
|
|
|
|
if (endSlice > startSlice)
|
|
{
|
|
if (allModified && !split)
|
|
{
|
|
texture.Flush(tracked);
|
|
}
|
|
else
|
|
{
|
|
FlushSliceRange(tracked, startSlice, endSlice, false);
|
|
}
|
|
|
|
flushed = true;
|
|
}
|
|
|
|
return true;
|
|
}, out _);
|
|
|
|
Storage.SignalModifiedDirty();
|
|
|
|
return flushed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush the texture data into a persistently mapped buffer.
|
|
/// If the buffer does not exist, this method will create it.
|
|
/// </summary>
|
|
/// <param name="handle">Handle of the texture group to flush slices of</param>
|
|
public void FlushIntoBuffer(TextureGroupHandle handle)
|
|
{
|
|
// Ensure that the buffer exists.
|
|
|
|
if (_flushBufferInvalid && _flushBuffer != BufferHandle.Null)
|
|
{
|
|
_flushBufferInvalid = false;
|
|
_context.Renderer.DeleteBuffer(_flushBuffer);
|
|
_flushBuffer = BufferHandle.Null;
|
|
}
|
|
|
|
if (_flushBuffer == BufferHandle.Null)
|
|
{
|
|
if (!TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
|
|
|
|
IntPtr hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
|
|
|
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
|
|
{
|
|
_flushBuffer = _context.Renderer.CreateBuffer(hostPointer, (int)Storage.Size);
|
|
_flushBufferImported = true;
|
|
}
|
|
else
|
|
{
|
|
_flushBuffer = _context.Renderer.CreateBuffer((int)Storage.Size, BufferAccess.HostMemory);
|
|
_flushBufferImported = false;
|
|
}
|
|
|
|
Storage.BlacklistScale();
|
|
}
|
|
|
|
int sliceStart = handle.BaseSlice;
|
|
int sliceEnd = sliceStart + handle.SliceCount;
|
|
|
|
for (int i = sliceStart; i < sliceEnd; i++)
|
|
{
|
|
(int layer, int level) = GetLayerLevelForView(i);
|
|
|
|
Storage.GetFlushTexture().CopyTo(new BufferRange(_flushBuffer, _allOffsets[i], _sliceSizes[level]), layer, level, _flushBufferImported ? Storage.Info.Stride : 0);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
|
|
/// </summary>
|
|
/// <param name="texture">The texture that has been modified</param>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void ClearIncompatibleOverlaps(Texture texture)
|
|
{
|
|
if (_incompatibleOverlapsDirty)
|
|
{
|
|
foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
|
|
{
|
|
incompatible.Group.ClearModified(texture.Range, this);
|
|
|
|
incompatible.Group.SignalIncompatibleOverlapModified();
|
|
}
|
|
|
|
_incompatibleOverlapsDirty = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that a texture in the group has been modified by the GPU.
|
|
/// </summary>
|
|
/// <param name="texture">The texture that has been modified</param>
|
|
public void SignalModified(Texture texture)
|
|
{
|
|
ModifiedSequence = _context.GetModifiedSequence();
|
|
|
|
ClearIncompatibleOverlaps(texture);
|
|
|
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, _, _) =>
|
|
{
|
|
for (int i = 0; i < regionCount; i++)
|
|
{
|
|
TextureGroupHandle group = _handles[baseHandle + i];
|
|
|
|
group.SignalModified(_context);
|
|
}
|
|
|
|
return true;
|
|
}, out _);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signal that a texture in the group is actively bound, or has been unbound by the GPU.
|
|
/// </summary>
|
|
/// <param name="texture">The texture that has been modified</param>
|
|
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
|
public void SignalModifying(Texture texture, bool bound)
|
|
{
|
|
ModifiedSequence = _context.GetModifiedSequence();
|
|
|
|
ClearIncompatibleOverlaps(texture);
|
|
|
|
EvaluateRelevantHandles(texture, _signalModifyingCallback, out _, bound);
|
|
}
|
|
|
|
bool SignalModifyingCallback(int baseHandle, int regionCount, bool split, bool bound)
|
|
{
|
|
for (int i = 0; i < regionCount; i++)
|
|
{
|
|
TextureGroupHandle group = _handles[baseHandle + i];
|
|
|
|
group.SignalModifying(bound, _context);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Register a read/write action to flush for a texture group.
|
|
/// </summary>
|
|
/// <param name="group">The group to register an action for</param>
|
|
public void RegisterAction(TextureGroupHandle group)
|
|
{
|
|
foreach (RegionHandle handle in group.Handles)
|
|
{
|
|
handle.RegisterAction((address, size) => FlushAction(group, address, size));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Propagates the mip/layer view flags depending on the texture type.
|
|
/// When the most granular type of subresource has views, the other type of subresource must be segmented granularly too.
