Files
Kenji-NX/src/Ryujinx.Audio/Renderer/Dsp/Command/PcmInt16DataSourceCommandVersion1.cs
T
LotP 171624e7f0 Memory Changes part 2
* Slightly refactors RangeLists from the last Memory Changes MR, which fixes issue 61.

* Convert as many const size array iterators to span iterators as possible. When iterating over a const size array, every iteration created a Span, now only the first iteration does in most places.

* Now using object pooling for a few object types that were rapidly deleted and recreated.

* Converted a few flag checks to binary operations to save memory allocations.
2025-08-26 15:30:12 -05:00

79 lines
2.7 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class PcmInt16DataSourceCommandVersion1 : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }
public uint ChannelIndex { get; }
public uint ChannelCount { get; }
public float Pitch { get; }
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
Pitch = serverState.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref waveBufferSpan[i];
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
}
public void Process(CommandList context)
{
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
DataSourceHelper.WaveBufferInformation info = new()
{
SourceSampleRate = SampleRate,
SampleFormat = SampleFormat.PcmInt16,
Pitch = Pitch,
DecodingBehaviour = DecodingBehaviour,
ExtraParameter = 0,
ExtraParameterSize = 0,
ChannelIndex = (int)ChannelIndex,
ChannelCount = (int)ChannelCount,
};
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
}
}
}