mirror of
https://git.ryujinx.app/projects/Kenji-NX.git
synced 2026-09-28 04:20:06 +02:00
The `OpenTK.Windowing.GraphicsLibraryFramework` package is included in the Ryujinx csproj, but is never used in the project. Checking the source code, all source files included in the package are part of the `OpenTK.Windowing.GraphicsLibraryFramework` namespace, which is never included in the Ryujinx source code. Rider also confirms that it's an unused reference. The library includes the entirety of libglfw into the program, it clears about a half a megabyte. Not much, but it's free.
58 lines
3.3 KiB
XML
58 lines
3.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Configurations>Debug;Release</Configurations>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
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<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
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<EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
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<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
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<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
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<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthStencilClearFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Silk.NET.Shaderc" ExcludeAssets="native" />
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<PackageReference Include="Silk.NET.Vulkan" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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</Project>
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