|
|
/// </summary>
|
|
/// <param name="hasLayerViews">True if the storage has layer views</param>
|
|
/// <param name="hasMipViews">True if the storage has mip views</param>
|
|
/// <returns>The input values after propagation</returns>
|
|
private (bool HasLayerViews, bool HasMipViews) PropagateGranularity(bool hasLayerViews, bool hasMipViews)
|
|
{
|
|
if (_is3D)
|
|
{
|
|
hasMipViews |= hasLayerViews;
|
|
}
|
|
else
|
|
{
|
|
hasLayerViews |= hasMipViews;
|
|
}
|
|
|
|
return (hasLayerViews, hasMipViews);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Evaluate the range of tracking handles which a view texture overlaps with.
|
|
/// </summary>
|
|
/// <param name="texture">The texture to get handles for</param>
|
|
/// <param name="callback">
|
|
/// A function to be called with the base index of the range of handles for the given texture, and the number of handles it covers.
|
|
/// This can be called for multiple disjoint ranges, if required.
|
|
/// </param>
|
|
private void EvaluateRelevantHandles(Texture texture, HandlesCallbackDelegate callback, out bool result, bool specialData = false)
|
|
{
|
|
if (texture == Storage || !(_hasMipViews || _hasLayerViews))
|
|
{
|
|
result = callback(0, _handles.Length, specialData: specialData);
|
|
|
|
return;
|
|
}
|
|
|
|
EvaluateRelevantHandles(texture.FirstLayer, texture.FirstLevel, texture.Info.GetSlices(), texture.Info.Levels, callback, out result, specialData);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Evaluate the range of tracking handles which a view texture overlaps with,
|
|
/// using the view's position and slice/level counts.
|
|
/// </summary>
|
|
/// <param name="firstLayer">The first layer of the texture</param>
|
|
/// <param name="firstLevel">The first level of the texture</param>
|
|
/// <param name="slices">The slice count of the texture</param>
|
|
/// <param name="levels">The level count of the texture</param>
|
|
/// <param name="callback">
|
|
/// A function to be called with the base index of the range of handles for the given texture, and the number of handles it covers.
|
|
/// This can be called for multiple disjoint ranges, if required.
|
|
/// </param>
|
|
private void EvaluateRelevantHandles(int firstLayer, int firstLevel, int slices, int levels, HandlesCallbackDelegate callback, out bool result, bool specialData = false)
|
|
{
|
|
int targetLayerHandles = _hasLayerViews ? slices : 1;
|
|
int targetLevelHandles = _hasMipViews ? levels : 1;
|
|
|
|
result = false;
|
|
|
|
if (_isBuffer)
|
|
{
|
|
return;
|
|
}
|
|
else if (_is3D)
|
|
{
|
|
// Future mip levels come after all layers of the last mip level. Each mipmap has less layers (depth) than the last.
|
|
|
|
if (!_hasLayerViews)
|
|
{
|
|
// When there are no layer views, the mips are at a consistent offset.
|
|
|
|
result = callback(firstLevel, targetLevelHandles, specialData: specialData);
|
|
}
|
|
else
|
|
{
|
|
(int levelIndex, int layerCount) = Get3DLevelRange(firstLevel);
|
|
|
|
if (levels > 1 && slices < _layers)
|
|
{
|
|
// The given texture only covers some of the depth of multiple mips. (a "depth slice")
|
|
// Callback with each mip's range separately.
|
|
// Can assume that the group is fully subdivided (both slices and levels > 1 for storage)
|
|
|
|
while (levels-- > 1)
|
|
{
|
|
result = callback(firstLayer + levelIndex, slices, specialData: specialData);
|
|
|
|
levelIndex += layerCount;
|
|
layerCount = Math.Max(layerCount >> 1, 1);
|
|
slices = Math.Max(layerCount >> 1, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int totalSize = Math.Min(layerCount, slices);
|
|
|
|
while (levels-- > 1)
|
|
{
|
|
layerCount = Math.Max(layerCount >> 1, 1);
|
|
totalSize += layerCount;
|
|
}
|
|
|
|
result = callback(firstLayer + levelIndex, totalSize, specialData: specialData);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Future layers come after all mipmaps of the last.
|
|
int levelHandles = _hasMipViews ? _levels : 1;
|
|
|
|
if (slices > 1 && levels < _levels)
|
|
{
|
|
// The given texture only covers some of the mipmaps of multiple slices. (a "mip slice")
|
|
// Callback with each layer's range separately.
|
|
// Can assume that the group is fully subdivided (both slices and levels > 1 for storage)
|
|
|
|
for (int i = 0; i < slices; i++)
|
|
{
|
|
result = callback(firstLevel + (firstLayer + i) * levelHandles, targetLevelHandles, true, specialData: specialData);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = callback(firstLevel + firstLayer * levelHandles, targetLevelHandles + (targetLayerHandles - 1) * levelHandles, specialData: specialData);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the range of offsets for a given mip level of a 3D texture.
|
|
/// </summary>
|
|
/// <param name="level">The level to return</param>
|
|
/// <returns>Start index and count of offsets for the given level</returns>
|
|
private (int Index, int Count) Get3DLevelRange(int level)
|
|
{
|
|
int index = 0;
|
|
int count = _layers; // Depth. Halves with each mip level.
|
|
|
|
while (level-- > 0)
|
|
{
|
|
index += count;
|
|
count = Math.Max(count >> 1, 1);
|
|
}
|
|
|
|
return (index, count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get view information for a single tracking handle.
|
|
/// </summary>
|
|
/// <param name="handleIndex">The index of the handle</param>
|
|
/// <returns>The layers and levels that the handle covers, and its index in the offsets array</returns>
|
|
private (int BaseLayer, int BaseLevel, int Levels, int Layers, int Index) GetHandleInformation(int handleIndex)
|
|
{
|
|
int baseLayer;
|
|
int baseLevel;
|
|
int levels = _hasMipViews ? 1 : _levels;
|
|
int layers = _hasLayerViews ? 1 : _layers;
|
|
int index;
|
|
|
|
if (_is3D)
|
|
{
|
|
if (_hasLayerViews)
|
|
{
|
|
// NOTE: Will also have mip views, or only one level in storage.
|
|
|
|
index = handleIndex;
|
|
baseLevel = 0;
|
|
|
|
int levelLayers = _layers;
|
|
|
|
while (handleIndex >= levelLayers)
|
|
{
|
|
handleIndex -= levelLayers;
|
|
baseLevel++;
|
|
levelLayers = Math.Max(levelLayers >> 1, 1);
|
|
}
|
|
|
|
baseLayer = handleIndex;
|
|
}
|
|
else
|
|
{
|
|
baseLayer = 0;
|
|
baseLevel = handleIndex;
|
|
|
|
(index, _) = Get3DLevelRange(baseLevel);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
baseLevel = _hasMipViews ? handleIndex % _levels : 0;
|
|
baseLayer = _hasMipViews ? handleIndex / _levels : handleIndex;
|
|
index = baseLevel + baseLayer * _levels;
|
|
}
|
|
|
|
return (baseLayer, baseLevel, levels, layers, index);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the layer and level for a given view.
|
|
/// </summary>
|
|
/// <param name="index">The index of the view</param>
|
|
/// <returns>The layer and level of the specified view</returns>
|
|
private (int BaseLayer, int BaseLevel) GetLayerLevelForView(int index)
|
|
{
|
|
if (_is3D)
|
|
{
|
|
int baseLevel = 0;
|
|
|
|
int levelLayers = _layers;
|
|
|
|
while (index >= levelLayers)
|
|
{
|
|
index -= levelLayers;
|
|
baseLevel++;
|
|
levelLayers = Math.Max(levelLayers >> 1, 1);
|
|
}
|
|
|
|
return (index, baseLevel);
|
|
}
|
|
else
|
|
{
|
|
return (index / _levels, index % _levels);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find the byte offset of a given texture relative to the storage.
|
|
/// </summary>
|
|
/// <param name="texture">The texture to locate</param>
|
|
/// <returns>The offset of the texture in bytes</returns>
|
|
public int FindOffset(Texture texture)
|
|
{
|
|
return _allOffsets[GetOffsetIndex(texture.FirstLayer, texture.FirstLevel)];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find the offset index of a given layer and level.
|
|
/// </summary>
|
|
/// <param name="layer">The view layer</param>
|
|
/// <param name="level">The view level</param>
|
|
/// <returns>The offset index of the given layer and level</returns>
|
|
public int GetOffsetIndex(int layer, int level)
|
|
{
|
|
if (_is3D)
|
|
{
|
|
return layer + Get3DLevelRange(level).Index;
|
|
}
|
|
else
|
|
{
|
|
return level + layer * _levels;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
|
|
/// </summary>
|
|
/// <param name="address">The start address of the tracked region</param>
|
|
/// <param name="size">The size of the tracked region</param>
|
|
/// <returns>A CpuRegionHandle covering the given range</returns>
|
|
private RegionHandle GenerateHandle(ulong address, ulong size)
|
|
{
|
|
return _physicalMemory.BeginTracking(address, size, ResourceKind.Texture);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate a TextureGroupHandle covering a specified range of views.
|
|
/// </summary>
|
|
/// <param name="viewStart">The start view of the handle</param>
|
|
/// <param name="views">The number of views to cover</param>
|
|
/// <returns>A TextureGroupHandle covering the given views</returns>
|
|
private TextureGroupHandle GenerateHandles(int viewStart, int views)
|
|
{
|
|
int viewEnd = viewStart + views - 1;
|
|
(_, int lastLevel) = GetLayerLevelForView(viewEnd);
|
|
|
|
int offset = _allOffsets[viewStart];
|
|
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
|
|
int size = endOffset - offset;
|
|
|
|
List<RegionHandle> result = new();
|
|
|
|
for (int i = 0; i < TextureRange.Count; i++)
|
|
{
|
|
MemoryRange item = TextureRange.GetSubRange(i);
|
|
int subRangeSize = (int)item.Size;
|
|
|
|
int sliceStart = Math.Clamp(offset, 0, subRangeSize);
|
|
int sliceEnd = Math.Clamp(endOffset, 0, subRangeSize);
|
|
|
|
if (sliceStart != sliceEnd && item.Address != MemoryManager.PteUnmapped)
|
|
{
|
|
result.Add(GenerateHandle(item.Address + (ulong)sliceStart, (ulong)(sliceEnd - sliceStart)));
|
|
}
|
|
|
|
offset -= subRangeSize;
|
|
endOffset -= subRangeSize;
|
|
|
|
if (endOffset <= 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
(int firstLayer, int firstLevel) = GetLayerLevelForView(viewStart);
|
|
|
|
if (_hasLayerViews && _hasMipViews)
|
|
{
|
|
size = _sliceSizes[firstLevel];
|
|
}
|
|
|
|
offset = _allOffsets[viewStart];
|
|
ulong maxSize = Storage.Size - (ulong)offset;
|
|
|
|
TextureGroupHandle groupHandle = new(
|
|
this,
|
|
offset,
|
|
Math.Min(maxSize, (ulong)size),
|
|
_views,
|
|
firstLayer,
|
|
firstLevel,
|
|
viewStart,
|
|
views,
|
|
result.ToArray());
|
|
|
|
return groupHandle;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the views in this texture group, rebuilding the memory tracking if required.
|
|
/// </summary>
|
|
/// <param name="views">The views list of the storage texture</param>
|
|
/// <param name="texture">The texture that has been added, if that is the only change, otherwise null</param>
|
|
public void UpdateViews(List<Texture> views, Texture texture)
|
|
{
|
|
// This is saved to calculate overlapping views for each handle.
|
|
_views = views.ToArray();
|
|
|
|
bool layerViews = _hasLayerViews;
|
|
bool mipViews = _hasMipViews;
|
|
bool regionsRebuilt = false;
|
|
|
|
if (!(layerViews && mipViews))
|
|
{
|
|
foreach (Texture view in views)
|
|
{
|
|
if (view.Info.GetSlices() < _layers)
|
|
{
|
|
layerViews = true;
|
|
}
|
|
|
|
if (view.Info.Levels < _levels)
|
|
{
|
|
mipViews = true;
|
|
}
|
|
}
|
|
|
|
(layerViews, mipViews) = PropagateGranularity(layerViews, mipViews);
|
|
|
|
if (layerViews != _hasLayerViews || mipViews != _hasMipViews)
|
|
{
|
|
_hasLayerViews = layerViews;
|
|
_hasMipViews = mipViews;
|
|
|
|
RecalculateHandleRegions();
|
|
regionsRebuilt = true;
|
|
}
|
|
}
|
|
|
|
if (!regionsRebuilt)
|
|
{
|
|
if (texture != null)
|
|
{
|
|
int offset = FindOffset(texture);
|
|
|
|
foreach (TextureGroupHandle handle in _handles)
|
|
{
|
|
handle.AddOverlap(offset, texture);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Must update the overlapping views on all handles, but only if they were not just recreated.
|
|
|
|
foreach (TextureGroupHandle handle in _handles)
|
|
{
|
|
handle.RecalculateOverlaps(this, views);
|
|
}
|
|
}
|
|
}
|
|
|
|
SignalAllDirty();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Removes a view from the group, removing it from all overlap lists.
|
|
/// </summary>
|
|
/// <param name="views">The views list of the storage texture</param>
|
|
/// <param name="view">View to remove from the group</param>
|
|
public void RemoveView(List<Texture> views, Texture view)
|
|
{
|
|
// This is saved to calculate overlapping views for each handle.
|
|
_views = views.ToArray();
|
|
|
|
int offset = FindOffset(view);
|
|
|
|
foreach (TextureGroupHandle handle in _handles)
|
|
{
|
|
handle.RemoveOverlap(offset, view);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inherit handle state from an old set of handles, such as modified and dirty flags.
|
|
/// </summary>
|
|
/// <param name="oldHandles">The set of handles to inherit state from</param>
|
|
/// <param name="handles">The set of handles inheriting the state</param>
|
|
/// <param name="relativeOffset">The offset of the old handles in relation to the new ones</param>
|
|
private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles, int relativeOffset)
|
|
{
|
|
foreach (TextureGroupHandle group in handles)
|
|
{
|
|
foreach (RegionHandle handle in group.Handles)
|
|
{
|
|
bool dirty = false;
|
|
|
|
foreach (TextureGroupHandle oldGroup in oldHandles)
|
|
{
|
|
if (group.OverlapsWith(oldGroup.Offset + relativeOffset, oldGroup.Size))
|
|
{
|
|
foreach (RegionHandle oldHandle in oldGroup.Handles)
|
|
{
|
|
if (handle.OverlapsWith(oldHandle.Address, oldHandle.Size))
|
|
{
|
|
dirty |= oldHandle.Dirty;
|
|
}
|
|
}
|
|
|
|
group.Inherit(oldGroup, group.Offset == oldGroup.Offset + relativeOffset);
|
|
}
|
|
}
|
|
|
|
if (dirty && !handle.Dirty)
|
|
{
|
|
handle.Reprotect(true);
|
|
}
|
|
|
|
if (group.Modified)
|
|
{
|
|
handle.RegisterAction((address, size) => FlushAction(group, address, size));
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (TextureGroupHandle oldGroup in oldHandles)
|
|
{
|
|
oldGroup.Modified = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inherit state from another texture group.
|
|
/// </summary>
|
|
/// <param name="other">The texture group to inherit from</param>
|
|
public void Inherit(TextureGroup other)
|
|
{
|
|
bool layerViews = _hasLayerViews || other._hasLayerViews;
|
|
bool mipViews = _hasMipViews || other._hasMipViews;
|
|
|
|
if (layerViews != _hasLayerViews || mipViews != _hasMipViews)
|
|
{
|
|
_hasLayerViews = layerViews;
|
|
_hasMipViews = mipViews;
|
|
|
|
RecalculateHandleRegions();
|
|
}
|
|
|
|
foreach (TextureIncompatibleOverlap incompatible in other._incompatibleOverlaps)
|
|
{
|
|
RegisterIncompatibleOverlap(incompatible, false);
|
|
|
|
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == other);
|
|
}
|
|
|
|
int relativeOffset = Storage.Range.FindOffset(other.Storage.Range);
|
|
|
|
InheritHandles(other._handles, _handles, relativeOffset);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replace the current handles with the new handles. It is assumed that the new handles start dirty.
|
|
/// The dirty flags from the previous handles will be kept.
|
|
/// </summary>
|
|
/// <param name="handles">The handles to replace the current handles with</param>
|
|
/// <param name="rangeChanged">True if the storage memory range changed since the last region handle generation</param>
|
|
private void ReplaceHandles(TextureGroupHandle[] handles, bool rangeChanged)
|
|
{
|
|
if (_handles != null)
|
|
{
|
|
// When replacing handles, they should start as non-dirty.
|
|
|
|
foreach (TextureGroupHandle groupHandle in handles)
|
|
{
|
|
if (rangeChanged)
|
|
{
|
|
// When the storage range changes, this becomes a little different.
|
|
// If a range does not match one in the original, treat it as modified.
|
|
// It has been newly mapped and its data must be synchronized.
|
|
|
|
if (groupHandle.Handles.Length == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
foreach (TextureGroupHandle oldGroup in _handles)
|
|
{
|
|
if (!groupHandle.OverlapsWith(oldGroup.Offset, oldGroup.Size))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
foreach (RegionHandle handle in groupHandle.Handles)
|
|
{
|
|
bool hasMatch = false;
|
|
|
|
foreach (RegionHandle oldHandle in oldGroup.Handles)
|
|
{
|
|
if (oldHandle.RangeEquals(handle))
|
|
{
|
|
hasMatch = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hasMatch)
|
|
{
|
|
handle.Reprotect();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (RegionHandle handle in groupHandle.Handles)
|
|
{
|
|
handle.Reprotect();
|
|
}
|
|
}
|
|
}
|
|
|
|
InheritHandles(_handles, handles, 0);
|
|
|
|
foreach (TextureGroupHandle oldGroup in _handles)
|
|
{
|
|
foreach (RegionHandle oldHandle in oldGroup.Handles)
|
|
{
|
|
oldHandle.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
_handles = handles;
|
|
_loadNeeded = new bool[_handles.Length];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recalculate handle regions for this texture group, and inherit existing state into the new handles.
|
|
/// </summary>
|
|
/// <param name="rangeChanged">True if the storage memory range changed since the last region handle generation</param>
|
|
private void RecalculateHandleRegions(bool rangeChanged = false)
|
|
{
|
|
TextureGroupHandle[] handles;
|
|
|
|
if (_isBuffer)
|
|
{
|
|
handles = [];
|
|
}
|
|
else if (!(_hasMipViews || _hasLayerViews))
|
|
{
|
|
// Single dirty region.
|
|
RegionHandle[] cpuRegionHandles = new RegionHandle[TextureRange.Count];
|
|
int count = 0;
|
|
|
|
for (int i = 0; i < TextureRange.Count; i++)
|
|
{
|
|
MemoryRange currentRange = TextureRange.GetSubRange(i);
|
|
if (currentRange.Address != MemoryManager.PteUnmapped)
|
|
{
|
|
cpuRegionHandles[count++] = GenerateHandle(currentRange.Address, currentRange.Size);
|
|
}
|
|
}
|
|
|
|
if (count != TextureRange.Count)
|
|
{
|
|
Array.Resize(ref cpuRegionHandles, count);
|
|
}
|
|
|
|
TextureGroupHandle groupHandle = new(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
|
|
|
handles = [groupHandle];
|
|
}
|
|
else
|
|
{
|
|
// Get views for the host texture.
|
|
// It's worth noting that either the texture has layer views or mip views when getting to this point, which simplifies the logic a little.
|
|
// Depending on if the texture is 3d, either the mip views imply that layer views are present (2d) or the other way around (3d).
|
|
// This is enforced by the way the texture matched as a view, so we don't need to check.
|
|
|
|
int layerHandles = _hasLayerViews ? _layers : 1;
|
|
int levelHandles = _hasMipViews ? _levels : 1;
|
|
|
|
int handleIndex = 0;
|
|
|
|
if (_is3D)
|
|
{
|
|
List<TextureGroupHandle> handlesList = new();
|
|
|
|
for (int i = 0; i < levelHandles; i++)
|
|
{
|
|
for (int j = 0; j < layerHandles; j++)
|
|
{
|
|
(int viewStart, int views) = Get3DLevelRange(i);
|
|
viewStart += j;
|
|
views = _hasLayerViews ? 1 : views; // A layer view is also a mip view.
|
|
|
|
handlesList.Add(GenerateHandles(viewStart, views));
|
|
}
|
|
|
|
layerHandles = Math.Max(1, layerHandles >> 1);
|
|
}
|
|
|
|
handles = handlesList.ToArray();
|
|
}
|
|
else
|
|
{
|
|
handles = new TextureGroupHandle[layerHandles * levelHandles];
|
|
|
|
for (int i = 0; i < layerHandles; i++)
|
|
{
|
|
for (int j = 0; j < levelHandles; j++)
|
|
{
|
|
int viewStart = j + i * _levels;
|
|
int views = _hasMipViews ? 1 : _levels; // A mip view is also a layer view.
|
|
|
|
handles[handleIndex++] = GenerateHandles(viewStart, views);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ReplaceHandles(handles, rangeChanged);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Regenerates handles when the storage range has been remapped.
|
|
/// This forces the regions to be fully subdivided.
|
|
/// </summary>
|
|
public void RangeChanged()
|
|
{
|
|
_hasLayerViews = true;
|
|
_hasMipViews = true;
|
|
|
|
RecalculateHandleRegions(true);
|
|
|
|
SignalAllDirty();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ensure that there is a handle for each potential texture view. Required for copy dependencies to work.
|
|
/// </summary>
|
|
private void EnsureFullSubdivision()
|
|
{
|
|
if (!(_hasLayerViews && _hasMipViews))
|
|
{
|
|
_hasLayerViews = true;
|
|
_hasMipViews = true;
|
|
|
|
RecalculateHandleRegions();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a copy dependency between this texture group, and a texture at a given layer/level offset.
|
|
/// </summary>
|
|
/// <param name="other">The view compatible texture to create a dependency to</param>
|
|
/// <param name="firstLayer">The base layer of the given texture relative to the storage</param>
|
|
/// <param name="firstLevel">The base level of the given texture relative to the storage</param>
|
|
/// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
|
|
public void CreateCopyDependency(Texture other, int firstLayer, int firstLevel, bool copyTo)
|
|
{
|
|
TextureGroup otherGroup = other.Group;
|
|
|
|
EnsureFullSubdivision();
|
|
otherGroup.EnsureFullSubdivision();
|
|
|
|
// Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
|
|
// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
|
|
|
|
List<(int BaseHandle, int RegionCount)> targetRange = new();
|
|
List<(int BaseHandle, int RegionCount)> otherRange = new();
|
|
|
|
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, _, _) =>
|
|
{
|
|
targetRange.Add((baseHandle, regionCount));
|
|
return true;
|
|
}, out _);
|
|
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, _, _) =>
|
|
{
|
|
otherRange.Add((baseHandle, regionCount));
|
|
return true;
|
|
}, out _);
|
|
|
|
int targetIndex = 0;
|
|
int otherIndex = 0;
|
|
(int Handle, int RegionCount) targetRegion = (0, 0);
|
|
(int Handle, int RegionCount) otherRegion = (0, 0);
|
|
|
|
while (true)
|
|
{
|
|
if (targetRegion.RegionCount == 0)
|
|
{
|
|
if (targetIndex >= targetRange.Count)
|
|
{
|
|
break;
|
|
}
|
|
|
|
targetRegion = targetRange[targetIndex++];
|
|
}
|
|
|
|
if (otherRegion.RegionCount == 0)
|
|
{
|
|
if (otherIndex >= otherRange.Count)
|
|
{
|
|
break;
|
|
}
|
|
|
|
otherRegion = otherRange[otherIndex++];
|
|
}
|
|
|
|
TextureGroupHandle handle = _handles[targetRegion.Handle++];
|
|
TextureGroupHandle otherHandle = other.Group._handles[otherRegion.Handle++];
|
|
|
|
targetRegion.RegionCount--;
|
|
otherRegion.RegionCount--;
|
|
|
|
handle.CreateCopyDependency(otherHandle, copyTo);
|
|
|
|
// If "copyTo" is true, this texture must copy to the other.
|
|
// Otherwise, it must copy to this texture.
|
|
|
|
if (copyTo)
|
|
{
|
|
otherHandle.Copy(_context, handle);
|
|
}
|
|
else
|
|
{
|
|
handle.Copy(_context, otherHandle);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether an exact raw byte copy dependency can be safely created
|
|
/// between this texture group and another fully incompatible texture group.
|
|
/// </summary>
|
|
/// <param name="other">The overlapping texture group to evaluate</param>
|
|
/// <returns>
|
|
/// True if both texture groups describe the same contiguous guest memory range
|
|
/// and have compatible logical payload sizes and resource properties for an exact raw byte copy;
|
|
/// otherwise, false
|
|
/// </returns>
|
|
private bool CanCreateRawCopyDependency(TextureGroup other)
|
|
{
|
|
TextureInfo info = Storage.Info;
|
|
TextureInfo otherInfo = other.Storage.Info;
|
|
long size = (long)info.Width * info.Height * info.GetDepth() * info.FormatInfo.BytesPerPixel;
|
|
long otherSize = (long)otherInfo.Width * otherInfo.Height * otherInfo.GetDepth() * otherInfo.FormatInfo.BytesPerPixel;
|
|
|
|
return size > 0 &&
|
|
size <= int.MaxValue &&
|
|
size == otherSize &&
|
|
Storage.Range.Count == 1 &&
|
|
other.Storage.Range.Count == 1 &&
|
|
Storage.Range.GetSubRange(0).Address == other.Storage.Range.GetSubRange(0).Address &&
|
|
Storage.Range.GetSubRange(0).Size == other.Storage.Range.GetSubRange(0).Size &&
|
|
info.Levels == 1 &&
|
|
otherInfo.Levels == 1 &&
|
|
info.GetSlices() == 1 &&
|
|
otherInfo.GetSlices() == 1 &&
|
|
info.Samples == 1 &&
|
|
otherInfo.Samples == 1 &&
|
|
info.Target != Target.TextureBuffer &&
|
|
otherInfo.Target != Target.TextureBuffer &&
|
|
!info.FormatInfo.IsCompressed &&
|
|
!otherInfo.FormatInfo.IsCompressed &&
|
|
!info.FormatInfo.Format.IsDepthOrStencil() &&
|
|
!otherInfo.FormatInfo.Format.IsDepthOrStencil();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates copy dependencies between overlapping handles in this texture group
|
|
/// and another texture group.
|
|
/// Regular texture copy dependencies are created for compatible handle pairs.
|
|
/// For fully incompatible groups, an exact raw byte copy dependency may be created
|
|
/// when the strict raw copy requirements are satisfied.
|
|
/// </summary>
|
|
/// <param name="other">The texture group that overlaps this one</param>
|
|
/// <param name="copyTo">True if this texture should initially be copied to the other texture; false if the other texture should initially be copied to this texture</param>
|
|
/// <param name="compatibility">The view compatibility between the two texture groups, used to determine whether a regular texture copy or an exact raw byte copy may be used</param>
|
|
public void CreateCopyDependency(TextureGroup other, bool copyTo,
|
|
TextureViewCompatibility compatibility = TextureViewCompatibility.LayoutIncompatible)
|
|
{
|
|
bool rawCopy = compatibility == TextureViewCompatibility.Incompatible && CanCreateRawCopyDependency(other);
|
|
for (int i = 0; i < _allOffsets.Length; i++)
|
|
{
|
|
(_, int level) = GetLayerLevelForView(i);
|
|
MultiRange handleRange = Storage.Range.Slice((ulong)_allOffsets[i], 1);
|
|
ulong handleBase = handleRange.GetSubRange(0).Address;
|
|
|
|
for (int j = 0; j < other._handles.Length; j++)
|
|
{
|
|
(_, int otherLevel) = other.GetLayerLevelForView(j);
|
|
MultiRange otherHandleRange = other.Storage.Range.Slice((ulong)other._allOffsets[j], 1);
|
|
ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
|
|
|
|
if (handleBase == otherHandleBase)
|
|
{
|
|
// Check if the two sizes are compatible.
|
|
TextureInfo info = Storage.Info;
|
|
TextureInfo otherInfo = other.Storage.Info;
|
|
|
|
bool textureCopy = TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
|
|
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel);
|
|
|
|
if (textureCopy || rawCopy)
|
|
{
|
|
// These textures are copy compatible. Create the dependency.
|
|
|
|
EnsureFullSubdivision();
|
|
other.EnsureFullSubdivision();
|
|
|
|
TextureGroupHandle handle = _handles[i];
|
|
TextureGroupHandle otherHandle = other._handles[j];
|
|
|
|
handle.CreateCopyDependency(otherHandle, copyTo, rawCopy);
|
|
|
|
// If "copyTo" is true, this texture must copy to the other.
|
|
// Otherwise, it must copy to this texture.
|
|
|
|
if (copyTo)
|
|
{
|
|
if (rawCopy)
|
|
{
|
|
otherHandle.DeferCopy(handle, true);
|
|
otherHandle.Copy(_context);
|
|
}
|
|
else
|
|
{
|
|
otherHandle.Copy(_context, handle);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (rawCopy)
|
|
{
|
|
handle.DeferCopy(otherHandle, true);
|
|
handle.Copy(_context);
|
|
}
|
|
else
|
|
{
|
|
handle.Copy(_context, otherHandle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Registers another texture group as an incompatible overlap, if it has not already been registered,
|
|
/// and creates a supported copy dependency when requested.
|
|
/// </summary>
|
|
/// <param name="other">The incompatible texture overlap to register</param>
|
|
/// <param name="copy">True to attempt to create a regular or exact raw byte copy dependency for the overlapping texture groups; otherwise, false</param>
|
|
public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
|
|
{
|
|
if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group))
|
|
{
|
|
if (copy && other.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
|
{
|
|
// Any of the group's views may share compatibility, even if the parents do not fully.
|
|
CreateCopyDependency(other.Group, false, other.Compatibility);
|
|
}
|
|
|
|
_incompatibleOverlaps.Add(other);
|
|
other.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, other.Compatibility));
|
|
}
|
|
|
|
other.Group.SignalIncompatibleOverlapModified();
|
|
SignalIncompatibleOverlapModified();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clear modified flags in the given range.
|
|
/// This will stop any GPU written data from flushing or copying to dependent textures.
|
|
/// </summary>
|
|
/// <param name="range">The range to clear modified flags in</param>
|
|
/// <param name="ignore">Ignore handles that have a copy dependency to the specified group</param>
|
|
public void ClearModified(MultiRange range, TextureGroup ignore = null)
|
|
{
|
|
TextureGroupHandle[] handles = _handles;
|
|
|
|
foreach (TextureGroupHandle handle in handles)
|
|
{
|
|
// Handles list is not modified by another thread, only replaced, so this is thread safe.
|
|
// Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
|
|
|
|
MultiRange subRange = Storage.Range.Slice((ulong)handle.Offset, (ulong)handle.Size);
|
|
|
|
if (range.OverlapsWith(subRange))
|
|
{
|
|
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
|
|
{
|
|
handle.Modified = false;
|
|
handle.DeferredCopy = null;
|
|
Storage.SignalModifiedDirty();
|
|
|
|
lock (handle.Overlaps)
|
|
{
|
|
foreach (Texture texture in handle.Overlaps)
|
|
{
|
|
texture.SignalModifiedDirty();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Storage.SignalModifiedDirty();
|
|
|
|
Texture[] views = _views;
|
|
|
|
if (views != null)
|
|
{
|
|
foreach (Texture texture in views)
|
|
{
|
|
texture.SignalModifiedDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A flush has been requested on a tracked region. Flush texture data for the given handle.
|
|
/// </summary>
|
|
/// <param name="handle">The handle this flush action is for</param>
|
|
/// <param name="address">The address of the flushing memory access</param>
|
|
/// <param name="size">The size of the flushing memory access</param>
|
|
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
|
|
{
|
|
// There is a small gap here where the action is removed but _actionRegistered is still 1.
|
|
// In this case it will skip registering the action, but here we are already handling it,
|
|
// so there shouldn't be any issue as it's the same handler for all actions.
|
|
|
|
handle.ClearActionRegistered();
|
|
|
|
if (!handle.Modified)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool isGpuThread = _context.IsGpuThread();
|
|
|
|
if (isGpuThread)
|
|
{
|
|
// No need to wait if we're on the GPU thread, we can just clear the modified flag immediately.
|
|
handle.Modified = false;
|
|
}
|
|
|
|
_context.Renderer.BackgroundContextAction(() =>
|
|
{
|
|
bool inBuffer = !isGpuThread && handle.Sync(_context);
|
|
|
|
Storage.SignalModifiedDirty();
|
|
|
|
lock (handle.Overlaps)
|
|
{
|
|
foreach (Texture texture in handle.Overlaps)
|
|
{
|
|
texture.SignalModifiedDirty();
|
|
}
|
|
}
|
|
|
|
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities) && !(inBuffer && _flushBufferImported))
|
|
{
|
|
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called if any part of the storage texture is unmapped.
|
|
/// </summary>
|
|
public void Unmapped()
|
|
{
|
|
if (_flushBufferImported)
|
|
{
|
|
_flushBufferInvalid = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Dispose this texture group, disposing all related memory tracking handles.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
foreach (TextureGroupHandle group in _handles)
|
|
{
|
|
group.Dispose();
|
|
}
|
|
|
|
foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
|
|
{
|
|
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
|
|
}
|
|
|
|
if (_flushBuffer != BufferHandle.Null)
|
|
{
|
|
_context.Renderer.DeleteBuffer(_flushBuffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|